using System;
using UnityEngine;
using UnityEngine.Rendering;
namespace MCPForUnity.Editor.Helpers
{
internal static class RenderPipelineUtility
{
internal enum PipelineKind
{
BuiltIn,
Universal,
HighDefinition,
Custom
}
private static readonly string[] BuiltInLitShaders = { "Standard", "Legacy Shaders/Diffuse" };
private static readonly string[] BuiltInUnlitShaders = { "Unlit/Color", "Unlit/Texture" };
private static readonly string[] UrpLitShaders = { "Universal Render Pipeline/Lit", "Universal Render Pipeline/Simple Lit" };
private static readonly string[] UrpUnlitShaders = { "Universal Render Pipeline/Unlit" };
private static readonly string[] HdrpLitShaders = { "HDRP/Lit", "High Definition Render Pipeline/Lit" };
private static readonly string[] HdrpUnlitShaders = { "HDRP/Unlit", "High Definition Render Pipeline/Unlit" };
internal static PipelineKind GetActivePipeline()
{
var asset = GraphicsSettings.currentRenderPipeline;
if (asset == null)
{
return PipelineKind.BuiltIn;
}
var typeName = asset.GetType().FullName ?? string.Empty;
if (typeName.IndexOf("HighDefinition", StringComparison.OrdinalIgnoreCase) >= 0 ||
typeName.IndexOf("HDRP", StringComparison.OrdinalIgnoreCase) >= 0)
{
return PipelineKind.HighDefinition;
}
if (typeName.IndexOf("Universal", StringComparison.OrdinalIgnoreCase) >= 0 ||
typeName.IndexOf("URP", StringComparison.OrdinalIgnoreCase) >= 0)
{
return PipelineKind.Universal;
}
return PipelineKind.Custom;
}
internal static Shader ResolveShader(string requestedNameOrAlias)
{
var pipeline = GetActivePipeline();
if (!string.IsNullOrWhiteSpace(requestedNameOrAlias))
{
var alias = requestedNameOrAlias.Trim();
var aliasMatch = ResolveAlias(alias, pipeline);
if (aliasMatch != null)
{
WarnIfPipelineMismatch(aliasMatch.name, pipeline);
return aliasMatch;
}
var direct = Shader.Find(alias);
if (direct != null)
{
WarnIfPipelineMismatch(direct.name, pipeline);
return direct;
}
McpLog.Warn($"Shader '{alias}' not found. Falling back to {pipeline} defaults.");
}
var fallback = ResolveDefaultLitShader(pipeline)
?? ResolveDefaultLitShader(PipelineKind.BuiltIn)
?? Shader.Find("Unlit/Color");
if (fallback != null)
{
WarnIfPipelineMismatch(fallback.name, pipeline);
}
return fallback;
}
internal static Shader ResolveDefaultLitShader(PipelineKind pipeline)
{
return pipeline switch
{
PipelineKind.HighDefinition => TryFindShader(HdrpLitShaders) ?? TryFindShader(UrpLitShaders),
PipelineKind.Universal => TryFindShader(UrpLitShaders) ?? TryFindShader(HdrpLitShaders),
PipelineKind.Custom => TryFindShader(BuiltInLitShaders) ?? TryFindShader(UrpLitShaders) ?? TryFindShader(HdrpLitShaders),
_ => TryFindShader(BuiltInLitShaders) ?? Shader.Find("Unlit/Color")
};
}
internal static Shader ResolveDefaultUnlitShader(PipelineKind pipeline)
{
return pipeline switch
{
PipelineKind.HighDefinition => TryFindShader(HdrpUnlitShaders) ?? TryFindShader(UrpUnlitShaders) ?? TryFindShader(BuiltInUnlitShaders),
PipelineKind.Universal => TryFindShader(UrpUnlitShaders) ?? TryFindShader(HdrpUnlitShaders) ?? TryFindShader(BuiltInUnlitShaders),
PipelineKind.Custom => TryFindShader(BuiltInUnlitShaders) ?? TryFindShader(UrpUnlitShaders) ?? TryFindShader(HdrpUnlitShaders),
_ => TryFindShader(BuiltInUnlitShaders)
};
}
private static Shader ResolveAlias(string alias, PipelineKind pipeline)
{
if (string.Equals(alias, "lit", StringComparison.OrdinalIgnoreCase) ||
string.Equals(alias, "default", StringComparison.OrdinalIgnoreCase) ||
string.Equals(alias, "default_lit", StringComparison.OrdinalIgnoreCase))
{
return ResolveDefaultLitShader(pipeline);
}
if (string.Equals(alias, "unlit", StringComparison.OrdinalIgnoreCase))
{
return ResolveDefaultUnlitShader(pipeline);
}
if (string.Equals(alias, "urp_lit", StringComparison.OrdinalIgnoreCase))
{
return TryFindShader(UrpLitShaders);
}
if (string.Equals(alias, "hdrp_lit", StringComparison.OrdinalIgnoreCase))
{
return TryFindShader(HdrpLitShaders);
}
if (string.Equals(alias, "built_in_lit", StringComparison.OrdinalIgnoreCase))
{
return TryFindShader(BuiltInLitShaders);
}
return null;
}
private static Shader TryFindShader(params string[] shaderNames)
{
foreach (var shaderName in shaderNames)
{
var shader = Shader.Find(shaderName);
if (shader != null)
{
return shader;
}
}
return null;
}
private static void WarnIfPipelineMismatch(string shaderName, PipelineKind activePipeline)
{
if (string.IsNullOrEmpty(shaderName))
{
return;
}
var lowerName = shaderName.ToLowerInvariant();
bool shaderLooksUrp = lowerName.Contains("universal render pipeline") || lowerName.Contains("urp/");
bool shaderLooksHdrp = lowerName.Contains("high definition render pipeline") || lowerName.Contains("hdrp/");
bool shaderLooksBuiltin = lowerName.Contains("standard") || lowerName.Contains("legacy shaders/");
bool shaderLooksSrp = shaderLooksUrp || shaderLooksHdrp;
switch (activePipeline)
{
case PipelineKind.HighDefinition:
if (shaderLooksUrp)
{
McpLog.Warn($"[RenderPipelineUtility] Active pipeline is HDRP but shader '{shaderName}' looks URP-based. Asset may appear incorrect.");
}
else if (shaderLooksBuiltin && !shaderLooksHdrp)
{
McpLog.Warn($"[RenderPipelineUtility] Active pipeline is HDRP but shader '{shaderName}' looks Built-in. Consider using an HDRP shader for correct results.");
}
break;
case PipelineKind.Universal:
if (shaderLooksHdrp)
{
McpLog.Warn($"[RenderPipelineUtility] Active pipeline is URP but shader '{shaderName}' looks HDRP-based. Asset may appear incorrect.");
}
else if (shaderLooksBuiltin && !shaderLooksUrp)
{
McpLog.Warn($"[RenderPipelineUtility] Active pipeline is URP but shader '{shaderName}' looks Built-in. Consider using a URP shader for correct results.");
}
break;
case PipelineKind.BuiltIn:
if (shaderLooksSrp)
{
McpLog.Warn($"[RenderPipelineUtility] Active pipeline is Built-in but shader '{shaderName}' targets URP/HDRP. Asset may not render as expected.");
}
break;
}
}
}
}