"""WebSocket hub for Unity plugin communication."""
from __future__ import annotations
import asyncio
import logging
import os
import time
import uuid
from typing import Any, ClassVar
from starlette.endpoints import WebSocketEndpoint
from starlette.websockets import WebSocket
from core.config import config
from core.constants import API_KEY_HEADER
from models.models import MCPResponse
from transport.plugin_registry import PluginRegistry
from services.api_key_service import ApiKeyService
from transport.models import (
WelcomeMessage,
RegisteredMessage,
ExecuteCommandMessage,
PingMessage,
RegisterMessage,
RegisterToolsMessage,
PongMessage,
CommandResultMessage,
SessionList,
SessionDetails,
)
logger = logging.getLogger(__name__)
class PluginDisconnectedError(RuntimeError):
"""Raised when a plugin WebSocket disconnects while commands are in flight."""
class NoUnitySessionError(RuntimeError):
"""Raised when no Unity plugins are available."""
class InstanceSelectionRequiredError(RuntimeError):
"""Raised when the caller must explicitly select a Unity instance."""
_SELECTION_REQUIRED = (
"Unity instance selection is required. "
"Call set_active_instance with Name@hash from mcpforunity://instances."
)
_MULTIPLE_INSTANCES = (
"Multiple Unity instances are connected. "
"Call set_active_instance with Name@hash from mcpforunity://instances."
)
def __init__(self, message: str | None = None):
super().__init__(message or self._SELECTION_REQUIRED)
class PluginHub(WebSocketEndpoint):
"""Manages persistent WebSocket connections to Unity plugins."""
encoding = "json"
KEEP_ALIVE_INTERVAL = 15
SERVER_TIMEOUT = 30
COMMAND_TIMEOUT = 30
# Server-side ping interval (seconds) - how often to send pings to Unity
PING_INTERVAL = 10
# Max time (seconds) to wait for pong before considering connection dead
PING_TIMEOUT = 20
# Timeout (seconds) for fast-fail commands like ping/read_console/get_editor_state.
# Keep short so MCP clients aren't blocked during Unity compilation/reload/unfocused throttling.
FAST_FAIL_TIMEOUT = 2.0
# Fast-path commands should never block the client for long; return a retry hint instead.
# This helps avoid the Cursor-side ~30s tool-call timeout when Unity is compiling/reloading
# or is throttled while unfocused.
_FAST_FAIL_COMMANDS: set[str] = {
"read_console", "get_editor_state", "ping"}
_registry: PluginRegistry | None = None
_connections: dict[str, WebSocket] = {}
# command_id -> {"future": Future, "session_id": str}
_pending: dict[str, dict[str, Any]] = {}
_lock: asyncio.Lock | None = None
_loop: asyncio.AbstractEventLoop | None = None
# session_id -> last pong timestamp (monotonic)
_last_pong: ClassVar[dict[str, float]] = {}
# session_id -> ping task
_ping_tasks: ClassVar[dict[str, asyncio.Task]] = {}
@classmethod
def configure(
cls,
registry: PluginRegistry,
loop: asyncio.AbstractEventLoop | None = None,
) -> None:
cls._registry = registry
cls._loop = loop or asyncio.get_running_loop()
# Ensure coordination primitives are bound to the configured loop
cls._lock = asyncio.Lock()
@classmethod
def is_configured(cls) -> bool:
return cls._registry is not None and cls._lock is not None
async def on_connect(self, websocket: WebSocket) -> None:
# Validate API key in remote-hosted mode (fail closed)
if config.http_remote_hosted:
if not ApiKeyService.is_initialized():
logger.debug(
"WebSocket connection rejected: auth service not initialized")
await websocket.close(code=1013, reason="Try again later")
return
api_key = websocket.headers.get(API_KEY_HEADER)
if not api_key:
logger.debug("WebSocket connection rejected: API key required")
await websocket.close(code=4401, reason="API key required")
return
service = ApiKeyService.get_instance()
result = await service.validate(api_key)
if not result.valid:
# Transient auth failures are retryable (1013)
if result.error and any(
indicator in result.error.lower()
for indicator in ("unavailable", "timeout", "service error")
):
logger.debug(
"WebSocket connection rejected: auth service unavailable")
await websocket.close(code=1013, reason="Try again later")
