using System;
using System.IO;
using System.Linq;
using UnityEngine;
namespace MCPForUnity.Runtime.Helpers
//The reason for having another Runtime Utilities in additional to Editor Utilities is to avoid Editor-only dependencies in this runtime code.
{
public readonly struct ScreenshotCaptureResult
{
public ScreenshotCaptureResult(string fullPath, string assetsRelativePath, int superSize)
: this(fullPath, assetsRelativePath, superSize, isAsync: false)
{
}
public ScreenshotCaptureResult(string fullPath, string assetsRelativePath, int superSize, bool isAsync)
{
FullPath = fullPath;
AssetsRelativePath = assetsRelativePath;
SuperSize = superSize;
IsAsync = isAsync;
}
public string FullPath { get; }
public string AssetsRelativePath { get; }
public int SuperSize { get; }
public bool IsAsync { get; }
}
public static class ScreenshotUtility
{
private const string ScreenshotsFolderName = "Screenshots";
private static bool s_loggedLegacyScreenCaptureFallback;
private static bool? s_screenCaptureModuleAvailable;
/// <summary>
/// Checks if the Screen Capture module (com.unity.modules.screencapture) is enabled.
/// This module can be disabled in Package Manager > Built-in, which removes the ScreenCapture class.
/// </summary>
public static bool IsScreenCaptureModuleAvailable
{
get
{
if (!s_screenCaptureModuleAvailable.HasValue)
{
// Check if ScreenCapture type exists (module might be disabled)
s_screenCaptureModuleAvailable = Type.GetType("UnityEngine.ScreenCapture, UnityEngine.ScreenCaptureModule") != null
|| Type.GetType("UnityEngine.ScreenCapture, UnityEngine.CoreModule") != null;
}
return s_screenCaptureModuleAvailable.Value;
}
}
/// <summary>
/// Error message to display when Screen Capture module is not available.
/// </summary>
public const string ScreenCaptureModuleNotAvailableError =
"The Screen Capture module (com.unity.modules.screencapture) is not enabled. " +
"To use screenshot capture with ScreenCapture API, please enable it in Unity: " +
"Window > Package Manager > Built-in > Screen Capture > Enable. " +
"Alternatively, MCP for Unity will use camera-based capture as a fallback if a Camera exists in the scene.";
private static Camera FindAvailableCamera()
{
var main = Camera.main;
if (main != null)
{
return main;
}
try
{
// Use FindObjectsOfType for Unity 2021 compatibility.
var cams = UnityEngine.Object.FindObjectsOfType<Camera>();
return cams.FirstOrDefault();
}
catch
{
return null;
}
}
public static ScreenshotCaptureResult CaptureToAssetsFolder(string fileName = null, int superSize = 1, bool ensureUniqueFileName = true)
{
#if UNITY_2022_1_OR_NEWER
// Check if Screen Capture module is available (can be disabled in Package Manager > Built-in)
if (IsScreenCaptureModuleAvailable)
{
ScreenshotCaptureResult result = PrepareCaptureResult(fileName, superSize, ensureUniqueFileName, isAsync: true);
ScreenCapture.CaptureScreenshot(result.AssetsRelativePath, result.SuperSize);
return result;
}
else
{
// Module disabled - try camera fallback
Debug.LogWarning("[MCP for Unity] " + ScreenCaptureModuleNotAvailableError);
return CaptureWithCameraFallback(fileName, superSize, ensureUniqueFileName);
}
#else
// Unity < 2022.1 - always use camera fallback
return CaptureWithCameraFallback(fileName, superSize, ensureUniqueFileName);
#endif
}
private static ScreenshotCaptureResult CaptureWithCameraFallback(string fileName, int superSize, bool ensureUniqueFileName)
{
if (!s_loggedLegacyScreenCaptureFallback)
{
Debug.Log("[MCP for Unity] Using camera-based screenshot capture. " +
"This requires a Camera in the scene. For best results on Unity 2022.1+, ensure the Screen Capture module is enabled: " +
"Window > Package Manager > Built-in > Screen Capture > Enable.");
s_loggedLegacyScreenCaptureFallback = true;
}
var cam = FindAvailableCamera();
if (cam == null)
{
throw new InvalidOperationException(
"No camera found to capture screenshot. Camera-based capture requires a Camera in the scene. " +
"Either add a Camera to your scene, or enable the Screen Capture module: " +
"Window > Package Manager > Built-in > Screen Capture > Enable."
