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578,260 tools. Updated 2026-09-16 03:53

"Vibe coding and creative programming resources" matching MCP tools:

  • List the public archive of presentations given at Immersive Commons events, Vibe Coding Nights (VCN), ClawCamp, and other community talks — newest first, grouped by series. No auth required. NOT to be confused with ic_resources_list (that lists bookable rooms). Use ic_presentations_get for one VCN session's detail. Args: { series?: string (e.g. 'VCN'|'ClawCamp'|'Talk'), format?: 'deck'|'slides'|'video'|'doc'|'link', limit?: number (max 200, default 100) }. Returns: { count, total, series: string[], scaffold, by_series: Array<{ series, presentations: P[] }>, presentations: P[] (flat) } where P = { session_no (number, VCN-only; null for non-VCN talks), series, title, date, format, public_url, deployed, speaker?, event?, summary? }. `scaffold:true` means placeholder data (real manifest not yet synced). `public_url` is a direct view/download link, null if unpublished (local-only).
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  • Heista's creative direction engine — same engine the Creative Director specialist runs internally, exposed over MCP. ONE-SHOT: give a brief, get N finished creative outputs. For back-and-forth refinement, or output shapes the `medium` enum below does not cover, use chat_with_creative_worlds instead. OUTPUT SHAPE switches on the `medium` arg: • omitted → N territory cards (default exploration). Each card sits on different psychology / craft / feel / world axis coordinates so the set spans the creative space rather than orbiting one insight. Card has: name, campaign line, 5-8 sentence pitch, one-sentence strategic bet, resolved axis state names, creative-director rationale. • `tvc` → N TVC scripts (15-90s — hook, arc, resolve, sound design, end line). • `billboard` / `ooh` / `print` → N out-of-home concepts (visual concept + line + placement rationale). • `social` → N social-video concepts (hook + format type + middle beat + payoff, optimised for Reels / TikTok / Shorts). • `activation` / `experiential` → N activation concepts (space design + user journey + peak moment + takeaway artifact). • `audio` → N sonic / radio concepts (sonic scene + voice + audio arc). • `campaign` → N full campaign platforms (insight → big idea → strategy → visual world → production roadmap). The engine can also produce manifesto / copy, naming, packaging, PR stunts, content series, brand positioning, partnerships — these output shapes are NOT in the medium enum, so use chat_with_creative_worlds when the user wants one of those. USE WHEN: user says "give me ideas / options / directions / territories", "what angles work for...", "show me three / five ways to...", "write a TVC for...", "draft billboard concepts for...", "I need fresh thinking on...". DO NOT USE to refine one existing direction (use chat tool), to critique work, for OKRs / internal docs / strategy decks, or anything outside advertising creative direction. INPUTS: brief (the creative problem, free text), count (2-6 concepts), optional brand_id (from list_brands or any create_powersource_* — when provided the engine grounds output in the brand's buyer tensions, voice, and selling points), optional medium (above), optional lens_hint (apply a playbook or signature move as a creative constraint), idempotency_key (safely retryable for 5 minutes). Returns the finished creative output as narrative text PLUS a structured array of resolved axis coordinates for programmatic use. Metered — typically 3-15 credits per call depending on count and brand context size. Charged after success on actual token usage.
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  • Returns the canonical guide for using TMV from a coding-agent context. Covers the fix-test-retest loop, how to write a good test prompt, how to read the actionTrail / consoleErrors / failedRequests outputs, and common gotchas. Call this first if you're a new agent on a project — it'll save you a debug session. The same content is served at https://testmyvibes.com/docs/coding-agents.
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  • Score a creative prompt, script, or ad concept for hook strength, benefit clarity, product signal, call-to-action, channel fit, audience fit, and brand fit. This is a transparent heuristic, not a proprietary prediction model. Local brand profiles are not available on the hosted (remote) endpoint (per-user state is a later phase). Omit 'brand_profile_id' to score the pasted creative statelessly.
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  • The unit tests (code examples) for HMR. Always call `learn-hmr-basics` and `view-hmr-core-sources` to learn the core functionality before calling this tool. These files are the unit tests for the HMR library, which demonstrate the best practices and common coding patterns of using the library. You should use this tool when you need to write some code using the HMR library (maybe for reactive programming or implementing some integration). The response is identical to the MCP resource with the same name. Only use it once and prefer this tool to that resource if you can choose.
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  • Get the creative content of a specific ad: copy (body, title, description, CTA), click URL, UTM params, and pre-signed S3 image/video URLs (TTL ~1 hour). Use after nevent_list_paid_ads to get a valid adId. Null imageUrl/videoUrl means the asset mirror job has not run yet — retry in ~5 minutes. For Dynamic Creative Ads (hasDca: true), the dca field contains multiple creative variants. A 404 may mean this tenant is not enrolled in the insights pilot — call nevent_paid_ads_health to confirm.
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  • Discover wellness practitioners, events, communities, and modalities through Let's Vibe.

  • On-brand creative studio for AI agents: images, video, audio, and 3D.

