using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
namespace MCPForUnity.Editor.Tools.Vfx
{
internal static class TrailControl
{
public static object Clear(JObject @params)
{
TrailRenderer tr = TrailRead.FindTrailRenderer(@params);
if (tr == null) return new { success = false, message = "TrailRenderer not found" };
Undo.RecordObject(tr, "Clear Trail");
tr.Clear();
return new { success = true, message = "Trail cleared" };
}
public static object Emit(JObject @params)
{
TrailRenderer tr = TrailRead.FindTrailRenderer(@params);
if (tr == null) return new { success = false, message = "TrailRenderer not found" };
#if UNITY_2021_1_OR_NEWER
Vector3 pos = ManageVfxCommon.ParseVector3(@params["position"]);
tr.AddPosition(pos);
return new { success = true, message = $"Emitted at ({pos.x}, {pos.y}, {pos.z})" };
#else
return new { success = false, message = "AddPosition requires Unity 2021.1+" };
#endif
}
}
}