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569,274 tools. Updated 2026-09-14 22:20

"blender" matching MCP tools:

  • Generate one actor-grounded narrative first frame from one to four existing LetMeActForYou actor_ids plus location, wardrobe, pose, and composition. Uses actor headshots as image references and returns a stored image_url. For multi-shot continuity, first generate a wide scene reference, then pass its scene_frame_id as continuity_scene_frame_id while specifying a fresh camera setup in composition and fresh blocking in pose for every shot. Pass only the actor_ids that should be visible in that shot. Pass composition_reference_url to preserve a Blender previs frame's camera and blocking while replacing proxy geometry with actors and the finished set. Defaults to Gemini; pass provider='grok' to use Grok Imagine. Use this before animation when a close-up headshot is not enough.
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  • Prepare a model for an animated walkthrough / video export by verifying the manifest is complete, then starting a secondary Model Derivative job that produces OBJ geometry (suitable for ingestion into offline rendering pipelines, Blender, or Unreal Engine). Also returns the list of available named views so the operator can stitch them into a camera path. Does NOT itself produce an mp4 — video encoding happens in the downstream UE/Twinmotion pipeline. When to use: when a user wants a walkthrough/flythrough video of a BIM model (e.g. 'make a 30-second tour of Tower A') — this tool gets the geometry into a UE-ingestible form (.obj, plus suggests FBX/glTF/USD naming like TowerA_walkthrough.fbx for the exported asset) and enumerates named views to guide camera path authoring. When NOT to use: not to actually encode video (no runtime renderer in this worker — output must be finished in Unreal/Twinmotion/Blender), not before tm_import_rvt, not if the manifest is still 'inprogress' (the tool will short-circuit and return status='pending'). Not for still images (use tm_render_image) or clash animations (use navisworks-mcp). APS scopes required: data:read data:write viewables:read. Write scopes are needed because this kicks off a new Model Derivative translation job (OBJ + thumbnail). Rate limits: APS default ~50 req/min; Model Derivative translation jobs ~60 req/min. OBJ derivatives of large BIM models can be multi-GB and take 10–45 min — rely on manifest polling with exponential backoff, not re-calling this tool. Errors: 401/403 = token/scope (data:write commonly missing); 404 = URN not found; 409 = OBJ derivative already queued (treat as success); 422 = input format does not support OBJ output (some IFC variants / proprietary formats — fall back to FBX/glTF via a different derivative format); 429 = back off 60s; 5xx = APS upstream. Side effects: STARTS a new translation job on an existing URN (consumes APS cloud credits). Writes usage_log. NOT idempotent per-call (each call creates a new job record), but APS will dedupe identical output requests internally if manifest already contains the derivative.
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  • Search the free GLB catalogue on 3dassets.dev (three.js, Blender, Godot, Unity) by text, category (what it is), theme (what world) and style (what look). Returns direct CDN URLs (CORS *, immutable) that load with a plain GLTFLoader. Published models use CC0 1.0 Universal: free personal and commercial use without attribution. Licence metadata is retained in each result.
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  • Send a message to a live URBot expert bot and get its reply (with emotion metadata). Works without an account via the free preview (a few messages per bot per session); purchased bots or an URBOT_API_KEY lift the limits. Pass the returned session_id back in to continue the same conversation. Example slugs: chef, medic, professor, legal, hunter, blender.
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  • Inspect a Blender .blend without spending. Creates upload_id and an open locked quote.
    ConnectorAPI key
  • Code or steps to load an asset in three.js, React Three Fiber, <model-viewer>, Blender, Godot or Unity.
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  • Verified GPU compute for Blender rendering with signed receipts and proof.

  • Cloud Blender for AI agents: scenes, assets, renders, MP4, STL, GLB — over hosted remote MCP.