  • Find creatives that look the same as one creative, using the production similarity index. This is visual similarity, not exact creative membership. threshold_status distinguishes an explicitly requested threshold from the production default; result_status=bounded_native_cap means the upstream similarity endpoint exposes at most 20 candidates and has_more is conservative at that cap. Returns metadata without media URLs; use get_media for selected ids. QUOTA: 1 token per delivered row.
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  • Search SecDim Learn courses. SecDim Learn provides tutorial-based courses (mixing video, text and hands-on lab topics) covering secure coding, secure design, vibe coding security, devsecops, and cloud security. Many courses are complementary or prerequisite to hands-on, scored SecDim Play challenges/labs. Use this tool to: - Browse the SecDim Learn course catalogue - Find courses related to a topic, language, or technology (e.g. "OWASP Top 10", "fuzzing", "Python") Args: search: Optional search term to filter courses by title, description, or tags. If omitted, returns the full course catalogue. Returns: Dictionary with a "courses" list. Each course includes its title, description, image, slug, tags, numeric "level" (1=beginner, 2=intermediate, 3=advanced) and a "difficulty" label. Use get_learn_course with a course's slug to view its syllabus of topics.
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  • Read the canonical shelves, taxonomy, relationship Lego, safe content rules, and positional slots for every publishable Creative Library format. Call this before authoring.
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  • Get deduplicated creative count, first-discovered creative count and ad-plan count for one game, platform and explicit date range (maximum 180 days). Creative count uses lifetime overlap; first-discovered count uses first appearance within the range. No paging is needed. Always use this tool for platform totals rather than counting pages from discovery tools.
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  • Predict the VAS (Viewability Attention Score) a specific creative would achieve at a given moment, based on historical data and causal modeling. Uses the CausalPredictionService which: 1. Embeds the moment description to find historically similar moments 2. If >= 5 similar moments exist with the same creative, uses weighted-average prediction 3. If insufficient data, falls back to Gemini generative prediction 4. Always decomposes the prediction into causal factors WHEN TO USE: - Evaluating whether a creative will perform well in a specific context - A/B testing creative placement hypotheses before committing budget - Understanding which causal factors drive VAS for a creative - Comparing expected performance across different moment types RETURNS: - prediction: { predictedVAS (0-1), confidence (0-1), method ('historical'|'model'), sampleSize } - causal_factors: { audienceMatch, contextMatch, attentionState, socialPotential } (each 0-1) - metadata: { creative_id, moment_description } - suggested_next_queries: Follow-up queries EXAMPLE: User: "How would a coffee ad perform at a transit station during morning rush?" predict_moment_quality({ moment_description: "transit venue, morning commute, 12 viewers, high attention, mostly 25-34 age range", creative_id: "coffee-brand-morning-30s" })
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  • [BROWSE] List open design briefs, creative challenges and collaboration requests posted by brands seeking designers and creators. These are NOT products for sale. Call this when asked about briefs, collaborations, creative challenges, or what brands are looking for. Returns brief title, brand name, description, and brief ID. Use a brief ID with submit_design to respond. To see products for sale, use list_drops instead.
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  • [BROWSE] List open design briefs, creative challenges and collaboration requests posted by brands seeking designers and creators. These are NOT products for sale. Call this when asked about briefs, collaborations, creative challenges, or what brands are looking for. Returns brief title, brand name, description, and brief ID. Use a brief ID with submit_design to respond. To see products for sale, use list_drops instead.
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  • Fetch WakaTime's public coding leaderboard; optionally filter by language or country_code and paginate; returns ranked users with display names and weekly coding totals.
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  • Codeforces competitive-programming API — the submission history of one Codeforces handle, newest first, paged with from/count. Each submission carries the contest and problem it targeted, the judge verdict (OK, WRONG_ANSWER, TIME_LIMIT_EXCEEDED), programming language, runtime and memory consumed. Answers which problems a Codeforces user attempted lately and whether they passed.
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  • Checks if your account has everything needed to run autonomous coding agents. Returns a checklist: API key validity, private network, SSH keypair, and billing. Safe to call anytime — read-only. Call this first before create_controller.
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  • Ask a specific question about a restaurant based on analysis of real reviews and menu data. Common questions: what to order, group suitability, dietary options, vibe/atmosphere, value assessment. Requires a restaurant_id from find_restaurant or search_restaurants.
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  • Explain what RoyalTea is and how it helps creative teams track contributions and split revenue fairly. Use when someone asks what RoyalTea is or whether it fits their situation.
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  • Get the live status of AI coding providers (Claude, OpenAI, Copilot, Cursor, OpenRouter and more). Returns status, how long each provider has been in its current state, and last check time. Pass service_id for one provider, omit it for all.
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  • Find skills across EVERY Heista skill library at once — image craft, fleet foundations and model briefings, Heista DNA creative playbooks, creative agents, and agent skills. Describe the SITUATION you need a skill for in your own words (a brief, a job, a problem) rather than a keyword — results are ranked by how well each skill fits that situation. Optionally restrict to specific libraries. Use this BEFORE load_skill (for disk-backed image/fleet skills) or the get_*_preset tools (for database-backed playbooks, agents and agent skills). Free, read-only.
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