Skip to main content
Glama
ProjectInfo.cs1.33 kB
using System; using System.IO; using MCPForUnity.Editor.Helpers; using Newtonsoft.Json.Linq; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Resources.Project { /// <summary> /// Provides static project configuration information. /// </summary> [McpForUnityResource("get_project_info")] public static class ProjectInfo { public static object HandleCommand(JObject @params) { try { string assetsPath = Application.dataPath.Replace('\\', '/'); string projectRoot = Directory.GetParent(assetsPath)?.FullName.Replace('\\', '/'); string projectName = Path.GetFileName(projectRoot); var info = new { projectRoot = projectRoot ?? "", projectName = projectName ?? "", unityVersion = Application.unityVersion, platform = EditorUserBuildSettings.activeBuildTarget.ToString(), assetsPath = assetsPath }; return new SuccessResponse("Retrieved project info.", info); } catch (Exception e) { return new ErrorResponse($"Error getting project info: {e.Message}"); } } } }

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/CoplayDev/unity-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server