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668,457 tools. Updated 2026-10-17 05:41

"Three.js" matching MCP tools:

  • Export a finished 3D model in GLB, FBX, OBJ, STL, or USDZ format. Useful for downloading a previously saved model in a different format.
    MIT
  • Bind a sword, shield, gun, or staff to a rigged character's hand, auto-scale to body height, and get engine-ready snippets for Three.js, Unity, and Godot.
    MIT
  • Retrieve a complete Three.js/WebGL recipe by ID, including when-to-use guidance, ready-to-paste r160+ ESM code, and expert notes.
    MIT
  • Get a prioritized Three.js/WebGL performance checklist to fix common bottlenecks: DPR caps, Draco/Meshopt, KTX2, instancing, lazy-init, disposal, and reduced-motion.
    MIT
  • Render interactive 3D building geometry from an EnergyPlus model, with surfaces and fenestration placed per simulation, to inspect and toggle zones or surface types.
    MIT
  • Compile and publish Rosh programs to rosh.cloud, generating a public URL. Supports web, Phaser, and Three.js targets.
    MIT

Matching MCP Servers

  • F
    license
    Not graded
    quality
    C
    maintenance
    Enables controlling a Three.js triangle rendered in the browser through MCP tools, allowing color changes and transforms (position, rotation, scale) with live updates via WebSocket.
    -
  • F
    license
    Not graded
    quality
    C
    maintenance
    MCP server that lets you control a Three.js triangle in the browser via natural language, including setting colors, vertex colors, and transformations (position, rotation, scale), with live updates via WebSocket.
    -

Matching MCP Connectors

  • 3D avatars, embeds, glTF tools, agent memory, and on-chain agent identity from three.ws.

  • Free text/image to 3D for Grok Bot, plus your three.ws agents once signed in. Never spends.

  • List expert Three.js/WebGL recipes for glTF loading, KTX2 textures, instancing, LOD, scroll-scrub, bloom, and raycasting. Each entry provides IDs, titles, and keywords.
    MIT
  • Browse premium interactive 3D website templates built with Three.js/WebGL and React/Next.js. Find production-ready scenes with full source code ownership for your projects.
    MIT
  • Compiles plain-English Rosh code into a runnable HTML5 canvas, Phaser, or Three.js page without requiring an API key.
    MIT
  • Modify camera position, rotation, FOV, near/far planes, zoom, aspect ratio, and orthographic bounds in a Three.js scene. Changes are runtime-only previews, lost on page reload.
    MIT
    Destructive
  • Persist a project's taste calibration for a surface, recording design notes, reference sites, and rule overrides, then apply them during audits for consistent feedback.
    Apache 2.0
    Destructive
  • Set a shader uniform value on a ShaderMaterial for runtime preview. Changes are not persistent across reloads.
    MIT
    Destructive
  • Convert a subject photo into a textured 3D mesh (GLB) by providing an image path. Returns a GLB file ready for Blender, three.js, or Quick Look.
    Apache 2.0
  • Judges a live URL, HTML, or copy block against a taste profile, verifying design notes, banned words, contrast, and tap targets. Returns a PASS/WARN/BLOCK verdict with concrete evidence so taste violations do not ship.
    Apache 2.0
  • Steps a physics simulation and records the position, orientation, and velocity of a specific body at each timestep. Use the output frames to animate objects in React Three Fiber.
    Apache 2.0
  • Modify renderer properties (tone mapping, exposure, color space, shadows) for runtime preview or persistent source code changes.
    MIT
    Destructive
  • Adjust texture properties (wrap, filter, repeat, offset) for runtime preview, with option to apply changes to source code after user confirmation.
    MIT
    Destructive