LongUnityScriptClaudeTest.cs•32.8 kB
using UnityEngine;
using System.Collections.Generic;
// Standalone, dependency-free long script for Claude NL/T editing tests.
// Intentionally verbose to simulate a complex gameplay script without external packages.
public class LongUnityScriptClaudeTest : MonoBehaviour
{
[Header("Core References")]
public Transform reachOrigin;
public Animator animator;
[Header("State")]
private Transform currentTarget;
private Transform previousTarget;
private float lastTargetFoundTime;
[Header("Held Objects")]
private readonly List<Transform> heldObjects = new List<Transform>();
// Accumulators used by padding methods to avoid complete no-ops
private int padAccumulator = 0;
private Vector3 padVector = Vector3.zero;
[Header("Tuning")]
public float maxReachDistance = 2f;
public float maxHorizontalDistance = 1.0f;
public float maxVerticalDistance = 1.0f;
// Public accessors used by NL tests
public bool HasTarget() { return currentTarget != null; }
public Transform GetCurrentTarget() => currentTarget;
// Simple selection logic (self-contained)
private Transform FindBestTarget()
{
if (reachOrigin == null) return null;
// Dummy: prefer previously seen target within distance
if (currentTarget != null && Vector3.Distance(reachOrigin.position, currentTarget.position) <= maxReachDistance)
return currentTarget;
return null;
}
private void HandleTargetSwitch(Transform next)
{
if (next == currentTarget) return;
previousTarget = currentTarget;
currentTarget = next;
lastTargetFoundTime = Time.time;
}
private void LateUpdate()
{
// Keep file long with harmless per-frame work
if (currentTarget == null && previousTarget != null)
{
// decay previous reference over time
if (Time.time - lastTargetFoundTime > 0.5f) previousTarget = null;
}
}
// NL tests sometimes add comments above Update() as an anchor
private void Update()
{
if (reachOrigin == null) return;
var best = FindBestTarget();
if (best != null) HandleTargetSwitch(best);
}
// Dummy reach/hold API (no external deps)
public void OnObjectHeld(Transform t)
{
if (t == null) return;
if (!heldObjects.Contains(t)) heldObjects.Add(t);
animator?.SetInteger("objectsHeld", heldObjects.Count);
}
public void OnObjectPlaced()
{
if (heldObjects.Count == 0) return;
heldObjects.RemoveAt(heldObjects.Count - 1);
animator?.SetInteger("objectsHeld", heldObjects.Count);
}
// More padding: repetitive blocks with slight variations
#region Padding Blocks
private Vector3 AccumulateBlend(Transform t)
{
if (t == null || reachOrigin == null) return Vector3.zero;
Vector3 local = reachOrigin.InverseTransformPoint(t.position);
float bx = Mathf.Clamp(local.x / Mathf.Max(0.001f, maxHorizontalDistance), -1f, 1f);
float by = Mathf.Clamp(local.y / Mathf.Max(0.001f, maxVerticalDistance), -1f, 1f);
return new Vector3(bx, by, 0f);
}
private void ApplyBlend(Vector3 blend)
{
if (animator == null) return;
animator.SetFloat("reachX", blend.x);
animator.SetFloat("reachY", blend.y);
}
public void TickBlendOnce()
{
var b = AccumulateBlend(currentTarget);
ApplyBlend(b);
}
// A long series of small no-op methods to bulk up the file without adding deps
private void Step001() { }
private void Step002() { }
private void Step003() { }
private void Step004() { }
private void Step005() { }
private void Step006() { }
private void Step007() { }
private void Step008() { }
private void Step009() { }
private void Step010() { }
private void Step011() { }
private void Step012() { }
private void Step013() { }
private void Step014() { }
private void Step015() { }
private void Step016() { }
private void Step017() { }
private void Step018() { }
private void Step019() { }
private void Step020() { }
private void Step021() { }
private void Step022() { }
private void Step023() { }
private void Step024() { }
private void Step025() { }
private void Step026() { }
private void Step027() { }
private void Step028() { }
private void Step029() { }
private void Step030() { }
private void Step031() { }
private void Step032() { }
private void Step033() { }
private void Step034() { }
private void Step035() { }
private void Step036() { }
private void Step037() { }
private void Step038() { }
private void Step039() { }
private void Step040() { }
private void Step041() { }
private void Step042() { }
private void Step043() { }
private void Step044() { }
private void Step045() { }
private void Step046() { }
private void Step047() { }
private void Step048() { }
private void Step049() { }
private void Step050() { }
#endregion
#region MassivePadding
private void Pad0051()
{
}
private void Pad0052()
{
}
private void Pad0053()
{
}
private void Pad0054()
{
}
private void Pad0055()
{
}
private void Pad0056()
{
}
private void Pad0057()
{
}
private void Pad0058()
{
}
private void Pad0059()
{
}
private void Pad0060()
{
}
private void Pad0061()
{
}
private void Pad0062()
{
}
private void Pad0063()
{
}
private void Pad0064()
{
}
private void Pad0065()
{
}
private void Pad0066()
{
}
private void Pad0067()
{
}
private void Pad0068()
{
}
private void Pad0069()
{
}
private void Pad0070()
{
}
private void Pad0071()
{
}
private void Pad0072()
{
}
private void Pad0073()
{
}
private void Pad0074()
{
}
private void Pad0075()
{
}
private void Pad0076()
{
}
private void Pad0077()
{
}
private void Pad0078()
{
}
private void Pad0079()
{
}
private void Pad0080()
{
}
private void Pad0081()
{
}
private void Pad0082()
{
}
private void Pad0083()
{
}
private void Pad0084()
{
}
private void Pad0085()
{
}
private void Pad0086()
{
}
private void Pad0087()
{
}
private void Pad0088()
{
}
private void Pad0089()
{
}
private void Pad0090()
{
}
private void Pad0091()
{
}
private void Pad0092()
{
}
private void Pad0093()
{
}
private void Pad0094()
{
}
private void Pad0095()
{
}
private void Pad0096()
{
}
private void Pad0097()
{
}
private void Pad0098()
{
}
private void Pad0099()
{
}
private void Pad0100()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 100) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0101()
{
}
private void Pad0102()
{
}
private void Pad0103()
{
}
private void Pad0104()
{
}
private void Pad0105()
{
}
private void Pad0106()
{
}
private void Pad0107()
{
}
private void Pad0108()
{
}
private void Pad0109()
{
}
private void Pad0110()
{
}
private void Pad0111()
{
}
private void Pad0112()
{
}
private void Pad0113()
{
}
private void Pad0114()
{
}
private void Pad0115()
{
}
private void Pad0116()
{
}
private void Pad0117()
{
}
private void Pad0118()
{
}
private void Pad0119()
{
}
private void Pad0120()
{
}
private void Pad0121()
{
}
private void Pad0122()
{
}
private void Pad0123()
{
}
private void Pad0124()
{
}
private void Pad0125()
{
}
private void Pad0126()
{
}
private void Pad0127()
{
}
private void Pad0128()
{
}
private void Pad0129()
{
}
private void Pad0130()
{
}
private void Pad0131()
{
}
private void Pad0132()
{
}
private void Pad0133()
{
}
private void Pad0134()
{
}
private void Pad0135()
{
}
private void Pad0136()
{
}
private void Pad0137()
{
}
private void Pad0138()
{
}
private void Pad0139()
{
}
private void Pad0140()
{
}
private void Pad0141()
{
}
private void Pad0142()
{
}
private void Pad0143()
{
}
private void Pad0144()
{
}
private void Pad0145()
{
}
private void Pad0146()
{
}
private void Pad0147()
{
}
private void Pad0148()
{
}
private void Pad0149()
{
}
private void Pad0150()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 150) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0151()
