import argparse
import asyncio
import logging
from contextlib import asynccontextmanager
import os
import threading
import time
from typing import AsyncIterator, Any
from urllib.parse import urlparse
# Workaround for environments where tool signature evaluation runs with a globals
# dict that does not include common `typing` names (e.g. when annotations are strings
# and evaluated via `eval()` during schema generation).
# Making these names available in builtins avoids `NameError: Annotated/Literal/... is not defined`.
try: # pragma: no cover - startup safety guard
import builtins
import typing as _typing
_typing_names = (
"Annotated",
"Literal",
"Any",
"Union",
"Optional",
"Dict",
"List",
"Tuple",
"Set",
"FrozenSet",
)
for _name in _typing_names:
if not hasattr(builtins, _name) and hasattr(_typing, _name):
# type: ignore[attr-defined]
setattr(builtins, _name, getattr(_typing, _name))
except Exception:
pass
from fastmcp import FastMCP
from logging.handlers import RotatingFileHandler
from starlette.requests import Request
from starlette.responses import JSONResponse
from starlette.routing import WebSocketRoute
from core.config import config
from services.custom_tool_service import CustomToolService
from transport.plugin_hub import PluginHub
from transport.plugin_registry import PluginRegistry
from services.resources import register_all_resources
from core.telemetry import record_milestone, record_telemetry, MilestoneType, RecordType, get_package_version
from services.tools import register_all_tools
from transport.legacy.unity_connection import get_unity_connection_pool, UnityConnectionPool
from transport.unity_instance_middleware import (
UnityInstanceMiddleware,
get_unity_instance_middleware
)
# Configure logging using settings from config
logging.basicConfig(
level=getattr(logging, config.log_level),
format=config.log_format,
stream=None, # None -> defaults to sys.stderr; avoid stdout used by MCP stdio
force=True # Ensure our handler replaces any prior stdout handlers
)
logger = logging.getLogger("mcp-for-unity-server")
# Also write logs to a rotating file so logs are available when launched via stdio
try:
_log_dir = os.path.join(os.path.expanduser(
"~/Library/Application Support/UnityMCP"), "Logs")
os.makedirs(_log_dir, exist_ok=True)
_file_path = os.path.join(_log_dir, "unity_mcp_server.log")
_fh = RotatingFileHandler(
_file_path, maxBytes=512*1024, backupCount=2, encoding="utf-8")
_fh.setFormatter(logging.Formatter(config.log_format))
_fh.setLevel(getattr(logging, config.log_level))
logger.addHandler(_fh)
logger.propagate = False # Prevent double logging to root logger
# Also route telemetry logger to the same rotating file and normal level
try:
tlog = logging.getLogger("unity-mcp-telemetry")
tlog.setLevel(getattr(logging, config.log_level))
tlog.addHandler(_fh)
tlog.propagate = False # Prevent double logging for telemetry too
except Exception as exc:
# Never let logging setup break startup
logger.debug("Failed to configure telemetry logger", exc_info=exc)
except Exception as exc:
# Never let logging setup break startup
logger.debug("Failed to configure main logger file handler", exc_info=exc)
# Quieten noisy third-party loggers to avoid clutter during stdio handshake
for noisy in ("httpx", "urllib3", "mcp.server.lowlevel.server"):
try:
logging.getLogger(noisy).setLevel(
max(logging.WARNING, getattr(logging, config.log_level)))
logging.getLogger(noisy).propagate = False
except Exception:
pass
# Import telemetry only after logging is configured to ensure its logs use stderr and proper levels
# Ensure a slightly higher telemetry timeout unless explicitly overridden by env
try:
# Ensure generous timeout unless explicitly overridden by env
if not os.environ.get("UNITY_MCP_TELEMETRY_TIMEOUT"):
os.environ["UNITY_MCP_TELEMETRY_TIMEOUT"] = "5.0"
except Exception:
pass
# Global connection pool
_unity_connection_pool: UnityConnectionPool | None = None
_plugin_registry: PluginRegistry | None = None
# In-memory custom tool service initialized after MCP construction
custom_tool_service: CustomToolService | None = None
@asynccontextmanager
async def server_lifespan(server: FastMCP) -> AsyncIterator[dict[str, Any]]:
"""Handle server startup and shutdown."""
