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get_scene_objects

Retrieve and filter objects in a 3ds Max scene by type or name to access properties like position, visibility, and class information.

Instructions

获取当前 3ds Max 场景中的所有对象信息。

该工具可以列出场景中的所有对象,或者按类型/名称进行过滤。 返回每个对象的名称、类型、位置、是否隐藏等基本信息。

支持的过滤类型(object_type 参数):

  • "": 返回所有对象(默认)

  • "Geometry": 仅返回几何体对象(Box、Sphere、Mesh 等)

  • "Light": 仅返回灯光对象

  • "Camera": 仅返回相机对象

  • "Helper": 仅返回辅助对象(Dummy、Point 等)

  • "Shape": 仅返回样条线/形状对象(Line、Circle、Rectangle 等)

  • "SpaceWarp": 仅返回空间扭曲对象

  • "Bone": 仅返回骨骼对象 也支持具体的类名,如 "Box"、"Sphere"、"Editable_Mesh" 等。

Args: object_type: 按类型过滤对象,可以是超类名(如 "Geometry")或具体类名(如 "Box")。 如果为空字符串则返回所有对象。 name_filter: 按名称过滤对象,支持通配符 ""。 例如: "Box" 匹配所有以 "Box" 开头的对象。 如果为空字符串则不按名称过滤。

Returns: dict: 操作结果。 - success (bool): 是否成功。 - objects (list): 对象信息列表,每个元素包含: - name (str): 对象名称。 - class_name (str): 对象类名。 - super_class (str): 对象超类名。 - position (list): 位置坐标 [x, y, z]。 - is_hidden (bool): 是否隐藏。 - is_frozen (bool): 是否冻结。 - count (int): 返回的对象数量。 - total_in_scene (int): 场景中的总对象数量。 - message (str): 描述信息。

示例调用 - 获取所有对象: get_scene_objects()

示例调用 - 仅获取几何体: get_scene_objects(object_type="Geometry")

示例调用 - 按名称过滤: get_scene_objects(name_filter="Box*")

示例调用 - 按类型和名称组合过滤: get_scene_objects(object_type="Geometry", name_filter="Wall*")

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
object_typeNo
name_filterNo
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses that the tool returns object information (name, type, position, hidden status, etc.) and supports filtering, which is good basic behavioral context. However, it doesn't mention potential limitations like performance with large scenes, whether it requires specific scene states, or error conditions. For a read-only tool with no annotations, this is adequate but not comprehensive.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with clear sections: purpose, filtering capabilities, parameter details, return format, and examples. It's appropriately sized for a tool with two parameters and complex filtering options. Some redundancy exists (e.g., repeating filtering examples), but overall it's efficient and front-loaded with the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity (filtering by type/name), no annotations, and no output schema, the description does a good job of completeness. It explains the purpose, parameters, return format (including all fields in the objects list), and provides multiple examples. The main gap is lack of explicit behavioral warnings or prerequisites, but for a read operation, this is reasonably complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage (schema only has titles 'Object Type' and 'Name Filter' with no descriptions), the description fully compensates by providing detailed semantics for both parameters. It explains object_type can be empty (all objects), superclass names (e.g., 'Geometry'), or specific class names (e.g., 'Box'), with examples. It explains name_filter supports wildcards like '*' and provides usage examples. This adds significant value beyond the bare schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose: '获取当前 3ds Max 场景中的所有对象信息' (get all object information in the current 3ds Max scene). It specifies the verb '获取' (get/retrieve) and the resource '场景中的所有对象信息' (all object information in the scene), distinguishing it from siblings like get_object_properties (which gets properties of specific objects) and get_scene_info (which gets general scene information).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context for when to use this tool: to list all objects or filter by type/name. It includes examples of different filtering scenarios. However, it doesn't explicitly state when NOT to use it or compare it to alternatives like get_object_properties (for detailed properties of specific objects) or select_objects (for selection rather than information retrieval).

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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