using System;
using Newtonsoft.Json;
namespace MCPForUnity.Editor.Models
{
[Serializable]
public class McpConfigServer
{
[JsonProperty("command")]
public string command;
[JsonProperty("args")]
public string[] args;
// VSCode expects a transport type; include only when explicitly set
[JsonProperty("type", NullValueHandling = NullValueHandling.Ignore)]
public string type;
}
}