Generate a 3D grid of light probes around Point, Spot, and Area lights, using density gradient: denser near lights, sparser at edges. Raycast finds ground; CheckSphere avoids interior probes. Use lightprobe-analyze for spacing.
Provides 9 tools to integrate Raycast with AI assistants for workflow automation, extension management, authentication, search, clipboard, and system control.
Bridges locally installed Raycast extensions to any MCP-compatible client via stdio or HTTP. It enables headless execution of extension logic by shimming UI components and leveraging existing OAuth tokens.
Manage virtual robots in Unity or VRChat by creating, updating, deleting, and operating them. Perform tasks like loading environments, testing navigation, and syncing with physical robots.
Identify the entity a player is looking at in Minecraft by returning its entity ID, with configurable raycast distance. Helps answer 'what is that thing?' questions.
Perform Godot spatial queries, raycasts, collision diagnostics, body info retrieval, and shape overlays. Runtime actions affect only the current execution context.
Raycast from origin along direction to detect first hit body. Returns hit, distance, point, normal, entityId, name. Used for hit detection, wall detection, line-of-sight during gameplay.