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610,680 tools. Updated 2026-09-25 23:25

"Resources and Information on Video Game Development" matching MCP tools:

  • Upload a video FILE (MP4 in the ADSAP creative library) to YouTube for use in Google Ads video slots, and get back a YouTube video asset. Use this when the user has a video file but NO YouTube channel — the video goes to a Google-managed 'ad storage' YouTube channel owned by the ad account, stays UNLISTED, and never appears on any public channel. If the user already has the video on YouTube, skip this tool and pass the YouTube id/asset directly to the campaign tool instead. TWO STEPS, always: (1) action 'upload' with the storage_path of the file — returns upload_resource_name immediately; (2) action 'status' with that upload_resource_name — YouTube processing usually takes a few MINUTES, so poll every ~30s; while it is still processing you get state UPLOADED and still_processing: true, and once it reaches PROCESSED the tool mints the video asset automatically and returns asset_id + video_id. Feed the result into a video slot: adsap_google_create_demand_gen_campaign uses the VIDEO ID (ad.youtube_video_ids), while adsap_google_create_display_campaign (youtube_video_asset_ids) and adsap_google_create_app_campaign (video_asset_ids) use the ASSET ID. The video title CANNOT be changed after upload (Google marks it immutable) — set it correctly on the upload call. Max 256 MB. ad_account_id is the bare 10-digit customer ID. For Meta video uploads use adsap_upload_creative instead.
    ConnectorAPI key
  • Maps only stable Tier1 finding identifiers to approved Tier1 services and public resources. Call after a Tier1 score or email-domain check. Do not submit prose, URLs, customer information, or invented identifiers. This tool performs no arbitrary fetching, makes no contact request, changes nothing, and stores nothing.
    ConnectorNo auth
  • Upload a local image, video, or audio file to BudgetPixel and get back a short-lived URL (valid ~24h) to use as a generation input: pass it as an input_images value on generate_image, or as image / end_image / reference_images / video / audio on generate_video. Use this when the user has a LOCAL file: read the file and pass its base64 as 'file'. Not charged; max 50MB. Video/audio inputs REQUIRE this (generate_video takes them by URL only). If you already have a public URL, pass it straight to the generate tool instead.
    ConnectorNo auth
  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
    Connector
    Destructive
    No auth
  • Surgically re-render ONE time window (1.5-8s) of an existing rendered video and splice it back on the VIDEO TRACK ONLY — the rest of the video and ALL audio stay byte-identical. Use when one beat/shot is broken ('the shot at 8 seconds glitches') and a full re-render would waste the parts that worked; bills only the replacement clip's seconds (~1/3 of a full render). Do NOT pick a window covering spoken dialogue (a video-only splice under speech breaks lip-sync) — pass speechWindows to enforce this.
    ConnectorOAuth
  • Delete a video, image, text, or shape LEAF layer. Errors on a group.<id> (dissolve it with ungroup_layers instead) and on a pinned layer such as the canvas backdrop. Deleting a video layer also takes everything welded to that clip: its welded audio overlay(s) and its welded caption lines, both of which derive their timing from the clip's trim and have no meaning without it.
    Connector
    Destructive
    No auth

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    Provides access to government development, geography and land information data through a FastMCP interface, including data on new building plans processed by the Building Authority.
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Matching MCP Connectors

  • Admin-only: list community findings (learnings), newest first. Returns id, title, tags, category, game, authorIp, surface counts, view count. Use `search` (case-insensitive substring on title+body), `tag` (exact match in tags[]), `category`, `authorIp` (exact — everything one contributor submitted; get IPs from `admin_finding_authors`), and `sinceHours` to narrow. `limit` default 50, max 200. Spans both games; `game` on each row says which. For relevance-ranked search use `admin_search_findings`; pair with `admin_get_finding` to drill into one and `admin_update_finding` / `admin_delete_finding` to act.
    ConnectorOAuth
  • Admin-only: list community findings (learnings), newest first. Returns id, title, tags, category, game, authorIp, surface counts, view count. Use `search` (case-insensitive substring on title+body), `tag` (exact match in tags[]), `category`, `authorIp` (exact — everything one contributor submitted; get IPs from `admin_finding_authors`), and `sinceHours` to narrow. `limit` default 50, max 200. Spans both games; `game` on each row says which. For relevance-ranked search use `admin_search_findings`; pair with `admin_get_finding` to drill into one and `admin_update_finding` / `admin_delete_finding` to act.
