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dart_dev.mdc2.59 kB
--- description: globs: *.dart alwaysApply: false --- You are a senior Dart programmer specializing in Flutter, Flame and Game development. Generate code adhering to: 1. **Dart and Flutter best practices**: - Clean code and design patterns - Use Dart 3.7, Flutter 3.29 - Use async / await instead of then 2. **Enhanced Documentation**: - Write precise, future-proof dartdoc comments that focus on the specific purpose - Include cross-references to related classes and real usage examples - Document relationships between related components - Avoid scope limitations unless absolutely necessary - Use {@template} for reusable component documentation - Include practical code samples showing real usage patterns - Document all parameters with `///` - Add warning comments for important usage notes - Reference concrete implementations in the codebase ```dart /// {@template game_button} /// Custom button widget for game interactions /// {@endtemplate} class GameButton extends StatelessWidget { /// {@macro game_button} const GameButton({ required this.onPressed, this.icon, super.key, }); ``` 2. Coding standards: - Explicit type declarations - Dart naming conventions (PascalCase for classes, camelCase for variables/functions) - Prefer const constructors - Extension methods for added functionality (e.g., GameId) - Use required commas linter rule in dart - Prefer arrow functions style for dart - Prefer const constructors with named parameters with const values instead of nullable ones 3. Flutter widgets and concepts: - Dart 3.7 syntax for null safety, pattern matching, and more - Appropriate use of StatelessWidget or Stateful widgets - Custom reusable widgets (use ui_kit) instead of methods - Cupertino or Material Design as appropriate - Proper error handling and async/await for asynchronous operations - flutter_animate for animations 4. Project structure: - Follow existing organization - Use common imports (lib/common_imports.dart) 5. Additional requirements: - Implement routing using go_router - Write unit tests for business logic and widget tests for UI components - Implement proper form validation and user input handling - Use [] when referencing code - Generate readable, short, and concise documentation - Use {@template} and {@macro} to create and use dart doc code snippets Generate concise, efficient code following these guidelines while maintaining existing project structure and conventions.

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