Backpack Battles MCP
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TDQS
Scored across 35 tools
Several tools overlap heavily, especially the edit-mode family (bpb_open_backpack_edit, bpb_open_item_edit, bpb_edit_items, bpb_edit_bags, bpb_edit_all, bpb_set_edit_mode) and the survival-choice family (bpb_enter_survival, bpb_stop_here, bpb_choose_survival). The descriptions explain differences, but an agent can easily misselect among these redundant entry points.
All tools use the bpb_ prefix with snake_case and generally follow a verb_noun pattern (e.g. bpb_buy_item, bpb_place_item, bpb_get_state). Minor bare verbs like bpb_health and bpb_continue are still clearly readable and consistent with the overall convention.
35 tools is heavy for any server, and the set includes multiple redundant edit-mode and survival-choice wrappers that inflate the count. While the game domain is complex, the surface could be consolidated to a much tighter set without losing capability.
The surface covers the core game lifecycle well: title/class/loadout, shop buying/reserving/refreshing, inventory placement/rotation/storage/selling, gem sockets, battle start/result, and survival branching. There are minor gaps around consolidated inventory editing and item inspection, but agents can work around them using the existing state and item tools.