{
}
private void Pad0152()
{
}
private void Pad0153()
{
}
private void Pad0154()
{
}
private void Pad0155()
{
}
private void Pad0156()
{
}
private void Pad0157()
{
}
private void Pad0158()
{
}
private void Pad0159()
{
}
private void Pad0160()
{
}
private void Pad0161()
{
}
private void Pad0162()
{
}
private void Pad0163()
{
}
private void Pad0164()
{
}
private void Pad0165()
{
}
private void Pad0166()
{
}
private void Pad0167()
{
}
private void Pad0168()
{
}
private void Pad0169()
{
}
private void Pad0170()
{
}
private void Pad0171()
{
}
private void Pad0172()
{
}
private void Pad0173()
{
}
private void Pad0174()
{
}
private void Pad0175()
{
}
private void Pad0176()
{
}
private void Pad0177()
{
}
private void Pad0178()
{
}
private void Pad0179()
{
}
private void Pad0180()
{
}
private void Pad0181()
{
}
private void Pad0182()
{
}
private void Pad0183()
{
}
private void Pad0184()
{
}
private void Pad0185()
{
}
private void Pad0186()
{
}
private void Pad0187()
{
}
private void Pad0188()
{
}
private void Pad0189()
{
}
private void Pad0190()
{
}
private void Pad0191()
{
}
private void Pad0192()
{
}
private void Pad0193()
{
}
private void Pad0194()
{
}
private void Pad0195()
{
}
private void Pad0196()
{
}
private void Pad0197()
{
}
private void Pad0198()
{
}
private void Pad0199()
{
}
private void Pad0200()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 200) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0201()
{
}
private void Pad0202()
{
}
private void Pad0203()
{
}
private void Pad0204()
{
}
private void Pad0205()
{
}
private void Pad0206()
{
}
private void Pad0207()
{
}
private void Pad0208()
{
}
private void Pad0209()
{
}
private void Pad0210()
{
}
private void Pad0211()
{
}
private void Pad0212()
{
}
private void Pad0213()
{
}
private void Pad0214()
{
}
private void Pad0215()
{
}
private void Pad0216()
{
}
private void Pad0217()
{
}
private void Pad0218()
{
}
private void Pad0219()
{
}
private void Pad0220()
{
}
private void Pad0221()
{
}
private void Pad0222()
{
}
private void Pad0223()
{
}
private void Pad0224()
{
}
private void Pad0225()
{
}
private void Pad0226()
{
}
private void Pad0227()
{
}
private void Pad0228()
{
}
private void Pad0229()
{
}
private void Pad0230()
{
}
private void Pad0231()
{
}
private void Pad0232()
{
}
private void Pad0233()
{
}
private void Pad0234()
{
}
private void Pad0235()
{
}
private void Pad0236()
{
}
private void Pad0237()
{
}
private void Pad0238()
{
}
private void Pad0239()
{
}
private void Pad0240()
{
}
private void Pad0241()
{
}
private void Pad0242()
{
}
private void Pad0243()
{
}
private void Pad0244()
{
}
private void Pad0245()
{
}
private void Pad0246()
{
}
private void Pad0247()
{
}
private void Pad0248()
{
}
private void Pad0249()
{
}
private void Pad0250()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 250) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0251()
{
}
private void Pad0252()
{
}
private void Pad0253()
{
}
private void Pad0254()
{
}
private void Pad0255()
{
}
private void Pad0256()
{
}
private void Pad0257()
{
}
private void Pad0258()
{
}
private void Pad0259()
{
}
private void Pad0260()
{
}
private void Pad0261()
{
}
private void Pad0262()
{
}
private void Pad0263()
{
}
private void Pad0264()
{
}
private void Pad0265()
{
}
private void Pad0266()
{
}
private void Pad0267()
{
}
private void Pad0268()
{
}
private void Pad0269()
{
}
private void Pad0270()
{
}
private void Pad0271()
{
}
private void Pad0272()
{
}
private void Pad0273()
{
}
private void Pad0274()
{
}
private void Pad0275()
{
}
private void Pad0276()
{
}
private void Pad0277()
{
}
private void Pad0278()