global _unity_connection_pool
logger.info("MCP for Unity Server starting up")
# Register custom tool management endpoints with FastMCP
# Routes are declared globally below after FastMCP initialization
# Note: When using HTTP transport, FastMCP handles the HTTP server
# Tool registration will be handled through FastMCP endpoints
enable_http_server = os.environ.get(
"UNITY_MCP_ENABLE_HTTP_SERVER", "").lower() in ("1", "true", "yes", "on")
if enable_http_server:
http_host = os.environ.get("UNITY_MCP_HTTP_HOST", "localhost")
http_port = int(os.environ.get("UNITY_MCP_HTTP_PORT", "8080"))
logger.info(
f"HTTP tool registry will be available on http://{http_host}:{http_port}")
global _plugin_registry
if _plugin_registry is None:
_plugin_registry = PluginRegistry()
loop = asyncio.get_running_loop()
PluginHub.configure(_plugin_registry, loop)
# Record server startup telemetry
start_time = time.time()
start_clk = time.perf_counter()
server_version = get_package_version()
# Defer initial telemetry by 1s to avoid stdio handshake interference
def _emit_startup():
try:
record_telemetry(RecordType.STARTUP, {
"server_version": server_version,
"startup_time": start_time,
})
record_milestone(MilestoneType.FIRST_STARTUP)
except Exception:
logger.debug("Deferred startup telemetry failed", exc_info=True)
threading.Timer(1.0, _emit_startup).start()
try:
skip_connect = os.environ.get(
"UNITY_MCP_SKIP_STARTUP_CONNECT", "").lower() in ("1", "true", "yes", "on")
if skip_connect:
logger.info(
"Skipping Unity connection on startup (UNITY_MCP_SKIP_STARTUP_CONNECT=1)")
else:
# Initialize connection pool and discover instances
_unity_connection_pool = get_unity_connection_pool()
instances = _unity_connection_pool.discover_all_instances()
if instances:
logger.info(
f"Discovered {len(instances)} Unity instance(s): {[i.id for i in instances]}")
# Try to connect to default instance
try:
_unity_connection_pool.get_connection()
logger.info(
"Connected to default Unity instance on startup")
# Record successful Unity connection (deferred)
threading.Timer(1.0, lambda: record_telemetry(
RecordType.UNITY_CONNECTION,
{
"status": "connected",
"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
"instance_count": len(instances)
}
)).start()
except Exception as e:
logger.warning(
f"Could not connect to default Unity instance: {e}")
else:
logger.warning("No Unity instances found on startup")
except ConnectionError as e:
logger.warning(f"Could not connect to Unity on startup: {e}")
# Record connection failure (deferred)
_err_msg = str(e)[:200]
threading.Timer(1.0, lambda: record_telemetry(
RecordType.UNITY_CONNECTION,
{
"status": "failed",
"error": _err_msg,
"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
}
)).start()
except Exception as e:
logger.warning(f"Unexpected error connecting to Unity on startup: {e}")
_err_msg = str(e)[:200]
threading.Timer(1.0, lambda: record_telemetry(
RecordType.UNITY_CONNECTION,
{
"status": "failed",
"error": _err_msg,
"connection_time_ms": (time.perf_counter() - start_clk) * 1000,
}
)).start()
try:
# Yield shared state for lifespan consumers (e.g., middleware)
yield {
"pool": _unity_connection_pool,
"plugin_registry": _plugin_registry,
}
finally:
if _unity_connection_pool:
_unity_connection_pool.disconnect_all()
logger.info("MCP for Unity Server shut down")
# Initialize MCP server
mcp = FastMCP(
name="mcp-for-unity-server",
lifespan=server_lifespan,
instructions="""
This server provides tools to interact with the Unity Game Engine Editor.
I have a dynamic tool system. Always check the mcpforunity://custom-tools resource first to see what special capabilities are available for the current project.
Targeting Unity instances:
- Use the resource mcpforunity://instances to list active Unity sessions (Name@hash).
- When multiple instances are connected, call set_active_instance with the exact Name@hash before using tools/resources. The server will error if multiple are connected and no active instance is set.
