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Backpack Battles MCP

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    TDQS

    B3.4/5.0

    Scored across 35 tools

    Disambiguation2/5

    Several tools overlap heavily, especially the edit-mode family (bpb_open_backpack_edit, bpb_open_item_edit, bpb_edit_items, bpb_edit_bags, bpb_edit_all, bpb_set_edit_mode) and the survival-choice family (bpb_enter_survival, bpb_stop_here, bpb_choose_survival). The descriptions explain differences, but an agent can easily misselect among these redundant entry points.

    Naming Consistency5/5

    All tools use the bpb_ prefix with snake_case and generally follow a verb_noun pattern (e.g. bpb_buy_item, bpb_place_item, bpb_get_state). Minor bare verbs like bpb_health and bpb_continue are still clearly readable and consistent with the overall convention.

    Tool Count2/5

    35 tools is heavy for any server, and the set includes multiple redundant edit-mode and survival-choice wrappers that inflate the count. While the game domain is complex, the surface could be consolidated to a much tighter set without losing capability.

    Completeness4/5

    The surface covers the core game lifecycle well: title/class/loadout, shop buying/reserving/refreshing, inventory placement/rotation/storage/selling, gem sockets, battle start/result, and survival branching. There are minor gaps around consolidated inventory editing and item inspection, but agents can work around them using the existing state and item tools.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues