from typing import Annotated, Any
from types import SimpleNamespace
from fastmcp import Context
from services.registry import mcp_for_unity_tool
from transport.legacy.unity_connection import get_unity_connection_pool
from transport.unity_instance_middleware import get_unity_instance_middleware
from transport.plugin_hub import PluginHub
from transport.unity_transport import _current_transport
@mcp_for_unity_tool(
description="Set the active Unity instance for this client/session. Accepts Name@hash or hash."
)
async def set_active_instance(
ctx: Context,
instance: Annotated[str, "Target instance (Name@hash or hash prefix)"]
) -> dict[str, Any]:
transport = _current_transport()
# Discover running instances based on transport
if transport == "http":
sessions_data = await PluginHub.get_sessions()
sessions = sessions_data.sessions
instances = []
for session_id, session in sessions.items():
project = session.project or "Unknown"
hash_value = session.hash
if not hash_value:
continue
inst_id = f"{project}@{hash_value}"
instances.append(SimpleNamespace(
id=inst_id,
hash=hash_value,
name=project,
session_id=session_id,
))
else:
pool = get_unity_connection_pool()
instances = pool.discover_all_instances(force_refresh=True)
if not instances:
return {
"success": False,
"error": "No Unity instances are currently connected. Start Unity and press 'Start Session'."
}
ids = {inst.id: inst for inst in instances if getattr(inst, "id", None)}
value = (instance or "").strip()
if not value:
return {
"success": False,
"error": "Instance identifier is required. "
"Use unity://instances to copy a Name@hash or provide a hash prefix."
}
resolved = None
if "@" in value:
resolved = ids.get(value)
if resolved is None:
return {
"success": False,
"error": f"Instance '{value}' not found. "
"Use unity://instances to copy an exact Name@hash."
}
else:
lookup = value.lower()
matches = []
for inst in instances:
if not getattr(inst, "id", None):
continue
inst_hash = getattr(inst, "hash", "")
if inst_hash and inst_hash.lower().startswith(lookup):
matches.append(inst)
if not matches:
return {
"success": False,
"error": f"Instance hash '{value}' does not match any running Unity editors. "
"Use unity://instances to confirm the available hashes."
}
if len(matches) > 1:
matching_ids = ", ".join(
inst.id for inst in matches if getattr(inst, "id", None)
) or "multiple instances"
return {
"success": False,
"error": f"Instance hash '{value}' is ambiguous ({matching_ids}). "
"Provide the full Name@hash from unity://instances."
}
resolved = matches[0]
if resolved is None:
# Should be unreachable due to logic above, but satisfies static analysis
return {
"success": False,
"error": "Internal error: Instance resolution failed."
}
# Store selection in middleware (session-scoped)
middleware = get_unity_instance_middleware()
# We use middleware.set_active_instance to persist the selection.
# The session key is an internal detail but useful for debugging response.
middleware.set_active_instance(ctx, resolved.id)
session_key = middleware.get_session_key(ctx)
return {
"success": True,
"message": f"Active instance set to {resolved.id}",
"data": {
"instance": resolved.id,
"session_key": session_key,
},
}