using System;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json.Linq;
using UnityEngine;
namespace MCPForUnity.Editor.Helpers
{
public static class TextureOps
{
public static byte[] EncodeTexture(Texture2D texture, string assetPath)
{
if (texture == null)
return null;
string extension = Path.GetExtension(assetPath);
if (string.IsNullOrEmpty(extension))
{
McpLog.Warn($"[TextureOps] No file extension for '{assetPath}', defaulting to PNG.");
return texture.EncodeToPNG();
}
switch (extension.ToLowerInvariant())
{
case ".png":
return texture.EncodeToPNG();
case ".jpg":
case ".jpeg":
return texture.EncodeToJPG();
default:
McpLog.Warn($"[TextureOps] Unsupported extension '{extension}' for '{assetPath}', defaulting to PNG.");
return texture.EncodeToPNG();
}
}
public static void FillTexture(Texture2D texture, Color32 color)
{
if (texture == null)
return;
Color32[] pixels = new Color32[texture.width * texture.height];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = color;
}
texture.SetPixels32(pixels);
}
public static Color32 ParseColor32(JArray colorArray)
{
if (colorArray == null || colorArray.Count < 3)
return new Color32(255, 255, 255, 255);
byte r = (byte)Mathf.Clamp(colorArray[0].ToObject<int>(), 0, 255);
byte g = (byte)Mathf.Clamp(colorArray[1].ToObject<int>(), 0, 255);
byte b = (byte)Mathf.Clamp(colorArray[2].ToObject<int>(), 0, 255);
byte a = colorArray.Count > 3 ? (byte)Mathf.Clamp(colorArray[3].ToObject<int>(), 0, 255) : (byte)255;
return new Color32(r, g, b, a);
}
public static List<Color32> ParsePalette(JArray paletteArray)
{
if (paletteArray == null)
return null;
List<Color32> palette = new List<Color32>();
foreach (var item in paletteArray)
{
if (item is JArray colorArray)
{
palette.Add(ParseColor32(colorArray));
}
}
return palette.Count > 0 ? palette : null;
}
public static void ApplyPixelData(Texture2D texture, JToken pixelsToken, int width, int height)
{
ApplyPixelDataToRegion(texture, pixelsToken, 0, 0, width, height);
}
public static void ApplyPixelDataToRegion(Texture2D texture, JToken pixelsToken, int offsetX, int offsetY, int regionWidth, int regionHeight)
{
if (texture == null || pixelsToken == null)
return;
int textureWidth = texture.width;
int textureHeight = texture.height;
if (pixelsToken is JArray pixelArray)
{
int index = 0;
for (int y = 0; y < regionHeight && index < pixelArray.Count; y++)
{
for (int x = 0; x < regionWidth && index < pixelArray.Count; x++)
{
var pixelColor = pixelArray[index] as JArray;
if (pixelColor != null)
{
int px = offsetX + x;
int py = offsetY + y;
if (px >= 0 && px < textureWidth && py >= 0 && py < textureHeight)
{
texture.SetPixel(px, py, ParseColor32(pixelColor));
}
}
index++;
}
}
int expectedCount = regionWidth * regionHeight;
if (pixelArray.Count != expectedCount)
{
McpLog.Warn($"[TextureOps] Pixel array size mismatch: expected {expectedCount} entries, got {pixelArray.Count}");
}
}
else if (pixelsToken.Type == JTokenType.String)
{
string pixelString = pixelsToken.ToString();
string base64 = pixelString.StartsWith("base64:") ? pixelString.Substring(7) : pixelString;
if (!pixelString.StartsWith("base64:"))
{
McpLog.Warn("[TextureOps] Base64 pixel data missing 'base64:' prefix; attempting to decode.");
}
byte[] rawData = Convert.FromBase64String(base64);
// Assume RGBA32 format: 4 bytes per pixel
int expectedBytes = regionWidth * regionHeight * 4;
if (rawData.Length == expectedBytes)
{
int pixelIndex = 0;
for (int y = 0; y < regionHeight; y++)
{
for (int x = 0; x < regionWidth; x++)
{
int px = offsetX + x;
int py = offsetY + y;
if (px >= 0 && px < textureWidth && py >= 0 && py < textureHeight)
{
int byteIndex = pixelIndex * 4;
Color32 color = new Color32(
rawData[byteIndex],
rawData[byteIndex + 1],
rawData[byteIndex + 2],
rawData[byteIndex + 3]
);
texture.SetPixel(px, py, color);
}
pixelIndex++;
}
}
}
else
{
McpLog.Warn($"[TextureOps] Base64 data size mismatch: expected {expectedBytes} bytes, got {rawData.Length}");
}
}
}
}
}