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config.py•1.42 KiB
"""
Configuration settings for the MCP for Unity Server.
This file contains all configurable parameters for the server.
"""
from dataclasses import dataclass
@dataclass
class ServerConfig:
"""Main configuration class for the MCP server."""
# Network settings
unity_host: str = "localhost"
unity_port: int = 6400
mcp_port: int = 6500
# Connection settings
# short initial timeout; retries use shorter timeouts
connection_timeout: float = 1.0
buffer_size: int = 16 * 1024 * 1024 # 16MB buffer
# Framed receive behavior
# max seconds to wait while consuming heartbeats only
framed_receive_timeout: float = 2.0
# cap heartbeat frames consumed before giving up
max_heartbeat_frames: int = 16
# Logging settings
log_level: str = "INFO"
log_format: str = "%(asctime)s - %(name)s - %(levelname)s - %(message)s"
# Server settings
max_retries: int = 10
retry_delay: float = 0.25
# Backoff hint returned to clients when Unity is reloading (milliseconds)
reload_retry_ms: int = 250
# Number of polite retries when Unity reports reloading
# 40 × 250ms ≈ 10s default window
reload_max_retries: int = 40
# Telemetry settings
telemetry_enabled: bool = True
# Align with telemetry.py default Cloud Run endpoint
telemetry_endpoint: str = "https://api-prod.coplay.dev/telemetry/events"
# Create a global config instance
config = ServerConfig()