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458,161 tools. Updated 2026-08-15 06:41

"Raycast" matching MCP tools:

  • Cast a ray from the camera through screen coordinates and return hit objects for object picking or interaction in a Three.js scene.
    MIT
  • Cast a ray in the workspace to detect collisions and retrieve hit information. Specify origin, direction, and filters to refine the search.
    MIT
  • Set the camera orientation and position, then raycast a configurable grid across the viewport to identify visible parts in Roblox Studio.
    MIT
  • List RayCast and ShapeCast nodes in Godot projects, with filters for node type and scene path.
    AGPL 3.0
  • Execute Groovy code in a running Minecraft session to explore the Java API or perform custom operations not covered by native tools.
    MIT
  • Generate a 3D grid of light probes around Point, Spot, and Area lights, using density gradient: denser near lights, sparser at edges. Raycast finds ground; CheckSphere avoids interior probes. Use lightprobe-analyze for spacing.
    Apache 2.0

Matching MCP Servers

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    Bridges locally installed Raycast extensions to any MCP-compatible client via stdio or HTTP. It enables headless execution of extension logic by shimming UI components and leveraging existing OAuth tokens.
    33
    MIT
  • Manage virtual robots in Unity or VRChat by creating, updating, deleting, and operating them. Perform tasks like loading environments, testing navigation, and syncing with physical robots.
    MIT
  • Identify the entity a player is looking at in Minecraft by returning its entity ID, with configurable raycast distance. Helps answer 'what is that thing?' questions.
    MIT
  • Perform Godot spatial queries, raycasts, collision diagnostics, body info retrieval, and shape overlays. Runtime actions affect only the current execution context.
    MIT
  • Perform spatial queries in Roblox including raycasting, ground detection, placement checks, area scanning, and collision detection.
    AGPL 3.0
  • Raycast from origin along direction to detect first hit body. Returns hit, distance, point, normal, entityId, name. Used for hit detection, wall detection, line-of-sight during gameplay.
  • Manage Unity 2D physics: configure rigidbodies, colliders, joints, effectors, perform raycasts and overlap queries, adjust global settings.
    MIT
  • Audit live Roblox scripts for performance issues: per-frame allocation, cloning, hierarchy scans, raycast pressure, polling, and missing pre-allocation.
  • Execute raycasts, spherecasts, and boxcasts, apply forces and torques, manage gravity, and step physics simulation in Unity.
    MIT
  • Cast a ray through a scene of meshes, returning sorted hits on axis-aligned bounding boxes for spatial queries.
    Apache 2.0