    ConnectorOAuth
  • GAME PRODUCTION CONTRACT: CALL THIS FIRST, before you design or write a single line of a game for klyo. Returns the “studio quality” standard: screens (phone, tablet, desktop, portrait and landscape, resize), input (touch, mouse and keyboard), game loop, minimum content, sound, graphics, social layer (leaderboard, saves, clips; multiplayer only when it makes sense), brands and law, the LOCAL test `klyo-test` (the same one the server runs on publishing) with a fix-and-test loop, the quality gate and the release stages (preview, demo, finished, new version). The text of the standard is in Polish. Read-only, no parameters. When the user writes “make a battleship game”, do not ask them about phones, leaderboards or sound: it is all here. Do not say “done” until `klyo-test` passes without critical errors. Examples: • Make me a battleship game • What are the requirements for a game on klyo? • Build a puzzle game for phone and desktop
    ConnectorOAuth
  • Switch Vision — watch and understand a video (or image) like a human and answer a question about it: scenes, subjects, actions, on-screen text, pacing, mood and sentiment. Pass video_url (a public https video URL, including YouTube) OR one of your own Switch videos (a video/asset id from list_my_videos / list_my_assets / upload_media). Add an optional question to focus the analysis (e.g. "what is the tone and energy?", "list the cuts and what each shot shows"). Use this whenever the user gives you a reference video and wants its style, energy, structure or content understood — for example before making a new video that matches it.
    ConnectorNo auth
  • Input: A muted video URL along with a textual prompt describing the desired audio. Output: We will return the video URL with the applied audio. Functionality: This tool now takes a muted video and a text prompt as input. It generates an audio track based on the provided prompt and applies this audio to the video, resulting in a video with integrated sound. Steps: 1. We will get the user_id from the request context. 2. We will validate the user's generation tokens. 3. We will call the Audio Application API with the muted video URL and the provided prompt. 4. The API will generate the audio from the prompt and merge it with the muted video, returning a JSON response with the updated video URL. 5. We will return the updated video URL to the user. INSTRUCTION FOR CLIENT MODEL: - Extract the required input parameters 'video_url' (type: string, URL) and 'prompt' (type: string, describing the desired audio) from the user's prompt. - Ignore any extraneous information in the user's input. - Pass the extracted values to this tool as 'video_url' and 'prompt'. - Example: For user input "Add dramatic orchestral music to this video https://example.com/video.mp4", extract 'video_url' as 'https://example.com/video.mp4' and 'prompt' as 'dramatic orchestral music'.
    ConnectorOAuth
  • Create OR update a VIDEO ad on Facebook, Instagram, LinkedIn, and/or Reddit. TO UPDATE: include `id`; to CREATE: omit it. CREATIVE WORKFLOW: 1. Upload the video via `upload_video_creative` → response gives `id` (the videoLibraryId). 2. Pass that integer as `creativeID` here. - For Reddit, ALSO upload a still thumbnail via `upload_image_creative` and pass its imageLibraryId as `redditThumbnailLibraryId` (required; the video cannot be its own thumbnail). ALSO KNOWN AS: create video ad, update video ad, edit video ad, modify video ad, video creative, post video, video post, motion ad. KEYWORDS: video, create, update, edit, modify, ad, ads, video ad, video ads, mp4, motion, video creative, video campaign, video upload, video post, video promo, LinkedIn video, Facebook video, Instagram video, Reddit video, IG reel. CLIENT-SIDE VALIDATION (refuses what the platform UI would also reject): - adName: required, max 50 chars, pattern `[a-zA-Z0-9 _.?,:'/+\-=&;%$#\[\]|()]`. - creativeID: required integer (videoLibraryId from `upload_video_creative`). - Landing-page URL is per channel (`facebookDisplayURL`, `instagramDisplayURL`, `linkedinDisplayURL`, `redditDisplayURL`). Required for FB/IG/LinkedIn, optional for Reddit. Per-channel caps: LinkedIn max 2000, Reddit max 100, FB/IG no length rule. For VIDEO the URL MUST be ABSOLUTE (http:// or https:// is required); inputs like `metadata.io` or `www.foo.com` are rejected the same way the UI rejects them. If only one channel's URL is set the server fans it across the other targeted channels. - LinkedIn: linkedinText (max 3000, OPTIONAL for VIDEO unlike IMAGE), linkedinHeadline (required, max 200), linkedinCTA (required, valid enum). linkedinDescription is NOT accepted on VIDEO ads (the platform