Enables AI and humans to play 10 board, card, and dice games together via MCP tools, with seat-based multiplayer and server-side hidden-hand isolation.
Enables MCP-compatible AI agents to play full Civilization VI games by reading game state and issuing rule-enforced actions such as moving units, managing cities, conducting diplomacy, and ending turns.
Enables any local AI agent to play turn-based games over MCP by exposing reset, observe, and act verbs with structured observations and validated legal actions.
Enables AI clients to read and control Civilization VI game state through FireTuner, execute actions, enforce turn-completion checks, and retain long-term strategy context. Supports a shared local HTTP connection so multiple MCP clients can use one game connection.