return
logger.debug("WebSocket connection rejected: invalid API key")
await websocket.close(code=4403, reason="Invalid API key")
return
# Both valid and user_id must be present to accept
if not result.user_id:
logger.debug(
"WebSocket connection rejected: validated key missing user_id")
await websocket.close(code=4403, reason="Invalid API key")
return
# Store user_id in websocket state for later use during registration
websocket.state.user_id = result.user_id
websocket.state.api_key_metadata = result.metadata
await websocket.accept()
msg = WelcomeMessage(
serverTimeout=self.SERVER_TIMEOUT,
keepAliveInterval=self.KEEP_ALIVE_INTERVAL,
)
await websocket.send_json(msg.model_dump())
async def on_receive(self, websocket: WebSocket, data: Any) -> None:
if not isinstance(data, dict):
logger.warning(f"Received non-object payload from plugin: {data}")
return
message_type = data.get("type")
try:
if message_type == "register":
await self._handle_register(websocket, RegisterMessage(**data))
elif message_type == "register_tools":
await self._handle_register_tools(websocket, RegisterToolsMessage(**data))
elif message_type == "pong":
await self._handle_pong(PongMessage(**data))
elif message_type == "command_result":
await self._handle_command_result(CommandResultMessage(**data))
else:
logger.debug(f"Ignoring plugin message: {data}")
except Exception as e:
logger.error(f"Error handling message type {message_type}: {e}")
async def on_disconnect(self, websocket: WebSocket, close_code: int) -> None:
cls = type(self)
lock = cls._lock
if lock is None:
return
async with lock:
session_id = next(
(sid for sid, ws in cls._connections.items() if ws is websocket), None)
if session_id:
cls._connections.pop(session_id, None)
# Stop the ping loop for this session
ping_task = cls._ping_tasks.pop(session_id, None)
if ping_task and not ping_task.done():
ping_task.cancel()
# Clean up last pong tracking
cls._last_pong.pop(session_id, None)
# Fail-fast any in-flight commands for this session to avoid waiting for COMMAND_TIMEOUT.
pending_ids = [
command_id
for command_id, entry in cls._pending.items()
if entry.get("session_id") == session_id
]
if pending_ids:
logger.debug(f"Cancelling {len(pending_ids)} pending commands for disconnected session")
for command_id in pending_ids:
entry = cls._pending.get(command_id)
future = entry.get("future") if isinstance(
entry, dict) else None
if future and not future.done():
future.set_exception(
PluginDisconnectedError(
f"Unity plugin session {session_id} disconnected while awaiting command_result"
)
)
if cls._registry:
await cls._registry.unregister(session_id)
logger.info(
f"Plugin session {session_id} disconnected ({close_code})")
# ------------------------------------------------------------------
# Public API
# ------------------------------------------------------------------
@classmethod
async def send_command(cls, session_id: str, command_type: str, params: dict[str, Any]) -> dict[str, Any]:
websocket = await cls._get_connection(session_id)
command_id = str(uuid.uuid4())
future: asyncio.Future = asyncio.get_running_loop().create_future()
# Compute a per-command timeout:
# - fast-path commands: short timeout (encourage retry)
# - long-running commands: allow caller to request a longer timeout via params
unity_timeout_s = float(cls.COMMAND_TIMEOUT)
server_wait_s = float(cls.COMMAND_TIMEOUT)
if command_type in cls._FAST_FAIL_COMMANDS:
fast_timeout = float(cls.FAST_FAIL_TIMEOUT)
unity_timeout_s = fast_timeout
server_wait_s = fast_timeout
else:
# Common tools pass a requested timeout in seconds (e.g., timeout_seconds=900).
requested = None
try:
if isinstance(params, dict):
requested = params.get("timeout_seconds", None)
if requested is None:
requested = params.get("timeoutSeconds", None)
except Exception:
requested = None
if requested is not None:
try:
requested_s = float(requested)
# Clamp to a sane upper bound to avoid accidental infinite hangs.
requested_s = max(1.0, min(requested_s, 60.0 * 60.0))
unity_timeout_s = max(unity_timeout_s, requested_s)
