3dsmax-mcp
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- AlicenseNot gradedqualityBmaintenanceEnables AI agents to connect to Autodesk 3ds Max via the Model Context Protocol, allowing natural-language control of scene creation, modeling, materials, viewport capture, and plugin introspection through dedicated MCP tools.MIT
- AlicenseNot gradedqualityAmaintenanceConnect AI agents to Autodesk 3ds Max through the Model Context Protocol, enabling natural language control of scene creation, materials, modifiers, rendering, and plugin workflows.285 PyPI364MIT
- AlicenseBqualityBmaintenanceEnables AI agents to directly control Autodesk 3ds Max for modeling, shading, rigging, animation, rendering, baking, and engine export through MCP.3751MIT
- AlicenseAqualityBmaintenanceEnables AI assistants to inspect and control running 3ds Max scenes across versions 2016–2025, including object queries, property edits, object creation and deletion, screenshots, file import/export, and MAXScript execution. It also provides API discovery and local documentation search to help verify available classes and properties before scripting.15MIT
- AlicenseAqualityCmaintenanceEnables MCP clients and AI assistants to inspect and modify a live Autodesk 3ds Max session — reading the selection, querying objects and layers, capturing the viewport, and running MAXScript or Python in the open scene. Every request is logged and each scene change becomes a named undo record, so the AI can only undo its own steps and the user can audit and reverse everything.10MIT
- FlicenseBqualityBmaintenanceEnables AI agents to control a live 3ds Max session directly, including creating and editing objects, materials, animation, and scene inspection, with undo support.17-
TDQS
Scored across 24 tools
Most tools have distinct purposes targeting specific operations in 3ds Max (e.g., create_object, add_modifier, set_keyframe), but there is some overlap between get_object_properties and get_scene_objects in retrieving object information, and execute_maxscript and execute_python_script both allow script execution, which could cause confusion. However, descriptions clarify their specific uses.
All tool names follow a consistent snake_case pattern with clear verb_noun structure (e.g., create_object, delete_object, get_scene_info). There are no deviations in naming conventions, making the set predictable and easy to understand.
With 24 tools, the count is borderline high for a single domain like 3D modeling, but it covers a comprehensive range of operations in 3ds Max (creation, modification, animation, scene management). It feels slightly heavy but justifiable given the complexity of the software.
The tool set provides complete coverage for 3ds Max operations, including object creation, modification, animation, scene management, import/export, and scripting. There are no obvious gaps; agents can perform full workflows from modeling to rendering preparation.