{
}
private void Pad0279()
{
}
private void Pad0280()
{
}
private void Pad0281()
{
}
private void Pad0282()
{
}
private void Pad0283()
{
}
private void Pad0284()
{
}
private void Pad0285()
{
}
private void Pad0286()
{
}
private void Pad0287()
{
}
private void Pad0288()
{
}
private void Pad0289()
{
}
private void Pad0290()
{
}
private void Pad0291()
{
}
private void Pad0292()
{
}
private void Pad0293()
{
}
private void Pad0294()
{
}
private void Pad0295()
{
}
private void Pad0296()
{
}
private void Pad0297()
{
}
private void Pad0298()
{
}
private void Pad0299()
{
}
private void Pad0300()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 300) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0301()
{
}
private void Pad0302()
{
}
private void Pad0303()
{
}
private void Pad0304()
{
}
private void Pad0305()
{
}
private void Pad0306()
{
}
private void Pad0307()
{
}
private void Pad0308()
{
}
private void Pad0309()
{
}
private void Pad0310()
{
}
private void Pad0311()
{
}
private void Pad0312()
{
}
private void Pad0313()
{
}
private void Pad0314()
{
}
private void Pad0315()
{
}
private void Pad0316()
{
}
private void Pad0317()
{
}
private void Pad0318()
{
}
private void Pad0319()
{
}
private void Pad0320()
{
}
private void Pad0321()
{
}
private void Pad0322()
{
}
private void Pad0323()
{
}
private void Pad0324()
{
}
private void Pad0325()
{
}
private void Pad0326()
{
}
private void Pad0327()
{
}
private void Pad0328()
{
}
private void Pad0329()
{
}
private void Pad0330()
{
}
private void Pad0331()
{
}
private void Pad0332()
{
}
private void Pad0333()
{
}
private void Pad0334()
{
}
private void Pad0335()
{
}
private void Pad0336()
{
}
private void Pad0337()
{
}
private void Pad0338()
{
}
private void Pad0339()
{
}
private void Pad0340()
{
}
private void Pad0341()
{
}
private void Pad0342()
{
}
private void Pad0343()
{
}
private void Pad0344()
{
}
private void Pad0345()
{
}
private void Pad0346()
{
}
private void Pad0347()
{
}
private void Pad0348()
{
}
private void Pad0349()
{
}
private void Pad0350()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 350) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0351()
{
}
private void Pad0352()
{
}
private void Pad0353()
{
}
private void Pad0354()
{
}
private void Pad0355()
{
}
private void Pad0356()
{
}
private void Pad0357()
{
}
private void Pad0358()
{
}
private void Pad0359()
{
}
private void Pad0360()
{
}
private void Pad0361()
{
}
private void Pad0362()
{
}
private void Pad0363()
{
}
private void Pad0364()
{
}
private void Pad0365()
{
}
private void Pad0366()
{
}
private void Pad0367()
{
}
private void Pad0368()
{
}
private void Pad0369()
{
}
private void Pad0370()
{
}
private void Pad0371()
{
}
private void Pad0372()
{
}
private void Pad0373()
{
}
private void Pad0374()
{
}
private void Pad0375()
{
}
private void Pad0376()
{
}
private void Pad0377()
{
}
private void Pad0378()
{
}
private void Pad0379()
{
}
private void Pad0380()
{
}
private void Pad0381()
{
}
private void Pad0382()
{
}
private void Pad0383()
{
}
private void Pad0384()
{
}
private void Pad0385()
{
}
private void Pad0386()
{
}
private void Pad0387()
{
}
private void Pad0388()
{
}
private void Pad0389()
{
}
private void Pad0390()
{
}
private void Pad0391()
{
}
private void Pad0392()
{
}
private void Pad0393()
{
}
private void Pad0394()
{
}
private void Pad0395()
{
}
private void Pad0396()
{
}
private void Pad0397()
{
}
private void Pad0398()
{
}
private void Pad0399()
{
}
private void Pad0400()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 400) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0401()
{
}
private void Pad0402()
{
}
private void Pad0403()
{
}
private void Pad0404()
