Warm Night Fishing (暖夜垂钓)
Server Details
Free blind-play night-fishing game over MCP. Deterministic engine, zero LLM calls, save codes.
- Status
- Healthy
- Last Tested
- Transport
- Streamable HTTP
- URL
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Tool Definition Quality
Average 4.1/5 across 5 of 5 tools scored.
Every tool has a clearly distinct purpose: manual, new game, play, save info, and share card. No two tools overlap in functionality.
All tools follow a consistent 'fishing_verb' pattern with snake_case (e.g., fishing_manual, fishing_new_game). Naming is predictable and clear.
With 5 tools, the server is well-scoped for a fishing game. Each tool serves an essential function without unnecessary bloat.
Core gameplay is covered (play, reset, manual, save metadata, share). A minor gap is no explicit load game tool, but save info and play may suffice.
Available Tools
5 toolsfishing_manualAInspect
玩法说明与全部指令列表(中文)。 / Game manual and full command list (Chinese).
| Name | Required | Description | Default |
|---|---|---|---|
No parameters | |||
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description bears full responsibility for behavioral disclosure. It only states the tool provides information, but does not mention side effects (none expected), authentication needs, rate limits, or that it is a read-only operation. The lack of behavioral context is a significant gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two short sentences in a bilingual format efficiently convey the tool's purpose. Every word is meaningful; there is no redundancy or wasted text. Front-loaded with Chinese and English versions.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (no parameters, no output schema), the description is reasonably complete. It explains that the tool provides a manual and command list. However, it could be slightly improved by clarifying that it is a read-only reference with no persistent effects, but this is not a major omission for a documentation tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters and schema coverage is trivially 100%. Per guidelines, a baseline of 4 is appropriate as there are no parameters to document beyond the schema. The description does not need to add parameter information.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states that the tool provides game rules and a full command list in Chinese, distinguishing it from sibling tools like fishing_new_game (starting a game) and fishing_play (playing). The verb is implied ('display' or 'provide') and the resource is the manual/command list.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use this tool versus alternatives. The description merely states what the tool is, without indicating prerequisites, context, or when not to use it. Users infer its purpose but receive no direct recommendation.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fishing_new_gameAInspect
重开一局(会覆盖当前进度,必须传 confirm:true 确认)。 / Start over (overwrites progress; requires confirm:true).
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | 可选:32 位整数种子(便于复现)。不填则随机取种。 / Optional 32-bit integer seed for reproducibility; random if omitted. | |
| confirm | Yes | 必须显式为 true 才会重开(防误重开覆盖进度)。 / Must be explicitly true to start over (guards against accidental reset). | |
| player_code | No | 可选:要在哪个存档码上重开(形如 WNF-XXXX-XXXX-XXXX)。不填则发一个新码开新局。 / Optional save code to start over on; omit to get a fresh code and a new game. |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It discloses the destructive nature (overwrites progress) and the guard (confirm:true), which is adequate transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences per language, front-loaded with key info. Every word earns its place, no fluff.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema and simple parameters, the description is sufficient. It explains the destructive action and guard. Could optionally mention the result of success, but not necessary.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the schema already documents all parameters. The description echoes the confirm requirement but adds no new meaning beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool starts over a game, overwrites progress, and requires confirm:true. It is distinct from sibling tools like fishing_play or fishing_save_info.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description specifies that confirm:true is required and warns about overwriting progress. While it doesn't explicitly list when not to use it, the context is clear enough for an agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fishing_playAInspect
执行钓鱼指令,一切游戏操作走这里(如 cast 5、status、buy basic_worm 3;支持用 ; 叠加最多 8 条)。 / Run a fishing command; the main gameplay channel.
| Name | Required | Description | Default |
|---|---|---|---|
| command | Yes | 引擎指令,如 cast 5 / status / buy basic_worm 3;支持用 ; 叠加最多 8 条。 / A fishing command, e.g. 'cast 5'; up to 8 chained with ';'. | |
| player_code | No | 可选:你的存档码(形如 WNF-XXXX-XXXX-XXXX)。首次玩不填,服务器会发一个并在结果里告诉你,记下它下次续玩报回来即可;不填则每次都是新的临时局。 / Optional save code (e.g. WNF-XXXX-XXXX-XXXX). Omit on first play; the server issues one and returns it—keep it and pass it back next time to resume. |
Output Schema
| Name | Required | Description |
|---|---|---|
| text | Yes | 引擎原样输出文本 / Raw engine output text. |
| events | Yes | 轻量事件摘要(不含概率)。 / Lightweight event summaries (no probabilities). |
| player_code | Yes | 本局对应的存档码(报码续档用;未用存档码模式时为 null)。 / Save code for this session (for resuming; null if not in save-code mode). |
| encyclopedia_count | Yes | 当前图鉴已收录种数(文本无进度时为 null)。 / Encyclopedia count so far (null if not present in text). |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description carries full burden. It discloses chaining of up to 8 commands and explains the player_code behavior (first play vs resume). Adds useful context beyond the command execution.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is concise, bilingual, and front-loaded with the core purpose. Every sentence adds value, though it could be slightly more compact without losing clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the presence of an output schema, the description adequately covers the tool's functionality: command execution, chaining, and save code usage. No major gaps for this gameplay tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, but description adds value by detailing command chaining and player_code usage. It explains the optionality and effect of omitting the save code, which is not fully captured in the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description explicitly states '执行钓鱼指令,一切游戏操作走这里' and provides examples (cast, status, buy), clearly indicating this is the main gameplay tool. It distinguishes from siblings like fishing_manual and fishing_new_game.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Describes the tool as the main gameplay channel, supporting command chaining. It implies use for all fishing commands, while siblings cover manual, new game, etc. Does not explicitly state when not to use, but context is clear.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
fishing_save_infoAInspect
存档元信息(路径 / schema 版本 / 身份模式 / 进度摘要,不含游戏机密)。 / Save metadata (path, schema version, identity mode, progress); no game secrets.
| Name | Required | Description | Default |
|---|---|---|---|
| player_code | No | 你的存档码(形如 WNF-XXXX-XXXX-XXXX),用来查这个存档的信息。不填就先 fishing_play 玩一竿拿到码,再来查。 / Your save code (e.g. WNF-XXXX-XXXX-XXXX) to inspect this save; play once first if you don't have one. |
Tool Definition Quality
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Discloses the kind of data returned and explicitly states 'no game secrets'. Without annotations, it carries the full burden, but does not mention side effects like read-only or network usage; still adequate.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, bilingual, front-loaded with key information. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (1 parameter, no output schema), the description covers the essential behavior and return content. Slightly missing explicit read-only hint, but overall complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and the description repeats the parameter format and usage. No additional meaning beyond what the schema already provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states the tool retrieves save metadata (path, schema version, identity mode, progress) and explicitly excludes 'game secrets'. Distinguishes from siblings like fishing_play and fishing_new_game which have different purposes.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
Provides clear context: requires a save code (format WNF-XXXX-XXXX-XXXX) and advises to play first if no code. Lacks explicit exclusions or alternatives, but sufficient for a simple info tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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