using System;
namespace MCPForUnity.Editor.Services
{
/// <summary>
/// Default implementation of platform detection service
/// </summary>
public class PlatformService : IPlatformService
{
/// <summary>
/// Checks if the current platform is Windows
/// </summary>
/// <returns>True if running on Windows</returns>
public bool IsWindows()
{
return Environment.OSVersion.Platform == PlatformID.Win32NT;
}
/// <summary>
/// Gets the SystemRoot environment variable (Windows-specific)
/// </summary>
/// <returns>SystemRoot path, or "C:\\Windows" as fallback on Windows, null on other platforms</returns>
public string GetSystemRoot()
{
if (!IsWindows())
return null;
return Environment.GetEnvironmentVariable("SystemRoot") ?? "C:\\Windows";
}
}
}