# Give the server a small cushion beyond the Unity-side timeout to account for transport overhead.
server_wait_s = max(server_wait_s, requested_s + 5.0)
except Exception:
pass
lock = cls._lock
if lock is None:
raise RuntimeError("PluginHub not configured")
async with lock:
if command_id in cls._pending:
raise RuntimeError(
f"Duplicate command id generated: {command_id}")
cls._pending[command_id] = {
"future": future, "session_id": session_id}
try:
msg = ExecuteCommandMessage(
id=command_id,
name=command_type,
params=params,
timeout=unity_timeout_s,
)
try:
await websocket.send_json(msg.model_dump())
except Exception as exc:
# If send fails (socket already closing), fail the future so callers don't hang.
if not future.done():
future.set_exception(exc)
raise
try:
result = await asyncio.wait_for(future, timeout=server_wait_s)
return result
except PluginDisconnectedError as exc:
return MCPResponse(success=False, error=str(exc), hint="retry").model_dump()
except asyncio.TimeoutError:
if command_type in cls._FAST_FAIL_COMMANDS:
return MCPResponse(
success=False,
error=f"Unity did not respond to '{command_type}' within {server_wait_s:.1f}s; please retry",
hint="retry",
).model_dump()
raise
finally:
async with lock:
cls._pending.pop(command_id, None)
@classmethod
async def get_sessions(cls, user_id: str | None = None) -> SessionList:
"""Get all active plugin sessions.
Args:
user_id: If provided (remote-hosted mode), only return sessions for this user.
"""
if cls._registry is None:
return SessionList(sessions={})
sessions = await cls._registry.list_sessions(user_id=user_id)
return SessionList(
sessions={
session_id: SessionDetails(
project=session.project_name,
hash=session.project_hash,
unity_version=session.unity_version,
connected_at=session.connected_at.isoformat(),
)
for session_id, session in sessions.items()
}
)
@classmethod
async def get_tools_for_project(cls, project_hash: str) -> list[Any]:
"""Retrieve tools registered for a active project hash."""
if cls._registry is None:
return []
session_id = await cls._registry.get_session_id_by_hash(project_hash)
if not session_id:
return []
session = await cls._registry.get_session(session_id)
if not session:
return []
return list(session.tools.values())
@classmethod
async def get_tool_definition(cls, project_hash: str, tool_name: str) -> Any | None:
"""Retrieve a specific tool definition for an active project hash."""
if cls._registry is None:
return None
session_id = await cls._registry.get_session_id_by_hash(project_hash)
if not session_id:
return None
session = await cls._registry.get_session(session_id)
if not session:
return None
return session.tools.get(tool_name)
# ------------------------------------------------------------------
# Internal helpers
# ------------------------------------------------------------------
async def _handle_register(self, websocket: WebSocket, payload: RegisterMessage) -> None:
cls = type(self)
registry = cls._registry
lock = cls._lock
if registry is None or lock is None:
await websocket.close(code=1011)
raise RuntimeError("PluginHub not configured")
project_name = payload.project_name
project_hash = payload.project_hash
unity_version = payload.unity_version
project_path = payload.project_path
if not project_hash:
await websocket.close(code=4400)
raise ValueError(
"Plugin registration missing project_hash")
# Get user_id from websocket state (set during API key validation)
user_id = getattr(websocket.state, "user_id", None)
session_id = str(uuid.uuid4())
# Inform the plugin of its assigned session ID
response = RegisteredMessage(session_id=session_id)
await websocket.send_json(response.model_dump())
session = await registry.register(session_id, project_name, project_hash, unity_version, project_path, user_id=user_id)
async with lock:
cls._connections[session.session_id] = websocket
# Initialize last pong time and start ping loop for this session
cls._last_pong[session_id] = time.monotonic()
# Cancel any existing ping task for this session (shouldn't happen, but be safe)
old_task = cls._ping_tasks.pop(session_id, None)
if old_task and not old_task.done():
old_task.cancel()
# Start the server-side ping loop
ping_task = asyncio.create_task(cls._ping_loop(session_id, websocket))
cls._ping_tasks[session_id] = ping_task
if user_id:
logger.info(f"Plugin registered: {project_name} ({project_hash}) for user {user_id}")
else:
logger.info(f"Plugin registered: {project_name} ({project_hash})")
async def _handle_register_tools(self, websocket: WebSocket, payload: RegisterToolsMessage) -> None:
cls = type(self)
registry = cls._registry
lock = cls._lock
if registry is None or lock is None:
