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216,197 tools. Last updated 2026-06-20 07:23

"Tools for Creating Game Character Images and Removing Backgrounds" matching MCP tools:

  • Extract the 10-character PAN embedded in a GSTIN (positions 3-12, 1-indexed). Throws if the GSTIN is the wrong length or the embedded PAN is malformed. Does NOT verify the check character — use validate_gstin for that.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Upload a base64-encoded file to a site's container. Use this for binary files (images, archives, fonts, etc.). For text files, prefer write_file(). Requires: API key with write scope. Args: slug: Site identifier path: Relative path including filename (e.g. "images/logo.png") content_b64: Base64-encoded file content Returns: {"success": true, "path": "images/logo.png", "size": 45678} Errors: VALIDATION_ERROR: Invalid base64 encoding FORBIDDEN: Protected system path
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  • ⚠️ MANDATORY FIRST STEP - Call this tool BEFORE using any other Canvs tools! Returns comprehensive instructions for creating whiteboards: tool selection strategy, iterative workflow, and examples. Following these instructions ensures correct diagrams.
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  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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Matching MCP Servers

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    Provides 14+ character-level text analysis tools that give LLMs the ability to accurately count letters, analyze individual characters, and work with text at the character level—overcoming tokenization limitations.
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    Provides tools to fetch IIIF manifests and retrieve specific image regions or scaled images for analysis. This server enables detailed interaction with International Image Interoperability Framework resources, supporting tasks like image description and transcription.
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Matching MCP Connectors

  • Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.

  • 20 free dev tools: JSON/YAML, XML/SQL, Cron, SEO, QR code, URL shortener, cron tasks, files

