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Minecraft Bedrock MCP Server

by Mming-Lab
vector-utils.ts1.44 kB
/** * ベクトル演算ユーティリティ * 3D座標系におけるベクトル計算 */ import { Position } from '../block-optimizer'; /** * 座標群の重心を計算 * @param positions 座標配列 * @returns 重心座標 */ export function calculateCentroid(positions: Position[]): Position { if (positions.length === 0) { return { x: 0, y: 0, z: 0 }; } const sum = positions.reduce( (acc, pos) => ({ x: acc.x + pos.x, y: acc.y + pos.y, z: acc.z + pos.z }), { x: 0, y: 0, z: 0 } ); return { x: Math.round(sum.x / positions.length), y: Math.round(sum.y / positions.length), z: Math.round(sum.z / positions.length) }; } /** * 2点間の距離を計算 * @param point1 座標1 * @param point2 座標2 * @returns 距離 */ export function calculateDistance(point1: Position, point2: Position): number { return Math.sqrt( Math.pow(point2.x - point1.x, 2) + Math.pow(point2.y - point1.y, 2) + Math.pow(point2.z - point1.z, 2) ); } /** * ベクトルの正規化 * @param vector ベクトル * @returns 正規化されたベクトル */ export function normalizeVector(vector: Position): Position { const length = Math.sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z); if (length === 0) return { x: 0, y: 0, z: 0 }; return { x: vector.x / length, y: vector.y / length, z: vector.z / length }; }

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