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McpForUnityResourceAttribute.cs1.36 kB
using System; namespace MCPForUnity.Editor.Resources { /// <summary> /// Marks a class as an MCP resource handler for auto-discovery. /// The class must have a public static HandleCommand(JObject) method. /// </summary> [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class McpForUnityResourceAttribute : Attribute { /// <summary> /// The resource name used to route requests to this resource. /// If not specified, defaults to the PascalCase class name converted to snake_case. /// </summary> public string ResourceName { get; } /// <summary> /// Create an MCP resource attribute with auto-generated resource name. /// The resource name will be derived from the class name (PascalCase → snake_case). /// Example: ManageAsset → manage_asset /// </summary> public McpForUnityResourceAttribute() { ResourceName = null; // Will be auto-generated } /// <summary> /// Create an MCP resource attribute with explicit resource name. /// </summary> /// <param name="resourceName">The resource name (e.g., "manage_asset")</param> public McpForUnityResourceAttribute(string resourceName) { ResourceName = resourceName; } } }

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