Important Workflows:
Resources vs Tools:
- Use RESOURCES to read editor state (editor_state, project_info, project_tags, tests, etc)
- Use TOOLS to perform actions and mutations (manage_editor for play mode control, tag/layer management, etc)
- Always check related resources before modifying the engine state with tools
Script Management:
- After creating or modifying scripts (by your own tools or the `manage_script` tool) use `read_console` to check for compilation errors before proceeding
- Only after successful compilation can new components/types be used
- You can poll the `editor_state` resource's `isCompiling` field to check if the domain reload is complete
Scene Setup:
- Always include a Camera and main Light (Directional Light) in new scenes
- Create prefabs with `manage_asset` for reusable GameObjects
- Use `manage_scene` to load, save, and query scene information
Path Conventions:
- Unless specified otherwise, all paths are relative to the project's `Assets/` folder
- Use forward slashes (/) in paths for cross-platform compatibility
Console Monitoring:
- Check `read_console` regularly to catch errors, warnings, and compilation status
- Filter by log type (Error, Warning, Log) to focus on specific issues
Menu Items:
- Use `execute_menu_item` when you have read the menu items resource
- This lets you interact with Unity's menu system and third-party tools
Payload sizing & paging (important):
- Many Unity queries can return very large JSON. Prefer **paged + summary-first** calls.
- `manage_scene(action="get_hierarchy")`:
- Use `page_size` + `cursor` and follow `next_cursor` until null.
- `page_size` is **items per page**; recommended starting point: **50**.
- `manage_gameobject(action="get_components")`:
- Start with `include_properties=false` (metadata-only) and small `page_size` (e.g. **10-25**).
- Only request `include_properties=true` when needed; keep `page_size` small (e.g. **3-10**) to bound payloads.
- `manage_asset(action="search")`:
- Use paging (`page_size`, `page_number`) and keep `page_size` modest (e.g. **25-50**) to avoid token-heavy responses.
- Keep `generate_preview=false` unless you explicitly need thumbnails (previews may include large base64 payloads).
"""
)
custom_tool_service = CustomToolService(mcp)
@mcp.custom_route("/health", methods=["GET"])
async def health_http(_: Request) -> JSONResponse:
return JSONResponse({
"status": "healthy",
"timestamp": time.time(),
"message": "MCP for Unity server is running"
})
@mcp.custom_route("/plugin/sessions", methods=["GET"])
async def plugin_sessions_route(_: Request) -> JSONResponse:
data = await PluginHub.get_sessions()
return JSONResponse(data.model_dump())
# Initialize and register middleware for session-based Unity instance routing
# Using the singleton getter ensures we use the same instance everywhere
unity_middleware = get_unity_instance_middleware()
mcp.add_middleware(unity_middleware)
logger.info("Registered Unity instance middleware for session-based routing")
# Mount plugin websocket hub at /hub/plugin when HTTP transport is active
existing_routes = [
route for route in mcp._get_additional_http_routes()
if isinstance(route, WebSocketRoute) and route.path == "/hub/plugin"
]
if not existing_routes:
mcp._additional_http_routes.append(
WebSocketRoute("/hub/plugin", PluginHub))
# Register all tools
register_all_tools(mcp)
# Register all resources
register_all_resources(mcp)
def main():
"""Entry point for uvx and console scripts."""
parser = argparse.ArgumentParser(
description="MCP for Unity Server",
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog="""
Environment Variables:
UNITY_MCP_DEFAULT_INSTANCE Default Unity instance to target (project name, hash, or 'Name@hash')
UNITY_MCP_SKIP_STARTUP_CONNECT Skip initial Unity connection attempt (set to 1/true/yes/on)
UNITY_MCP_TELEMETRY_ENABLED Enable telemetry (set to 1/true/yes/on)
UNITY_MCP_TRANSPORT Transport protocol: stdio or http (default: stdio)
UNITY_MCP_HTTP_URL HTTP server URL (default: http://localhost:8080)
UNITY_MCP_HTTP_HOST HTTP server host (overrides URL host)
UNITY_MCP_HTTP_PORT HTTP server port (overrides URL port)
Examples:
# Use specific Unity project as default
python -m src.server --default-instance "MyProject"
# Start with HTTP transport
python -m src.server --transport http --http-url http://localhost:8080
# Start with stdio transport (default)
python -m src.server --transport stdio
# Use environment variable for transport
UNITY_MCP_TRANSPORT=http UNITY_MCP_HTTP_URL=http://localhost:9000 python -m src.server
"""
)
parser.add_argument(
"--default-instance",
type=str,
metavar="INSTANCE",
help="Default Unity instance to target (project name, hash, or 'Name@hash'). "
"Overrides UNITY_MCP_DEFAULT_INSTANCE environment variable."
