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Frida Game Hacking MCP

by 0xhackerfren

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    TDQS

    A3.5/5.0

    Scored across 42 tools

    Disambiguation4/5

    Most tools have distinct purposes, but some overlap exists, such as hook_function, hook_native_function, and intercept_module_function, which all handle function hooking with slight variations. Similarly, scan_value, scan_pattern, scan_next, scan_changed, and scan_unchanged are all related to memory scanning, which could cause confusion. However, descriptions help differentiate them, and overall, the tool set is well-organized with clear categories.

    Naming Consistency5/5

    Tool names follow a consistent snake_case pattern throughout, with clear verb_noun structures (e.g., attach, detach, list_processes, read_memory). There are no deviations in naming conventions, making the set predictable and easy to navigate. This consistency aids in understanding and using the tools effectively.

    Tool Count3/5

    With 42 tools, the count is high, bordering on heavy for a game hacking server. While the domain is broad, covering process management, memory operations, hooking, scanning, and UI interactions, it may overwhelm users or agents. A more streamlined set could improve usability without sacrificing functionality, as some tools are highly specialized.

    Completeness5/5

    The tool set provides comprehensive coverage for game hacking, including process attachment/detachment, memory reading/writing, function hooking, scanning, breakpoints, script management, and UI controls. There are no obvious gaps; it supports full CRUD-like operations for hooks, scripts, and scans, and includes utilities like documentation and capability listing, ensuring agents can handle complex workflows without dead ends.

    Maintenance

    ActivityInactive
    ResponsivenessUnresponsive