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3dprevis

HoudiniMCP Server

by 3dprevis

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    TDQS

    B3.1/5.0

    Scored across 3 tools

    Disambiguation5/5

    Each tool has a distinct purpose: getting scene info, creating a node, and executing arbitrary code. No overlap in functionality, so an agent can easily differentiate them.

    Naming Consistency5/5

    All tools follow a consistent verb_noun pattern: get_scene_info, create_node, execute_houdini_code. No mixing of conventions or vague verbs.

    Tool Count3/5

    With only 3 tools, the server feels thin for a comprehensive Houdini integration. However, the generic execute_houdini_code tool expands the scope, making the count borderline acceptable.

    Completeness2/5

    The tool surface is severely incomplete for typical Houdini workflows (e.g., no delete, modify, or connect node tools). The execute_houdini_code tool provides a workaround but undermines the purpose of dedicated tools.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues