Enables AI assistants to interact with Unity Editor through the Model Context Protocol, allowing natural language control of Unity projects including scene manipulation, GameObject creation, component updates, package management, and test execution.
A Unity Editor plugin that exposes Unity Editor capabilities to external AI agents via the Model Context Protocol. It enables AI agents to interact with Unity through tools for debugging, scene inspection, project management, and build operations.
A bridge enabling seamless communication between Unity and Large Language Models via the Model Context Protocol, allowing developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
A Model Context Protocol server that enables Claude to interact directly with Unity projects, providing tools for script creation, asset management, and project building.
The first Model Context Protocol server for Unity projects. It gives AI assistants real understanding of Unity scenes, prefabs, and C# scripts through a queryable knowledge graph.