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statement-iterator.hpp1.39 kB
class StatementIterator : public node::ObjectWrap { public: // The ~Statement destructor currently covers any state this object creates. // Additionally, we actually DON'T want to revert stmt->locked or db_state // ->iterators in this destructor, to ensure deterministic database access. ~StatementIterator(); static INIT(Init); private: explicit StatementIterator(Statement* stmt, bool bound); void Next(NODE_ARGUMENTS info); void Return(NODE_ARGUMENTS info); void Throw(); void Cleanup(); static inline v8::Local<v8::Object> NewRecord( v8::Isolate* isolate, v8::Local<v8::Context> ctx, v8::Local<v8::Value> value, Addon* addon, bool done ) { v8::Local<v8::Object> record = v8::Object::New(isolate); record->Set(ctx, addon->cs.value.Get(isolate), value).FromJust(); record->Set(ctx, addon->cs.done.Get(isolate), v8::Boolean::New(isolate, done)).FromJust(); return record; } static inline v8::Local<v8::Object> DoneRecord(v8::Isolate* isolate, Addon* addon) { return NewRecord(isolate, OnlyContext, v8::Undefined(isolate), addon, true); } static NODE_METHOD(JS_new); static NODE_METHOD(JS_next); static NODE_METHOD(JS_return); static NODE_METHOD(JS_symbolIterator); Statement* const stmt; sqlite3_stmt* const handle; Database::State* const db_state; const bool bound; const bool safe_ints; const char mode; bool alive; bool logged; };

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