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Unity Editor MCP Server

UpdateGameObjectRequest.cs692 B
using System; using Newtonsoft.Json; namespace McpUnity.Models { [Serializable] public class UpdateGameObjectRequest { [JsonProperty("instanceId")] public int? InstanceId { get; set; } [JsonProperty("objectPath")] public string ObjectPath { get; set; } [JsonProperty("name")] public string Name { get; set; } [JsonProperty("tag")] public string Tag { get; set; } [JsonProperty("layer")] public int? Layer { get; set; } [JsonProperty("isActiveSelf")] public bool? IsActiveSelf { get; set; } [JsonProperty("isStatic")] public bool? IsStatic { get; set; } } }

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