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457,778 tools. Updated 2026-08-14 15:38

"Unreal Engine" matching MCP tools:

  • Verify connection to Unreal Editor and retrieve engine version, project, level, actor count, and transport status. Essential first step to establish context.
    MIT
  • Check Unreal Editor connection and retrieve engine version, open project, current level, actor count, and transport mode. Run first to ensure the editor is ready.
    MIT
  • Lists all Unreal Engine installations on the machine, searching common directories and the Epic Games Launcher. Use this tool to identify available engine versions before opening a project.
    MIT
  • Write a literal value to an unconnected input pin in an Unreal Engine Blueprint. Since Unreal may accept invalid values, it re-reads the pin and returns the actual stored value for verification.
    MIT
  • Lists Unreal Engine installations by checking environment variables, Epic Games Launcher, and Windows registry. Call this first when no project is selected.
    MIT
  • Read the Unreal Engine log tail to diagnose silent failures. Optionally filter for errors and warnings, and set the number of lines to retrieve.
    MIT

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  • List assets in an Unreal Engine Content Browser folder, optionally including subfolders and filtering by class (e.g., Blueprint, StaticMesh).
    MIT
  • Execute any Unreal Engine console command in the running editor, from performance stats to rendering settings and build paths, using the same commands as the in-editor console.
    MIT
  • Check Unreal Engine connectivity by testing if the Remote Control API is reachable. Returns success when the connection works.
    MIT
  • Lists Unreal Engine content purchased on your Epic Games account (Fab/Marketplace). Uses the legendary client or provides instructions from the Epic Games Launcher.
    MIT
  • Check if an Unreal Engine API is deprecated by providing the name. Avoid using outdated functions, classes, or properties by verifying deprecation status.
    MIT
  • Retrieve Unreal Engine log to diagnose issues after non-exception operations. Filter by error/warning or specify number of trailing lines.
    MIT
  • Execute arbitrary Python code inside Unreal Editor to automate tasks, control scenes, and access engine features via MCP helpers.
    MIT
  • Run arbitrary Python code inside the Unreal Editor using available `unreal` module and `mcp_*` helpers. Assign output to `result` variable for retrieval.
    MIT
  • Search and describe Unreal Engine capabilities, then execute validated actions with precise contracts. Configure internal capability availability to manage what's accessible.
    MIT