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ITestRunnerService.cs1.9 kB
using System.Collections.Generic; using System.Threading.Tasks; using UnityEditor.TestTools.TestRunner.Api; namespace MCPForUnity.Editor.Services { /// <summary> /// Options for filtering which tests to run. /// All properties are optional - null or empty arrays are ignored. /// </summary> public class TestFilterOptions { /// <summary> /// Full names of specific tests to run (e.g., "MyNamespace.MyTests.TestMethod"). /// </summary> public string[] TestNames { get; set; } /// <summary> /// Same as TestNames, except it allows for Regex. /// </summary> public string[] GroupNames { get; set; } /// <summary> /// NUnit category names to filter by (tests marked with [Category] attribute). /// </summary> public string[] CategoryNames { get; set; } /// <summary> /// Assembly names to filter tests by. /// </summary> public string[] AssemblyNames { get; set; } } /// <summary> /// Provides access to Unity Test Runner data and execution. /// </summary> public interface ITestRunnerService { /// <summary> /// Retrieve the list of tests for the requested mode(s). /// When <paramref name="mode"/> is null, tests for both EditMode and PlayMode are returned. /// </summary> Task<IReadOnlyList<Dictionary<string, string>>> GetTestsAsync(TestMode? mode); /// <summary> /// Execute tests for the supplied mode with optional filtering. /// </summary> /// <param name="mode">The test mode (EditMode or PlayMode).</param> /// <param name="filterOptions">Optional filter options to run specific tests. Pass null to run all tests.</param> Task<TestRunResult> RunTestsAsync(TestMode mode, TestFilterOptions filterOptions = null); } }

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