Detect the first object hit by a ray in world space, returning distance, point, and surface normal to find floors, ceilings, wall thickness, and free space.
Manage Raycast clipboard history: show entries, clear it, copy text, or paste an indexed item. Enables AI assistants to control clipboard actions through Raycast.
Provides 9 tools to integrate Raycast with AI assistants for workflow automation, extension management, authentication, search, clipboard, and system control.
Enables command palette argument parsing and deep-link shortcut dispatch for Raycast/Alfred, allowing developers to route command invocations and execute keyboard-first productivity workflows through MCP.
Manage Raycast extensions from your AI assistant: list, search, install, uninstall, update, and publish store extensions using a single action parameter.
Build 3D levels in Godot with undoable actions: create meshes, CSG blockouts, materials, lights, cameras, environments, and scatter props. Positions in meters, colors in hex, inputs validated.
Control Studio's 3D view and selection: select instances, frame the camera on builds, raycast to find what occupies space, and audit UI layout and text fits.
Inspect and manipulate a running Godot project: query live scene tree, set node state, call methods, evaluate expressions, and control time for debugging and testing.