DTO does not declare it). - Facebook: metaCTA (required), facebookText (required, no length rule on Facebook), facebookHeadline (required, max 250), facebookDescription (optional, max 300). - Instagram: metaCTA (required), instagramText (required, max 125), instagramHeadline (required, max 40), instagramDescription (optional, max 30). - FB+IG ad with one body text: set just one of facebookText / instagramText and the server copies it across (capped at the receiving channel's limit). Set both explicitly only when you want per-channel copy. - Reddit: redditHeadline (required, max 300), redditCTA (required, valid enum), redditThumbnailLibraryId (REQUIRED — separate IMAGE library id). COMMON CTA VALUES: same as `create_update_image_ad` (see that tool for the lists). See `create_update_image_ad` for image/GIF ads (the URL rule is looser there). For LinkedIn CTV (Connected TV) ads use `create_update_ctv_ad`; the video must be uploaded with `upload_video_creative(usage_type="CTV")`.
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  • Watch one TCP or UDP port on a host and report it up only when the service behind it actually answers. This is the type for game servers, databases, mail and anything else that speaks its own protocol rather than HTTP - Minecraft, Rust, CS2, FiveM, Postgres, Redis, SMTP. The port must be given as part of the url. Set protocol to UDP for game servers; most of them do not answer on TCP at all.
    ConnectorNo auth
  • Generate a video from a text prompt, optionally driven by reference images (image-to-video, first/last frame). This is asynchronous: it returns a task_id you poll with get_task(platform='video'). Generation usually takes 30-180 seconds. Pass wait_seconds to have the server poll for you. Video generation is the most expensive capability here — confirm the prompt with the user before spending on retries.
    ConnectorNo auth
  • Swap a character image onto a driving video, optionally restoring selected source-video ranges in the final result. ASYNC — returns a projectId; poll get_job. SPENDS CREDITS (min 25; ×2 for 1080p; +5 voice change; +2 for engine "pro"). Needs a character-image r2Key (from swap_import_character for an image already on VidGuy, or swap_upload for raw bytes) and a driving-video r2Key from swap_upload. A driving-video r2Key is reusable: upload the source once, then call this repeatedly with different characters to batch one cut across many avatars. get_video on a finished swap returns its exact settings (ranges, keys) to replay.
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  • Current prematch (pre-game) odds for this product's board — the upcoming fixtures with their OPEN markets, decimal prices and the no-vig probability on each selection. Use it for pre-game prices, closing-line-value work, pre-match modelling and no-vig fair value on tomorrow's card. Same shape as get_live_odds. Snapshot the responses yourself if you want line history; this is not an opening/closing-odds archive, not a multi-book scanner and not a bet-placement tool.
    ConnectorNo auth
  • Current prematch (pre-game) odds for this product's board — the upcoming fixtures with their OPEN markets, decimal prices and the no-vig probability on each selection. Use it for pre-game prices, closing-line-value work, pre-match modelling and no-vig fair value on tomorrow's card. Same shape as get_live_odds. Snapshot the responses yourself if you want line history; this is not an opening/closing-odds archive, not a multi-book scanner and not a bet-placement tool.
    ConnectorNo auth
  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
    ConnectorNo auth
  • Ask whether a video link can be used as the source of a swap, and if so record it on the account and start fetching that third-party video from its host. Safe to call again while the fetch is running: it reports progress rather than fetching twice.
    ConnectorOAuth
  • Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down removes it from your list for good. Scores and reviews stay attached to the address and are never handed to another game. Use it to clean up after a failed attempt, for example when two entries of the same game ended up in the waiting room. A package that never became a game (only `upload_id` in the waiting room, from klyo_upload_package or klyo_my_games) is deleted with `upload_id` instead of `slug`: its file and preview are removed for good. Examples: • Delete my game neon-coil-arena • Remove the failed entry from the waiting room • Delete the older copy of the same game
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    Destructive
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
    ConnectorOAuth