);
}
return CaptureFromCameraToAssetsFolder(cam, fileName, superSize, ensureUniqueFileName);
}
/// <summary>
/// Captures a screenshot from a specific camera by rendering into a temporary RenderTexture (works in Edit Mode).
/// </summary>
public static ScreenshotCaptureResult CaptureFromCameraToAssetsFolder(Camera camera, string fileName = null, int superSize = 1, bool ensureUniqueFileName = true)
{
if (camera == null)
{
throw new ArgumentNullException(nameof(camera));
}
ScreenshotCaptureResult result = PrepareCaptureResult(fileName, superSize, ensureUniqueFileName, isAsync: false);
int size = result.SuperSize;
int width = Mathf.Max(1, camera.pixelWidth > 0 ? camera.pixelWidth : Screen.width);
int height = Mathf.Max(1, camera.pixelHeight > 0 ? camera.pixelHeight : Screen.height);
width *= size;
height *= size;
RenderTexture prevRT = camera.targetTexture;
RenderTexture prevActive = RenderTexture.active;
var rt = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32);
Texture2D tex = null;
try
{
camera.targetTexture = rt;
camera.Render();
RenderTexture.active = rt;
tex = new Texture2D(width, height, TextureFormat.RGBA32, false);
tex.ReadPixels(new Rect(0, 0, width, height), 0, 0);
tex.Apply();
byte[] png = tex.EncodeToPNG();
File.WriteAllBytes(result.FullPath, png);
}
finally
{
camera.targetTexture = prevRT;
RenderTexture.active = prevActive;
RenderTexture.ReleaseTemporary(rt);
if (tex != null)
{
if (Application.isPlaying)
{
UnityEngine.Object.Destroy(tex);
}
else
{
UnityEngine.Object.DestroyImmediate(tex);
}
}
}
return result;
}
private static ScreenshotCaptureResult PrepareCaptureResult(string fileName, int superSize, bool ensureUniqueFileName, bool isAsync)
{
int size = Mathf.Max(1, superSize);
string resolvedName = BuildFileName(fileName);
string folder = Path.Combine(Application.dataPath, ScreenshotsFolderName);
Directory.CreateDirectory(folder);
string fullPath = Path.Combine(folder, resolvedName);
if (ensureUniqueFileName)
{
fullPath = EnsureUnique(fullPath);
}
string normalizedFullPath = fullPath.Replace('\\', '/');
string assetsRelativePath = ToAssetsRelativePath(normalizedFullPath);
return new ScreenshotCaptureResult(normalizedFullPath, assetsRelativePath, size, isAsync);
}
private static string ToAssetsRelativePath(string normalizedFullPath)
{
string projectRoot = GetProjectRootPath();
string assetsRelativePath = normalizedFullPath;
if (assetsRelativePath.StartsWith(projectRoot, StringComparison.OrdinalIgnoreCase))
{
assetsRelativePath = assetsRelativePath.Substring(projectRoot.Length).TrimStart('/');
}
return assetsRelativePath;
}
private static string BuildFileName(string fileName)
{
string name = string.IsNullOrWhiteSpace(fileName)
? $"screenshot-{DateTime.Now:yyyyMMdd-HHmmss}"
: fileName.Trim();
name = SanitizeFileName(name);
if (!name.EndsWith(".png", StringComparison.OrdinalIgnoreCase) &&
!name.EndsWith(".jpg", StringComparison.OrdinalIgnoreCase) &&
!name.EndsWith(".jpeg", StringComparison.OrdinalIgnoreCase))
{
name += ".png";
}
return name;
}
private static string SanitizeFileName(string fileName)
{
var invalidChars = Path.GetInvalidFileNameChars();
string cleaned = new string(fileName.Select(ch => invalidChars.Contains(ch) ? '_' : ch).ToArray());
return string.IsNullOrWhiteSpace(cleaned) ? "screenshot" : cleaned;
}
private static string EnsureUnique(string path)
{
if (!File.Exists(path))
{
return path;
}
string directory = Path.GetDirectoryName(path) ?? string.Empty;
string baseName = Path.GetFileNameWithoutExtension(path);
string extension = Path.GetExtension(path);
int counter = 1;
string candidate;
do
{
candidate = Path.Combine(directory, $"{baseName}-{counter}{extension}");
counter++;
} while (File.Exists(candidate));
return candidate;
}
private static string GetProjectRootPath()
{
string root = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
root = root.Replace('\\', '/');
if (!root.EndsWith("/", StringComparison.Ordinal))
{
root += "/";
}
return root;
}
}
}