)
parser.add_argument(
"--transport",
type=str,
choices=["stdio", "http"],
default="stdio",
help="Transport protocol to use: stdio or http (default: stdio). "
"Overrides UNITY_MCP_TRANSPORT environment variable."
)
parser.add_argument(
"--http-url",
type=str,
default="http://localhost:8080",
metavar="URL",
help="HTTP server URL (default: http://localhost:8080). "
"Can also set via UNITY_MCP_HTTP_URL environment variable."
)
parser.add_argument(
"--http-host",
type=str,
default=None,
metavar="HOST",
help="HTTP server host (overrides URL host). "
"Overrides UNITY_MCP_HTTP_HOST environment variable."
)
parser.add_argument(
"--http-port",
type=int,
default=None,
metavar="PORT",
help="HTTP server port (overrides URL port). "
"Overrides UNITY_MCP_HTTP_PORT environment variable."
)
parser.add_argument(
"--unity-instance-token",
type=str,
default=None,
metavar="TOKEN",
help="Optional per-launch token set by Unity for deterministic lifecycle management. "
"Used by Unity to validate it is stopping the correct process."
)
parser.add_argument(
"--pidfile",
type=str,
default=None,
metavar="PATH",
help="Optional path where the server will write its PID on startup. "
"Used by Unity to stop the exact process it launched when running in a terminal."
)
args = parser.parse_args()
# Set environment variables from command line args
if args.default_instance:
os.environ["UNITY_MCP_DEFAULT_INSTANCE"] = args.default_instance
logger.info(
f"Using default Unity instance from command-line: {args.default_instance}")
# Set transport mode
transport_mode = args.transport or os.environ.get(
"UNITY_MCP_TRANSPORT", "stdio")
os.environ["UNITY_MCP_TRANSPORT"] = transport_mode
logger.info(f"Transport mode: {transport_mode}")
http_url = os.environ.get("UNITY_MCP_HTTP_URL", args.http_url)
parsed_url = urlparse(http_url)
# Allow individual host/port to override URL components
http_host = args.http_host or os.environ.get(
"UNITY_MCP_HTTP_HOST") or parsed_url.hostname or "localhost"
http_port = args.http_port or (int(os.environ.get("UNITY_MCP_HTTP_PORT")) if os.environ.get(
"UNITY_MCP_HTTP_PORT") else None) or parsed_url.port or 8080
os.environ["UNITY_MCP_HTTP_HOST"] = http_host
os.environ["UNITY_MCP_HTTP_PORT"] = str(http_port)
# Optional lifecycle handshake for Unity-managed terminal launches
if args.unity_instance_token:
os.environ["UNITY_MCP_INSTANCE_TOKEN"] = args.unity_instance_token
if args.pidfile:
try:
pid_dir = os.path.dirname(args.pidfile)
if pid_dir:
os.makedirs(pid_dir, exist_ok=True)
with open(args.pidfile, "w", encoding="ascii") as f:
f.write(str(os.getpid()))
except Exception as exc:
logger.warning(
"Failed to write pidfile '%s': %s", args.pidfile, exc)
if args.http_url != "http://localhost:8080":
logger.info(f"HTTP URL set to: {http_url}")
if args.http_host:
logger.info(f"HTTP host override: {http_host}")
if args.http_port:
logger.info(f"HTTP port override: {http_port}")
# Determine transport mode
if transport_mode == 'http':
# Use HTTP transport for FastMCP
transport = 'http'
# Use the parsed host and port from URL/args
http_url = os.environ.get("UNITY_MCP_HTTP_URL", args.http_url)
parsed_url = urlparse(http_url)
host = args.http_host or os.environ.get(
"UNITY_MCP_HTTP_HOST") or parsed_url.hostname or "localhost"
port = args.http_port or (int(os.environ.get("UNITY_MCP_HTTP_PORT")) if os.environ.get(
"UNITY_MCP_HTTP_PORT") else None) or parsed_url.port or 8080
logger.info(f"Starting FastMCP with HTTP transport on {host}:{port}")
mcp.run(transport=transport, host=host, port=port)
else:
# Use stdio transport for traditional MCP
logger.info("Starting FastMCP with stdio transport")
mcp.run(transport='stdio')
# Run the server
if __name__ == "__main__":
main()