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523,639 tools. Updated 2026-09-06 13:38

"WebGPU" matching MCP tools:

  • Launch a Chrome/Edge instance with automatic WebGPU Inspector instrumentation. Optionally open a URL in the instrumented browser for immediate inspection.
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  • Evaluate JavaScript in the play page's top frame for browser diagnostics: WebGPU support, network state, document title. Can't reach game UI; use spawn_play_input and spawn_exec.
    MIT
  • Need to see and interact with a live Spawn game? Open its play URL in a headed Chromium window via Playwright, then use screenshots and input to control it. Returns WebGPU availability.
    MIT

Matching MCP Servers

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    Enables AI agents to control and manipulate live 3D scenes across frameworks like Three.js, A-Frame, and Babylon.js using a comprehensive set of object and environment tools. It features an integrated in-world chat system that allows for real-time scene modifications directly from within the 3D canvas.
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  • Inspect a live GPU texture or render target region without full capture, returning per-channel stats, hole coverage, and an ASCII luminance view. Resolves texture views automatically; use when a capture is armed.
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  • Capture a PNG screenshot of the composited page to visually verify WebGPU rendering results as presented, independent of render target pooling.
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  • Read live GPU buffer contents directly from a connected page, decoding bytes as uint8, float32, or other types, without needing a full capture.
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  • Sample live frame-health metrics to detect dropped frames and CPU-bound rendering, returning FPS, frame times, and a CPU vs GPU/vsync bound verdict.
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  • Lists browser pages currently connected to the live WebGPU bridge, indicating which are instrumented and ready for inspection.
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  • Summarize a WebGPU capture to diagnose performance and correctness issues, providing object counts, command counts, shader entry points, validation errors, and heuristic findings.
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  • Decode captured vertex buffer data into per-attribute values like UV coordinates, automatically using the draw's pipeline layout from a setVertexBuffer command index.
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  • Identify CPU, GPU, or vsync-bound performance in a WebGPU capture and get ranked render passes with bottleneck analysis and concrete improvement suggestions.
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  • Resolve the full GPU state of any draw/dispatch command: bound pipeline, bind groups, vertex buffers, index buffer, and draw params. Diagnose what a specific draw read.
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  • Opens a new instrumented browser tab, navigates to a specified URL, and waits for the page to connect, returning it ready for WebGPU frame capture and profiling.
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  • Check browser connection status and view connection method, instrumented targets, and pages connected to the bridge for WebGPU debugging.
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  • Retrieve paginated command lists from a WebGPU capture, filtered by method or pass label, with index, arguments, and object details.
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  • Identify differences in resolved pipeline, bind groups, and bindings between two draw commands to pinpoint why one draw renders correctly and another does not.
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  • List all live and loaded WebGPU captures available for analysis, enabling you to select one for performance profiling and rendering diagnostics.
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