return
# Find session_id for this websocket
async with lock:
session_id = next(
(sid for sid, ws in cls._connections.items() if ws is websocket), None)
if not session_id:
logger.warning("Received register_tools from unknown connection")
return
await registry.register_tools_for_session(session_id, payload.tools)
logger.info(
f"Registered {len(payload.tools)} tools for session {session_id}")
try:
from services.custom_tool_service import CustomToolService
service = CustomToolService.get_instance()
service.register_global_tools(payload.tools)
except RuntimeError as exc:
logger.debug(
"Skipping global custom tool registration: CustomToolService not initialized yet (%s)",
exc,
)
except Exception as exc:
logger.warning(
"Unexpected error during global custom tool registration; "
"custom tools may not be available globally",
exc_info=exc,
)
async def _handle_command_result(self, payload: CommandResultMessage) -> None:
cls = type(self)
lock = cls._lock
if lock is None:
return
command_id = payload.id
result = payload.result
if not command_id:
logger.warning(f"Command result missing id: {payload}")
return
async with lock:
entry = cls._pending.get(command_id)
future = entry.get("future") if isinstance(entry, dict) else None
if future and not future.done():
future.set_result(result)
async def _handle_pong(self, payload: PongMessage) -> None:
cls = type(self)
registry = cls._registry
lock = cls._lock
if registry is None:
return
session_id = payload.session_id
if session_id:
await registry.touch(session_id)
# Record last pong time for staleness detection (under lock for consistency)
if lock is not None:
async with lock:
cls._last_pong[session_id] = time.monotonic()
@classmethod
async def _ping_loop(cls, session_id: str, websocket: WebSocket) -> None:
"""Server-initiated ping loop to detect dead connections.
Sends periodic pings to the Unity client. If no pong is received within
PING_TIMEOUT seconds, the connection is considered dead and closed.
This helps detect connections that die silently (e.g., Windows OSError 64).
"""
logger.debug(f"[Ping] Starting ping loop for session {session_id}")
try:
while True:
await asyncio.sleep(cls.PING_INTERVAL)
# Check if we're still supposed to be running and get last pong time (under lock)
lock = cls._lock
if lock is None:
break
async with lock:
if session_id not in cls._connections:
logger.debug(f"[Ping] Session {session_id} no longer in connections, stopping ping loop")
break
# Read last pong time under lock for consistency
last_pong = cls._last_pong.get(session_id, 0)
# Check staleness: has it been too long since we got a pong?
elapsed = time.monotonic() - last_pong
if elapsed > cls.PING_TIMEOUT:
logger.warning(
f"[Ping] Session {session_id} stale: no pong for {elapsed:.1f}s "
f"(timeout={cls.PING_TIMEOUT}s). Closing connection."
)
try:
await websocket.close(code=1001) # Going away
except Exception as close_ex:
logger.debug(f"[Ping] Error closing stale websocket: {close_ex}")
break
# Send a ping to the client
try:
ping_msg = PingMessage()
await websocket.send_json(ping_msg.model_dump())
logger.debug(f"[Ping] Sent ping to session {session_id}")
except Exception as send_ex:
# Send failed - connection is dead
logger.warning(
f"[Ping] Failed to send ping to session {session_id}: {send_ex}. "
"Connection likely dead."
)
try:
await websocket.close(code=1006) # Abnormal closure
except Exception:
pass
break
except asyncio.CancelledError:
logger.debug(f"[Ping] Ping loop cancelled for session {session_id}")
except Exception as ex:
logger.warning(f"[Ping] Ping loop error for session {session_id}: {ex}")
finally:
logger.debug(f"[Ping] Ping loop ended for session {session_id}")
@classmethod
async def _get_connection(cls, session_id: str) -> WebSocket:
lock = cls._lock
if lock is None:
raise RuntimeError("PluginHub not configured")
async with lock:
websocket = cls._connections.get(session_id)
if websocket is None:
raise RuntimeError(f"Plugin session {session_id} not connected")
return websocket
# ------------------------------------------------------------------
# Session resolution helpers
# ------------------------------------------------------------------
@classmethod
async def _resolve_session_id(cls, unity_instance: str | None, user_id: str | None = None) -> str:
"""Resolve a project hash (Unity instance id) to an active plugin session.
During Unity domain reloads the plugin's WebSocket session is torn down
and reconnected shortly afterwards. Instead of failing immediately when
no sessions are available, we wait for a bounded period for a plugin
to reconnect so in-flight MCP calls can succeed transparently.
