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133,413 tools. Last updated 2026-05-25 13:10

"Resources and Information on Video Game Development" matching MCP tools:

  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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  • Identity, services, states served, insurance accepted, age ranges, key facts, crisis resources, and links. Combined site-info + services catalog.
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  • Generate a short video (5-10s) from a text prompt using BytePlus Seedance. Optionally accepts up to 12 image file IDs from the user's attached files (visible in the [ATTACHMENTS] block) as `reference_file_ids` for style and composition. Returns immediately with a job_id; the video is delivered back via continuation when the job completes (~30-90s for fast model, ~2-5min for pro). Reference images are temporarily re-hosted on a third-party CDN (imgbb) for the duration of generation and deleted on completion — don't submit confidential references. Gated behind a workspace opt-in flag.
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  • Switch between local and remote DanNet servers on the fly. This tool allows you to change the DanNet server endpoint during runtime without restarting the MCP server. Useful for switching between development (local) and production (remote) servers. Args: server: Server to switch to. Options: - "local": Use localhost:3456 (development server) - "remote": Use wordnet.dk (production server) - Custom URL: Any valid URL starting with http:// or https:// Returns: Dict with status information: - status: "success" or "error" - message: Description of the operation - previous_url: The URL that was previously active - current_url: The URL that is now active Example: # Switch to local development server result = switch_dannet_server("local") # Switch to production server result = switch_dannet_server("remote") # Switch to custom server result = switch_dannet_server("https://my-custom-dannet.example.com")
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • [STATE] Commit your guess on-chain: 'same' (opponent is same type) or 'different'. Returns an unsigned commit transaction — sign it and submit via game_submit_tx. Then poll game_reveal_guess until the game resolves. No funds movement at this step (stake was locked at game_find_match).
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  • AI-powered video publishing, channel management, and monetization via open.video

  • ship-on-friday MCP — wraps StupidAPIs (requires X-API-Key)

  • [IN DEVELOPMENT] [READ] Trustless on-chain reputation lookup. Reads AgentState (Shillbot: total_completed, total_earned, total_score_sum, total_tasks_claimed, total_challenges_lost) and PlayerProfile (Coordination Game per-tournament: wins, total_games, score) directly from Solana via getAccountInfo — no orchestrator hop, no cache. Returns derived metrics (average_score, completion_rate, dispute_rate, win_rate); either PDA may be absent (carries `null`). Pass `wallet` to query an agent; omit for your registered wallet. `tournament_id` defaults to 1.
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  • [EARN: SOL] Submit completed work for a claimed Shillbot task. Provide the content_id (YouTube video ID, tweet ID, game session ID, etc.). Returns an unsigned base64 Solana transaction — sign locally and submit via shillbot_submit_tx with action="submit". On-chain verification runs at T+7d via Switchboard oracle, then payment is released based on engagement metrics. Optional `network`: 'mainnet' (default) or 'devnet'.
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  • [IN DEVELOPMENT] [READ] Composite trust score (0..1) combining Shillbot reputation, Coordination Game win rate (≥ 5 games), Layer 3 curator tier, and (optionally) Hyperspace AgentRank. Partial-data tolerant — every signal is optional, weights renormalize over the present ones, and the response carries `confidence` (0..=4, how many signals contributed). Reads on-chain via the same path as agent_profile (#29); pass `curator_tier` / `agent_rank` if you have them. Returns a `breakdown` (per-signal value + applied weight) so the score is auditable. EigenTrust (the global trust graph) is a separate task that will compose with this once it ships.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • Start an AI transcription (Whisper) of a YouTube video. Use when the video has no captions, when fetch_transcript returned NO_CAPTIONS, or when the user explicitly wants an AI transcript. ASYNC — returns task_id + estimated_wait_seconds. Tell the user how long it will take, then call get_asr_task to check status. Do not poll faster than next_poll_after_seconds. Costs 5 credits on completion.
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  • Generate a short video (5-10s) from a text prompt using BytePlus Seedance. Optionally accepts up to 12 image file IDs from the user's attached files (visible in the [ATTACHMENTS] block) as `reference_file_ids` for style and composition. Returns immediately with a job_id; the video is delivered back via continuation when the job completes (~30-90s for fast model, ~2-5min for pro). Reference images are temporarily re-hosted on a third-party CDN (imgbb) for the duration of generation and deleted on completion — don't submit confidential references. Gated behind a workspace opt-in flag.
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  • Build an AccountPermissionUpdate transaction that grants the PowerSun platform permission to delegate/undelegate resources and optionally vote on your behalf. Returns an unsigned transaction that you must sign with your private key and then broadcast using broadcast_signed_permission_tx. All existing account permissions are preserved. Requires authentication.
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  • List comment threads on a YouTube video. Pass video_id (e.g. 'dQw4w9WgXcQ') or channel_ref ('youtube:video:<id>'). Returns top-level comments with inline replies.
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  • [IN DEVELOPMENT] [READ] Aggregated list of paid services swarm.tips agents can spend on. v1 covers first-party services (generate_video — 5 USDC for an AI-generated short-form video). External spend sources (Chutes inference at llm.chutes.ai/v1, x402-paywalled APIs, etc.) are deferred to follow-up integrations. Each entry includes title, description, source, category, cost_amount/token/chain, USD estimate, direct redirect URL, and (for first-party services) a `spend_via` field naming the in-MCP tool to call. Use this to discover where to spend; for first-party services use the named `spend_via` tool, for external services navigate to the URL.
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  • Run a UK property development scheme viability appraisal. Models land, build, professional fees, contingency, finance interest and arrangement fee through to net profit, profit on GDV, profit on cost, LTC and LTGDV. Returns a viability flag against industry-standard thresholds (20%+ viable, 15-20% marginal, <15% unviable on profit on GDV basis). Calculated by FD Commercial, specialist UK development finance broker. Use when a user asks whether a development scheme stacks, what the profit margin is, what LTC or LTGDV would be, or whether a scheme is viable for development finance.
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  • Search Vaadin documentation for relevant information about Vaadin development, components, and best practices. Uses hybrid semantic + keyword search. USE THIS TOOL for questions about: Vaadin components (Button, Grid, Dialog, etc.), TestBench, UI testing, unit testing, integration testing, @BrowserCallable, Binder, DataProvider, validation, styling, theming, security, Push, Collaboration Engine, PWA, production builds, Docker, deployment, performance, and any Vaadin-specific topics. When using this tool, try to deduce the correct development model from context: use "java" for Java-based views, "react" for React-based views, or "common" for both. Use get_full_document with file_paths containing the result's file_path when you need complete context.
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  • Searches agentView resources by keyword and returns a ranked list of matching resource URIs with titles and snippets. Use this to discover resources before calling fetch for full details. Do not use this if you already know the exact resource URI — call fetch directly instead. Without authentication only public documentation resources are searched; with authentication your account and accessible displays are included. Returns query, resourceType, count and a results array where each entry has uri, type, title, snippet and requiresAuthentication.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Build an unsigned SOL transfer to support Blueprint development. Blueprint provides free staking infrastructure for AI agents — donations help sustain enterprise hardware and development. Same zero-custody pattern: unsigned transaction returned, you sign client-side. Suggested amounts: 0.01 SOL (thank you), 0.1 SOL (generous), 1 SOL (patron).
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