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DependencyManager.cs5.04 kB
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using MCPForUnity.Editor.Dependencies.Models; using MCPForUnity.Editor.Dependencies.PlatformDetectors; using MCPForUnity.Editor.Helpers; using UnityEditor; using UnityEngine; namespace MCPForUnity.Editor.Dependencies { /// <summary> /// Main orchestrator for dependency validation and management /// </summary> public static class DependencyManager { private static readonly List<IPlatformDetector> _detectors = new List<IPlatformDetector> { new WindowsPlatformDetector(), new MacOSPlatformDetector(), new LinuxPlatformDetector() }; private static IPlatformDetector _currentDetector; /// <summary> /// Get the platform detector for the current operating system /// </summary> public static IPlatformDetector GetCurrentPlatformDetector() { if (_currentDetector == null) { _currentDetector = _detectors.FirstOrDefault(d => d.CanDetect); if (_currentDetector == null) { throw new PlatformNotSupportedException($"No detector available for current platform: {RuntimeInformation.OSDescription}"); } } return _currentDetector; } /// <summary> /// Perform a comprehensive dependency check /// </summary> public static DependencyCheckResult CheckAllDependencies() { var result = new DependencyCheckResult(); try { var detector = GetCurrentPlatformDetector(); McpLog.Info($"Checking dependencies on {detector.PlatformName}...", always: false); // Check Python var pythonStatus = detector.DetectPython(); result.Dependencies.Add(pythonStatus); // Check uv var uvStatus = detector.DetectUv(); result.Dependencies.Add(uvStatus); // Generate summary and recommendations result.GenerateSummary(); GenerateRecommendations(result, detector); McpLog.Info($"Dependency check completed. System ready: {result.IsSystemReady}", always: false); } catch (Exception ex) { McpLog.Error($"Error during dependency check: {ex.Message}"); result.Summary = $"Dependency check failed: {ex.Message}"; result.IsSystemReady = false; } return result; } /// <summary> /// Get installation recommendations for the current platform /// </summary> public static string GetInstallationRecommendations() { try { var detector = GetCurrentPlatformDetector(); return detector.GetInstallationRecommendations(); } catch (Exception ex) { return $"Error getting installation recommendations: {ex.Message}"; } } /// <summary> /// Get platform-specific installation URLs /// </summary> public static (string pythonUrl, string uvUrl) GetInstallationUrls() { try { var detector = GetCurrentPlatformDetector(); return (detector.GetPythonInstallUrl(), detector.GetUvInstallUrl()); } catch { return ("https://python.org/downloads/", "https://docs.astral.sh/uv/getting-started/installation/"); } } private static void GenerateRecommendations(DependencyCheckResult result, IPlatformDetector detector) { var missing = result.GetMissingDependencies(); if (missing.Count == 0) { result.RecommendedActions.Add("All dependencies are available. You can start using MCP for Unity."); return; } foreach (var dep in missing) { if (dep.Name == "Python") { result.RecommendedActions.Add($"Install Python 3.10+ from: {detector.GetPythonInstallUrl()}"); } else if (dep.Name == "uv Package Manager") { result.RecommendedActions.Add($"Install uv package manager from: {detector.GetUvInstallUrl()}"); } else if (dep.Name == "MCP Server") { result.RecommendedActions.Add("MCP Server will be installed automatically when needed."); } } if (result.GetMissingRequired().Count > 0) { result.RecommendedActions.Add("Use the Setup Window (Window > MCP for Unity > Setup Window) for guided installation."); } } } }

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