{
}
private void Pad0405()
{
}
private void Pad0406()
{
}
private void Pad0407()
{
}
private void Pad0408()
{
}
private void Pad0409()
{
}
private void Pad0410()
{
}
private void Pad0411()
{
}
private void Pad0412()
{
}
private void Pad0413()
{
}
private void Pad0414()
{
}
private void Pad0415()
{
}
private void Pad0416()
{
}
private void Pad0417()
{
}
private void Pad0418()
{
}
private void Pad0419()
{
}
private void Pad0420()
{
}
private void Pad0421()
{
}
private void Pad0422()
{
}
private void Pad0423()
{
}
private void Pad0424()
{
}
private void Pad0425()
{
}
private void Pad0426()
{
}
private void Pad0427()
{
}
private void Pad0428()
{
}
private void Pad0429()
{
}
private void Pad0430()
{
}
private void Pad0431()
{
}
private void Pad0432()
{
}
private void Pad0433()
{
}
private void Pad0434()
{
}
private void Pad0435()
{
}
private void Pad0436()
{
}
private void Pad0437()
{
}
private void Pad0438()
{
}
private void Pad0439()
{
}
private void Pad0440()
{
}
private void Pad0441()
{
}
private void Pad0442()
{
}
private void Pad0443()
{
}
private void Pad0444()
{
}
private void Pad0445()
{
}
private void Pad0446()
{
}
private void Pad0447()
{
}
private void Pad0448()
{
}
private void Pad0449()
{
}
private void Pad0450()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 450) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0451()
{
}
private void Pad0452()
{
}
private void Pad0453()
{
}
private void Pad0454()
{
}
private void Pad0455()
{
}
private void Pad0456()
{
}
private void Pad0457()
{
}
private void Pad0458()
{
}
private void Pad0459()
{
}
private void Pad0460()
{
}
private void Pad0461()
{
}
private void Pad0462()
{
}
private void Pad0463()
{
}
private void Pad0464()
{
}
private void Pad0465()
{
}
private void Pad0466()
{
}
private void Pad0467()
{
}
private void Pad0468()
{
}
private void Pad0469()
{
}
private void Pad0470()
{
}
private void Pad0471()
{
}
private void Pad0472()
{
}
private void Pad0473()
{
}
private void Pad0474()
{
}
private void Pad0475()
{
}
private void Pad0476()
{
}
private void Pad0477()
{
}
private void Pad0478()
{
}
private void Pad0479()
{
}
private void Pad0480()
{
}
private void Pad0481()
{
}
private void Pad0482()
{
}
private void Pad0483()
{
}
private void Pad0484()
{
}
private void Pad0485()
{
}
private void Pad0486()
{
}
private void Pad0487()
{
}
private void Pad0488()
{
}
private void Pad0489()
{
}
private void Pad0490()
{
}
private void Pad0491()
{
}
private void Pad0492()
{
}
private void Pad0493()
{
}
private void Pad0494()
{
}
private void Pad0495()
{
}
private void Pad0496()
{
}
private void Pad0497()
{
}
private void Pad0498()
{
}
private void Pad0499()
{
}
private void Pad0500()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 500) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0501()
{
}
private void Pad0502()
{
}
private void Pad0503()
{
}
private void Pad0504()
{
}
private void Pad0505()
{
}
private void Pad0506()
{
}
private void Pad0507()
{
}
private void Pad0508()
{
}
private void Pad0509()
{
}
private void Pad0510()
{
}
private void Pad0511()
{
}
private void Pad0512()
{
}
private void Pad0513()
{
}
private void Pad0514()
{
}
private void Pad0515()
{
}
private void Pad0516()
{
}
private void Pad0517()
{
}
private void Pad0518()
{
}
private void Pad0519()
{
}
private void Pad0520()
{
}
private void Pad0521()
{
}
private void Pad0522()
{
}
private void Pad0523()
{
}
private void Pad0524()
{
}
private void Pad0525()
{
}
private void Pad0526()
{
}
private void Pad0527()
{
}
private void Pad0528()
{
}
private void Pad0529()
{
}
private void Pad0530()
{
}
private void Pad0531()
{
}
private void Pad0532()
{
}
private void Pad0533()
{
}
