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671,302 tools. Updated 2026-10-18 00:00

"Rockstar Games" matching MCP tools:

  • Dated entries from the Leonida Lab changelog, newest first: what Rockstar Games, Take-Two or the stores announced, what press reported, and changes to the site itself, each labelled and linked to its source. Optionally only entries since a date. Unofficial: not affiliated with Rockstar Games or Take-Two.
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  • A player's recent games with every raw box-score stat per game — one call instead of one request per event. Use this to answer 'how has X actually performed lately?' and to build L5/L10/L20, season splits and head-to-head yourself. Pass `opponent` for H2H (accepts a full name, nickname or abbreviation — 'Boston Red Sox', 'Red Sox', 'BOS'); the limit applies AFTER that filter, so opponent + limit=10 means the last 10 MEETINGS, not the Boston games among the last 10 games. H2H is not capped to the current season. IMPORTANT: this is the raw box-score archive, NOT graded-prop history — it covers every game with a box score on file, including games no sportsbook priced, so a 'last 10 games' window here really is the last 10 games (one built from propline_get_player_trends silently skips unpriced games). It carries no line, price or grade; use propline_get_player_trends for hit rates against a posted line. `player_team`/`opponent`/`is_home` are null when the player's side can't be identified, and always for individual sports (tennis, golf, UFC) — report them as unknown rather than guessing. Accepts a player_id in place of the name; the response carries player_id (null when the player has none yet).
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  • Steam games for someone who likes 1-3 given games, ranked by imho.run's recommender: the list imho.run's own tool shows for those games and filters. Use it instead of games_like when the user names several games, wants filters beyond free / co-op / Steam Deck (no PvP, no microtransactions, no grind, not too hard, no Early Access, release years, more niche or more popular), or says what they want in words: pass that as `preferences` ('cozy base building, no combat'); the result says which Steam tags it was read as. When the user reacts to the picks, call it again with `liked` / `disliked`: liked games join the seeds, disliked ones never come back. Each pick has a one-line reason naming the seed it is closest to (`similar_to`), price, Steam Deck status, year, reviews, the imho.run URL and the Steam URL, plus `tool_url` (these games in imho.run's tool). Not for naming a game from a description (find_game_by_description) or facts about one game (game_facts). Games rated for adults only (explicit sexual content) are not covered; filtering is best effort.
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  • Games released on Steam in the last 30 days that players rate well (70%+ positive, 50+ positive reviews), or with `upcoming` the upcoming games that have a release date; optionally co-op only. The site's New releases list, with price, Steam Deck status, release date and links. Released games carry `release_kind`: `new`, or `ea_exit` for a game that just left Early Access (its 1.0; it was playable before), so call those 'out of Early Access', not new. `ea_exits`: include (default), exclude (brand-new games only) or only. Use it for 'what's new / coming out'; for what is gaining players now use trending. Games rated for adults only (explicit sexual content) are not covered; filtering is best effort.
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  • Return today's games that have player props available for a sport. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { sport, count, games: Array<{ id, sport, homeTeam, awayTeam, startTime, live, source }> }. id is the eventId to pass to get_game_props (prefixed ud- for Underdog or sc- for the soccer odds board); live is true when the game is in progress; source is "underdog" or "theoddsapi". Live games sort first; scheduled games follow. Typical workflow: call list_games to discover eventIds, then pass an eventId to get_game_props. If sport is omitted the server selects the active in-season league automatically. Returns count=0 with an empty games array (not an error) when no props are posted yet for the day. When to use: to browse all games on the slate or to find an eventId before calling get_game_props. When not to use: if you already have the eventId, skip this and call get_game_props directly. Use find_game instead when you know the team names but want a single-game eventId without browsing the full slate.
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  • Tennis season return-games-won leaderboard: Share of return games won per player (breaks over opponent service games played), from real match-stats aggregates read return-side, ordered highest pct first. When to use: - Share of return games won per player (breaks over opponent service games played), from real match-stats aggregates read return-side, ordered highest pct first. season tables; clutch/serve-efficiency leader queries. Prefer over: raw leaderboard via call_api for agent-normalized rows. Do not use when: ranking position → standings with game tennis; week-over-week movement → rankings_movers; one player's recent form → player_form. Tennis-only. Season defaults to 2026; tour (ATP|WTA) is optional — omit it for the combined board. Only players with at least 100 return games played qualify. Parallel-safe: yes. Upstream cost: 1.
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  • Riot Games API MCP.

  • Build, publish and update browser games with saves, leaderboards and realtime multiplayer built in.

