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    • A
      license
      Not graded
      quality
      B
      maintenance
      Enables AI agents to connect to Autodesk 3ds Max via the Model Context Protocol, allowing natural-language control of scene creation, modeling, materials, viewport capture, and plugin introspection through dedicated MCP tools.
      MIT
    • A
      license
      Not graded
      quality
      A
      maintenance
      Connect AI agents to Autodesk 3ds Max through the Model Context Protocol, enabling natural language control of scene creation, materials, modifiers, rendering, and plugin workflows.
      100 PyPI
      288
      MIT
    • A
      license
      B
      quality
      C
      maintenance
      Enables AI agents to directly control Autodesk 3ds Max for modeling, shading, rigging, animation, rendering, baking, and engine export through MCP.
      375
      MIT
    • F
      license
      B
      quality
      B
      maintenance
      Enables AI agents to control a live 3ds Max session directly, including creating and editing objects, materials, animation, and scene inspection, with undo support.
      17
      -
    • A
      license
      Not graded
      quality
      Not graded
      maintenance
      Enables AI assistants to connect to and control Autodesk Maya for 3D modeling, animation, and rendering operations through the Model Context Protocol, supporting object creation, transformation, scene queries, and Python command execution.
      MIT
    • F
      license
      Not graded
      quality
      D
      maintenance
      Enables AI assistants to programmatically control Autodesk Maya via natural language using over 30 tools for 3D modeling, lighting, and animation. It connects through Maya's command port to facilitate procedural scene generation and complex production-ready workflows.
      1
      -

    TDQS

    A4.1/5.0

    Scored across 24 tools

    Disambiguation4/5

    Most tools have distinct purposes targeting specific operations in 3ds Max (e.g., create_object, add_modifier, set_keyframe), but there is some overlap between get_object_properties and get_scene_objects in retrieving object information, and execute_maxscript and execute_python_script both allow script execution, which could cause confusion. However, descriptions clarify their specific uses.

    Naming Consistency5/5

    All tool names follow a consistent snake_case pattern with clear verb_noun structure (e.g., create_object, delete_object, get_scene_info). There are no deviations in naming conventions, making the set predictable and easy to understand.

    Tool Count3/5

    With 24 tools, the count is borderline high for a single domain like 3D modeling, but it covers a comprehensive range of operations in 3ds Max (creation, modification, animation, scene management). It feels slightly heavy but justifiable given the complexity of the software.

    Completeness5/5

    The tool set provides complete coverage for 3ds Max operations, including object creation, modification, animation, scene management, import/export, and scripting. There are no obvious gaps; agents can perform full workflows from modeling to rendering preparation.

    Maintenance

    ActivityInactive
    ResponsivenessUnresponsive