private void Pad0534()
{
}
private void Pad0535()
{
}
private void Pad0536()
{
}
private void Pad0537()
{
}
private void Pad0538()
{
}
private void Pad0539()
{
}
private void Pad0540()
{
}
private void Pad0541()
{
}
private void Pad0542()
{
}
private void Pad0543()
{
}
private void Pad0544()
{
}
private void Pad0545()
{
}
private void Pad0546()
{
}
private void Pad0547()
{
}
private void Pad0548()
{
}
private void Pad0549()
{
}
private void Pad0550()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 550) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0551()
{
}
private void Pad0552()
{
}
private void Pad0553()
{
}
private void Pad0554()
{
}
private void Pad0555()
{
}
private void Pad0556()
{
}
private void Pad0557()
{
}
private void Pad0558()
{
}
private void Pad0559()
{
}
private void Pad0560()
{
}
private void Pad0561()
{
}
private void Pad0562()
{
}
private void Pad0563()
{
}
private void Pad0564()
{
}
private void Pad0565()
{
}
private void Pad0566()
{
}
private void Pad0567()
{
}
private void Pad0568()
{
}
private void Pad0569()
{
}
private void Pad0570()
{
}
private void Pad0571()
{
}
private void Pad0572()
{
}
private void Pad0573()
{
}
private void Pad0574()
{
}
private void Pad0575()
{
}
private void Pad0576()
{
}
private void Pad0577()
{
}
private void Pad0578()
{
}
private void Pad0579()
{
}
private void Pad0580()
{
}
private void Pad0581()
{
}
private void Pad0582()
{
}
private void Pad0583()
{
}
private void Pad0584()
{
}
private void Pad0585()
{
}
private void Pad0586()
{
}
private void Pad0587()
{
}
private void Pad0588()
{
}
private void Pad0589()
{
}
private void Pad0590()
{
}
private void Pad0591()
{
}
private void Pad0592()
{
}
private void Pad0593()
{
}
private void Pad0594()
{
}
private void Pad0595()
{
}
private void Pad0596()
{
}
private void Pad0597()
{
}
private void Pad0598()
{
}
private void Pad0599()
{
}
private void Pad0600()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 600) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
private void Pad0601()
{
}
private void Pad0602()
{
}
private void Pad0603()
{
}
private void Pad0604()
{
}
private void Pad0605()
{
}
private void Pad0606()
{
}
private void Pad0607()
{
}
private void Pad0608()
{
}
private void Pad0609()
{
}
private void Pad0610()
{
}
private void Pad0611()
{
}
private void Pad0612()
{
}
private void Pad0613()
{
}
private void Pad0614()
{
}
private void Pad0615()
{
}
private void Pad0616()
{
}
private void Pad0617()
{
}
private void Pad0618()
{
}
private void Pad0619()
{
}
private void Pad0620()
{
}
private void Pad0621()
{
}
private void Pad0622()
{
}
private void Pad0623()
{
}
private void Pad0624()
{
}
private void Pad0625()
{
}
private void Pad0626()
{
}
private void Pad0627()
{
}
private void Pad0628()
{
}
private void Pad0629()
{
}
private void Pad0630()
{
}
private void Pad0631()
{
}
private void Pad0632()
{
}
private void Pad0633()
{
}
private void Pad0634()
{
}
private void Pad0635()
{
}
private void Pad0636()
{
}
private void Pad0637()
{
}
private void Pad0638()
{
}
private void Pad0639()
{
}
private void Pad0640()
{
}
private void Pad0641()
{
}
private void Pad0642()
{
}
private void Pad0643()
{
}
private void Pad0644()
{
}
private void Pad0645()
{
}
private void Pad0646()
{
}
private void Pad0647()
{
}
private void Pad0648()
{
}
private void Pad0649()
{
}
private void Pad0650()
{
// lightweight math to give this padding method some substance
padAccumulator = (padAccumulator * 1664525 + 1013904223 + 650) & 0x7fffffff;
float t = (padAccumulator % 1000) * 0.001f;
padVector.x = Mathf.Lerp(padVector.x, t, 0.1f);
padVector.y = Mathf.Lerp(padVector.y, 1f - t, 0.1f);
padVector.z = 0f;
}
#endregion
}