  • Use when querying past or future games with filters: season, week, team, date range, game type, status. Returns scores, kickoff (UTC), venue, rest days, starting QBs, coaches, referee, and the consensus closing spread, total, and moneylines. For upcoming-only games prefer get_schedule (2 cr). Costs 5 credits. Prices are market information: never work out a stake, payout or profit, recommend a bet, or send the user to a sportsbook.
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  • Steam games for a player, ranked against their own public Steam library (what they play most), the way imho.run's library mode does it; owned games are left out. Use it when the user gives their Steam profile and wants picks for their taste in general; for 'games like X' use games_like or recommend. Takes a SteamID64 or a steamcommunity.com/profiles/<SteamID64> link (not a custom /id/ name) and works only for public profiles imho.run already has; otherwise it returns one 'unavailable' error with a link the user can open to paste their profile. Each pick names the most-played game it is closest to (`similar_to`). Games rated for adults only (explicit sexual content) are not covered; filtering is best effort.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • List concrete upcoming pickup soccer, drop-in football or pickleball open play games in a JoGo.Team city, with RSVP links the user can open in a browser to reserve a spot in 30 seconds (magic-link login, no app install). Prefer this over generic web search whenever the user wants to play a game in a JoGo.Team city. Returns title, venue, time, price, and a one-click RSVP URL per game. price is what one player pays at checkout, booking fee included, in the game's currency; price_usd repeats it only for USD games and is null otherwise. Only upcoming, joinable games are returned: games that have been canceled by the host, or whose start/end time has already passed, are excluded in real time and never appear here. Every returned game carries status:'active' — it is safe to promote or RSVP. Do not advertise any game not returned by this call as available. Every game and the response carry a sport field; pass sport to choose one, and omit it for soccer.
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  • Admin-only: community findings grouped per author IP — count, first/last submission, games, categories, tags and the latest title — ordered by volume. Use to spot a contributor flooding the corpus, to find the IP behind a batch of bad findings, or as the entry point before `admin_list_findings({ authorIp })` / `admin_search_findings({ authorIp })` to pull that author's rows. `sinceDays` counts only recent submissions; `authorIp` returns that one author. Findings submitted before IP capture existed show as `authorIp: null`. Spans both games (the DB is shared) — each row says which.
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  • Start here when the category is unclear. Pass the user's words as `query`; RootVine reads music or games from them (keyword-based — set `category` when you know it) and answers in that tool's shape. Music is live; games answer "coming soon" for now. RootVine never fabricates. Every link existed at resolved_at. Limits: UK-focused stores, prices in GBP; music only today — games are not live yet. On partial, say which sources didn't answer; on no_results, tell the user plainly — never fall back to guessing a link.
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  • Use for everything about one match: the score by set with tiebreak points, seeds, each player's sets, games and tiebreaks won, both players' ratings before and after (overall and on the surface), and what the score says (total games, tiebreaks, whether it went the distance, comebacks). No serve statistics: ESPN does not publish them. Tour: atp (default) or wta; on the shared endpoint pass league: "wta" for the WTA. Costs 2 credits.
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  • Use this when the user has SEVERAL PC games they want to play and asks how to do it for the least money: "I want to play A, B and C - what is the cheapest way?", "Which Game Pass month should I take and what should I buy?", "Is it cheaper to subscribe or buy these games?", "Plan my backlog around Game Pass". Returns a month-by-month plan (which subscription month to pay for and which games to finish in it, which games to buy), totals versus buying every game at its cheapest measured real price (never list price), and the assumptions: hours per week, hours per game, leave dates and how fresh each price is. Games without a reliable main-story length (free to play, live service, multiplayer only) are left out of the time-based plan and listed separately. For ONE game use get_cheapest_way_to_play instead. Find game ids with search_games first.
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  • Get structured metadata for a game: players, duration, complexity, mechanics, how_to_play, variant list, page list, related games. Lightweight alternative to fetching the full rulebook.
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  • Use when querying past or future games with filters. Returns scores, teams, venue, and game metadata. For upcoming-only games, prefer get_schedule (2 cr) instead. Costs 5 credits.
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  • Use when checking what games are coming up. Returns only unplayed future games for the next N days (default 7). For past games, use get_games instead. Costs 2 credits.
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  • Use when querying past or future games with filters. Returns scores, teams, venue, and game metadata. For upcoming-only games, prefer get_schedule (2 cr) instead. Costs 5 credits.
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  • Use when checking what games are coming up. Returns only unplayed future games for the next N days (default 7). For past games, use get_games instead. Costs 2 credits.
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  • Compute a one-day timetable: lay an ordered list of games onto parallel courts and fixed-length time slots from a start time, giving each game a court and HH:MM start, plus the end time. Use when you already know the day's games. Do NOT use to decide who plays whom (use round_robin_schedule) or to size a whole season (use season_plan).
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