import base64
from typing import Annotated, Any, Literal
from mcp.server.fastmcp import FastMCP, Context
from telemetry_decorator import telemetry_tool
from unity_connection import send_command_with_retry
def register_manage_shader_tools(mcp: FastMCP):
"""Register all shader script management tools with the MCP server."""
@mcp.tool(name="manage_shader", description="Manages shader scripts in Unity (create, read, update, delete).")
@telemetry_tool("manage_shader")
def manage_shader(
ctx: Context,
action: Annotated[Literal['create', 'read', 'update', 'delete'], "Perform CRUD operations on shader scripts."],
name: Annotated[str, "Shader name (no .cs extension)"],
path: Annotated[str, "Asset path (default: \"Assets/\")"],
contents: Annotated[str,
"Shader code for 'create'/'update'"] | None = None,
) -> dict[str, Any]:
ctx.info(f"Processing manage_shader: {action}")
try:
# Prepare parameters for Unity
params = {
"action": action,
"name": name,
"path": path,
}
# Base64 encode the contents if they exist to avoid JSON escaping issues
if contents is not None:
if action in ['create', 'update']:
# Encode content for safer transmission
params["encodedContents"] = base64.b64encode(
contents.encode('utf-8')).decode('utf-8')
params["contentsEncoded"] = True
else:
params["contents"] = contents
# Remove None values so they don't get sent as null
params = {k: v for k, v in params.items() if v is not None}
# Send command via centralized retry helper
response = send_command_with_retry("manage_shader", params)
# Process response from Unity
if isinstance(response, dict) and response.get("success"):
# If the response contains base64 encoded content, decode it
if response.get("data", {}).get("contentsEncoded"):
decoded_contents = base64.b64decode(
response["data"]["encodedContents"]).decode('utf-8')
response["data"]["contents"] = decoded_contents
del response["data"]["encodedContents"]
del response["data"]["contentsEncoded"]
return {"success": True, "message": response.get("message", "Operation successful."), "data": response.get("data")}
return response if isinstance(response, dict) else {"success": False, "message": str(response)}
except Exception as e:
# Handle Python-side errors (e.g., connection issues)
return {"success": False, "message": f"Python error managing shader: {str(e)}"}