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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to connect to Autodesk 3ds Max via the Model Context Protocol, allowing natural-language control of scene creation, modeling, materials, viewport capture, and plugin introspection through dedicated MCP tools.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Connect AI agents to Autodesk 3ds Max through the Model Context Protocol, enabling natural language control of scene creation, materials, modifiers, rendering, and plugin workflows.
      285 PyPI
      364
      MIT
    • A
      license
      B
      quality
      B
      maintenance
      Enables AI agents to directly control Autodesk 3ds Max for modeling, shading, rigging, animation, rendering, baking, and engine export through MCP.
      375
      1
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Enables AI assistants to inspect and control running 3ds Max scenes across versions 2016–2025, including object queries, property edits, object creation and deletion, screenshots, file import/export, and MAXScript execution. It also provides API discovery and local documentation search to help verify available classes and properties before scripting.
      15
      MIT
    • A
      license
      A
      quality
      C
      maintenance
      Enables MCP clients and AI assistants to inspect and modify a live Autodesk 3ds Max session — reading the selection, querying objects and layers, capturing the viewport, and running MAXScript or Python in the open scene. Every request is logged and each scene change becomes a named undo record, so the AI can only undo its own steps and the user can audit and reverse everything.
      10
      MIT
    • F
      license
      B
      quality
      B
      maintenance
      Enables AI agents to control a live 3ds Max session directly, including creating and editing objects, materials, animation, and scene inspection, with undo support.
      17
      -

    TDQS

    A4.1/5.0

    Scored across 24 tools

    Disambiguation4/5

    Most tools have distinct purposes targeting specific operations in 3ds Max (e.g., create_object, add_modifier, set_keyframe), but there is some overlap between get_object_properties and get_scene_objects in retrieving object information, and execute_maxscript and execute_python_script both allow script execution, which could cause confusion. However, descriptions clarify their specific uses.

    Naming Consistency5/5

    All tool names follow a consistent snake_case pattern with clear verb_noun structure (e.g., create_object, delete_object, get_scene_info). There are no deviations in naming conventions, making the set predictable and easy to understand.

    Tool Count3/5

    With 24 tools, the count is borderline high for a single domain like 3D modeling, but it covers a comprehensive range of operations in 3ds Max (creation, modification, animation, scene management). It feels slightly heavy but justifiable given the complexity of the software.

    Completeness5/5

    The tool set provides complete coverage for 3ds Max operations, including object creation, modification, animation, scene management, import/export, and scripting. There are no obvious gaps; agents can perform full workflows from modeling to rendering preparation.

    Maintenance

    ActivityNo data
    ResponsivenessSyncing