  • Call this when the user asks what they can SELL, remove, downsize, or trim — "what can I sell?", "which modules are redundant?", "what's doing double duty?", "I have too many modules, what can go?", "what's not pulling its weight?". The inverse of reachable_techniques: where that adds, this prunes. Given the user's COMPLETE rack, it runs a leave-one-out over the same technique matcher reachable_techniques uses — for each module, does removing it cost any currently-reachable technique? Returns three buckets plus the overlap map: - load_bearing: removing the module drops ≥1 reachable technique → KEEP. `sole_filler_for` names the techniques it props up. - sell_candidates: removing it drops nothing AND another rack module covers the same function → the first place to look. `overlaps` names the shared function and `also_provided_by` the other providers. - utility_or_uncovered: removing it drops nothing and nothing else does its job — it fills no catalogued technique role (usually a mixer / VCA / I/O / mult) OR serves an idiom the corpus is thin on. Judge by hand; this is NOT "sellable". - overlap_map: every function ≥2 of the rack's modules provide (the "you have three reverbs" view) — the evidence behind sell_candidates. IMPORTANT — this is decision-support, not a verdict, and the limits bite here: - cardinality is NOT counted: a 2nd VCA / envelope / mult reads "redundant" though real patches use both at once. Overrule the tool on utilities. - only the curated catalog is seen: a module serving an under-covered genre looks redundant when it isn't. - two modules covering the same role are BOTH flagged — you can usually drop only one. - it cannot weigh sonic character, ergonomics, or sentiment. Trust it most for specialized overlap (e.g. several reverbs); present results as candidates to weigh, never "sell these". Pass the COMPLETE rack — the server is stateless and a partial rack distorts the analysis. Args: - rack (string[], required): module ids, e.g. ["make-noise/maths", "intellijel/quad-vca"]. Max 64. Unknown ids are returned in `unresolved` (with did-you-mean), not silently dropped.
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  • Add one or more API endpoints to an HTTP-API integration as callable tools, merged additively into the integration for `base_url` (created if none exists). Each endpoint becomes a tool with params + request/response schemas inferred from the samples you pass. Supply `identity` (saved Browser Identity name/id) only when creating a brand-new integration; updates keep the existing auth. Returns the new tool count and names. Refresh the tools list afterwards to use them.
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  • Get live Twitch streams, optionally filtered by game name and/or language. Returns streamer name, title, current viewer count, and thumbnail for each live stream. Omit `game` for the overall top live streams across Twitch. Example: get_streams({ game: "Just Chatting", first: 20, language: "en" })
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  • USE THIS to verify a Chinese Resident Identity Card number (居民身份证) before relying on it — do not guess the check character. Checks the 18-character form and the ISO 7064 MOD 11-2 check character (which may be 'X'). Validates structure only; does NOT confirm the number is registered.
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  • List hosted images owned by the caller, with optional filters. ``source`` filters by upload origin: ``"upload"`` for directly uploaded images, ``"generated"`` for images created via the image generation tools. Omit to return all sources. ``visibility`` filters by access level: ``"public"`` or ``"private"``. Omit to return both. Pagination: pass ``next_cursor`` from a previous response as ``cursor`` to retrieve the next page. Returns ``{items: [...], next_cursor: str | null}``.
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  • Fetch current NFL football game scores, schedules, and results. Returns team matchups, final scores, scheduled start times, team standings, and individual player stats. Use for fantasy football, sports analysis, or following NFL season progress.
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  • Searches Pexels stock photos (see https://www.pexels.com/api/) by short English subject queries. Returns hotlinkable URLs at several sizes (src.large for heroes/banners, src.medium for cards/thumbs), `avg_color` for matching section backgrounds, plus photographer name and attribution URL. BATCH MODE: pass `queries: [...]` to fetch multiple subjects in PARALLEL — e.g. ['fresh coffee cup','barista pouring','interior cafe'] for hero + about + gallery — returns { queries: { [q]: result } } so the caller picks one image per slot in a single round-trip; default `pick='best'` returns only the top photo per query (compact, drop-in for specials.src), `pick='all'` returns the full list. `query` (single) returns the full result like before. Works out of the box via a shared hosted proxy; set PEXELS_API_KEY env or x-pexels-key header to use your own quota. ONLY for image slots with NO source image: when the user supplied images or the reference HTML/URL contains image URLs (ingest AST images/background_images/og_image), re-host THOSE via upload_images instead of searching stock photos.
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  • Delete a single item by id. `kind` MUST match the item type: 'text' for text nodes, 'line' for freehand strokes, 'image' for images — the wrong kind silently targets the wrong table and is a common mistake. Get the id + type from `get_board` (texts[], lines[], images[]). There is no bulk/erase-all tool: loop if you need to delete multiple items.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • Remove the background from a single image, returning the subject isolated on a transparent background. Supply the source image (URL or base64); optionally set crop to trim the result to the content, and creative_edit (default true) for higher-quality output that may not match the input pixel-for-pixel. Synchronous: the call blocks and returns a single image result with a url (not an array). The image is uploaded and validated, and an image larger than 15MB is rejected with HTTP 400. Credits are charged only on success. Use removeBackground for this dedicated cutout task; editImage can also remove backgrounds via a prompt but is better for broader edits, while createImage and generateWithStyle produce new images rather than process an existing one. Pass an optional request_id to tag the result so you can retrieve it later via getImageResults. Requires an API key (user scope). Credits: This endpoint consumes 0.5 credits per result.
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  • Generate game-art images from a text prompt alone, selecting an image_type (e.g. sprite) and optionally art_style, perspective, and aspect_ratio. Synchronous: the call blocks until generation finishes and returns an array of image results, each with a url; request n (1-8) to control how many variations come back. Because it generates purely from text it takes no source image, so there is no upload size limit to trip. Credits are charged only on success, scaled to the number of images produced. Use createImage to make new images from scratch; use generateWithStyle to match a reference image's art style, editImage to modify an existing image, and removeBackground to cut out a subject. Pass an optional request_id to tag the results so you can retrieve them later via getImageResults. Requires an API key (user scope). Credits: This endpoint consumes 0.5 credits per result.
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  • Generate one or more Switch images. Auto-routes to the right model based on subject (Nano Banana 2 default, GPT Image 2 for swimwear/beach, Switch Model/Ultra/Pro for sexier content, Nano Banana Pro for typography-heavy). Counts <= 8 render inline in chat; counts > 8 queue to your Switch Studio with progress polling. All images persist to your Studio library and folder. Pass an optional `style` (e.g. "wellness/warm_amber_tropical", "high_fashion_editorial/testino_glossy", "movie_scene/neon_noir_action") to apply a curated photographic stack from the apply_* skill tools.
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  • Get detailed content requirements for a platform. Returns: Character limits, media specifications, rate limits, and special notes. Call this when you need specifics like exact character counts, file size limits, or supported formats. The publish_content description has a quick reference, but this tool provides complete details.
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  • List the run categories for a game (e.g. "Any%", "100%", "Glitchless"). Use the game ID from search_games. Each category has an ID needed to fetch a leaderboard via get_leaderboard. Example: get_categories({ game_id: "o1y9wo6q" })
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