Args:
unity_instance: Target instance (Name@hash or hash)
user_id: User ID from API key validation (for remote-hosted mode session isolation)
"""
if cls._registry is None:
raise RuntimeError("Plugin registry not configured")
# Bound waiting for Unity sessions. Default to 20s to handle domain reloads
# (which can take 10-20s after test runs or script changes).
#
# NOTE: This wait can impact agentic workflows where domain reloads happen
# frequently (e.g., after test runs, script compilation). The 20s default
# balances handling slow reloads vs. avoiding unnecessary delays.
#
# TODO: Make this more deterministic by detecting Unity's actual reload state
# (e.g., via status file, heartbeat, or explicit "reloading" signal from Unity)
# rather than blindly waiting up to 20s. See Issue #657.
#
# Configurable via: UNITY_MCP_SESSION_RESOLVE_MAX_WAIT_S (default: 20.0, max: 20.0)
try:
max_wait_s = float(
os.environ.get("UNITY_MCP_SESSION_RESOLVE_MAX_WAIT_S", "20.0"))
except ValueError as e:
raw_val = os.environ.get(
"UNITY_MCP_SESSION_RESOLVE_MAX_WAIT_S", "20.0")
logger.warning(
"Invalid UNITY_MCP_SESSION_RESOLVE_MAX_WAIT_S=%r, using default 20.0: %s",
raw_val, e)
max_wait_s = 20.0
# Clamp to [0, 20] to prevent misconfiguration from causing excessive waits
max_wait_s = max(0.0, min(max_wait_s, 20.0))
retry_ms = float(getattr(config, "reload_retry_ms", 250))
sleep_seconds = max(0.05, min(0.25, retry_ms / 1000.0))
# Allow callers to provide either just the hash or Name@hash
target_hash: str | None = None
if unity_instance:
if "@" in unity_instance:
_, _, suffix = unity_instance.rpartition("@")
target_hash = suffix or None
else:
target_hash = unity_instance
async def _try_once() -> tuple[str | None, int, bool]:
explicit_required = config.http_remote_hosted
# Prefer a specific Unity instance if one was requested
if target_hash:
# In remote-hosted mode with user_id, use user-scoped lookup
if config.http_remote_hosted and user_id:
session_id = await cls._registry.get_session_id_by_hash(target_hash, user_id)
sessions = await cls._registry.list_sessions(user_id=user_id)
else:
session_id = await cls._registry.get_session_id_by_hash(target_hash)
sessions = await cls._registry.list_sessions(user_id=user_id)
return session_id, len(sessions), explicit_required
# No target provided: determine if we can auto-select
# In remote-hosted mode, filter sessions by user_id
sessions = await cls._registry.list_sessions(user_id=user_id)
count = len(sessions)
if count == 0:
return None, count, explicit_required
if explicit_required:
return None, count, explicit_required
if count == 1:
return next(iter(sessions.keys())), count, explicit_required
# Multiple sessions but no explicit target is ambiguous
return None, count, explicit_required
session_id, session_count, explicit_required = await _try_once()
if session_id is None and explicit_required and not target_hash and session_count > 0:
raise InstanceSelectionRequiredError()
deadline = time.monotonic() + max_wait_s
wait_started = None
# If there is no active plugin yet (e.g., Unity starting up or reloading),
# wait politely for a session to appear before surfacing an error.
while session_id is None and time.monotonic() < deadline:
if not target_hash and session_count > 1:
raise InstanceSelectionRequiredError(
InstanceSelectionRequiredError._MULTIPLE_INSTANCES)
if session_id is None and explicit_required and not target_hash and session_count > 0:
raise InstanceSelectionRequiredError()
if wait_started is None:
wait_started = time.monotonic()
logger.debug(
"No plugin session available (instance=%s); waiting up to %.2fs",
unity_instance or "default",
max_wait_s,
)
await asyncio.sleep(sleep_seconds)
session_id, session_count, explicit_required = await _try_once()
if session_id is not None and wait_started is not None:
logger.debug(
"Plugin session restored after %.3fs (instance=%s)",
time.monotonic() - wait_started,
unity_instance or "default",
)
if session_id is None and not target_hash and session_count > 1:
raise InstanceSelectionRequiredError(
InstanceSelectionRequiredError._MULTIPLE_INSTANCES)
if session_id is None and explicit_required and not target_hash and session_count > 0:
raise InstanceSelectionRequiredError()
if session_id is None:
logger.warning(
"No Unity plugin reconnected within %.2fs (instance=%s)",
max_wait_s,
unity_instance or "default",
)
# At this point we've given the plugin ample time to reconnect; surface
# a clear error so the client can prompt the user to open Unity.
raise NoUnitySessionError(
"No Unity plugins are currently connected")
return session_id
@classmethod
async def send_command_for_instance(
cls,
unity_instance: str | None,
command_type: str,
params: dict[str, Any],
user_id: str | None = None,
) -> dict[str, Any]:
"""Send a command to a Unity instance.
Args:
unity_instance: Target instance (Name@hash or hash)
command_type: Command type to execute
params: Command parameters
user_id: User ID for session isolation in remote-hosted mode
"""
try:
session_id = await cls._resolve_session_id(unity_instance, user_id=user_id)
except NoUnitySessionError:
logger.debug(
"Unity session unavailable; returning retry: command=%s instance=%s",
command_type,
unity_instance or "default",
)
return MCPResponse(
success=False,
error="Unity session not available; please retry",
hint="retry",
data={"reason": "no_unity_session", "retry_after_ms": 250},
).model_dump()
# During domain reload / immediate reconnect windows, the plugin may be connected but not yet
# ready to process execute commands on the Unity main thread (which can be further delayed when
# the Unity Editor is unfocused). For fast-path commands, we do a bounded readiness probe using
# a main-thread ping command (handled by TransportCommandDispatcher) rather than waiting on
# register_tools (which can be delayed by EditorApplication.delayCall).
if command_type in cls._FAST_FAIL_COMMANDS and command_type != "ping":
try:
max_wait_s = float(os.environ.get(
"UNITY_MCP_SESSION_READY_WAIT_SECONDS", "6"))
except ValueError as e:
raw_val = os.environ.get(
"UNITY_MCP_SESSION_READY_WAIT_SECONDS", "6")
logger.warning(
"Invalid UNITY_MCP_SESSION_READY_WAIT_SECONDS=%r, using default 6.0: %s",
raw_val, e)
max_wait_s = 6.0
max_wait_s = max(0.0, min(max_wait_s, 20.0))
if max_wait_s > 0:
deadline = time.monotonic() + max_wait_s
while time.monotonic() < deadline:
try:
probe = await cls.send_command(session_id, "ping", {})
except Exception:
probe = None
# The Unity-side dispatcher responds with {status:"success", result:{message:"pong"}}
if isinstance(probe, dict) and probe.get("status") == "success":
result = probe.get("result") if isinstance(
probe.get("result"), dict) else {}
if result.get("message") == "pong":
break
await asyncio.sleep(0.1)
else:
# Not ready within the bounded window: return retry hint without sending.
return MCPResponse(
success=False,
error=f"Unity session not ready for '{command_type}' (ping not answered); please retry",
hint="retry",
).model_dump()
return await cls.send_command(session_id, command_type, params)
# ------------------------------------------------------------------
# Blocking helpers for synchronous tool code
# ------------------------------------------------------------------
@classmethod
def _run_coroutine_sync(cls, coro: "asyncio.Future[Any]") -> Any:
if cls._loop is None:
raise RuntimeError("PluginHub event loop not configured")
loop = cls._loop
if loop.is_running():
try:
running_loop = asyncio.get_running_loop()
except RuntimeError:
running_loop = None
else:
if running_loop is loop:
raise RuntimeError(
"Cannot wait synchronously for PluginHub coroutine from within the event loop"
)
future = asyncio.run_coroutine_threadsafe(coro, loop)
return future.result()
@classmethod
def send_command_blocking(
cls,
unity_instance: str | None,
command_type: str,
params: dict[str, Any],
) -> dict[str, Any]:
return cls._run_coroutine_sync(
cls.send_command_for_instance(unity_instance, command_type, params)
)
@classmethod
def list_sessions_sync(cls) -> SessionList:
return cls._run_coroutine_sync(cls.get_sessions())
def send_command_to_plugin(
*,
unity_instance: str | None,
command_type: str,
params: dict[str, Any],
) -> dict[str, Any]:
return PluginHub.send_command_blocking(unity_instance, command_type, params)