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650,831 tools. Updated 2026-10-14 19:08

"Raycast" matching MCP tools:

  • Cast a ray from the camera through screen coordinates and return hit objects for object picking or interaction in a Three.js scene.
    MIT
  • Detect the first object hit by a ray in world space, returning distance, point, and surface normal to find floors, ceilings, wall thickness, and free space.
    MIT
  • Cast a ray in the workspace to detect collisions and retrieve hit information. Specify origin, direction, and filters to refine the search.
    MIT
  • Open Raycast commands or extensions from your AI assistant to access clipboard history, emoji, calculator, and other tools quickly.
    MIT
  • Manage Raycast clipboard history: show entries, clear it, copy text, or paste an indexed item. Enables AI assistants to control clipboard actions through Raycast.
    MIT

Matching MCP Servers

  • Trigger predefined Raycast shortcuts or custom keyboard hotkeys to launch actions like clipboard history, emoji, calculator, screenshot, and timers.
    MIT
  • Create, list, execute, edit, or delete Raycast workflows, defining triggers and steps such as commands, scripts, API calls, and notifications.
    MIT
  • Control Raycast window behavior by showing, hiding, toggling, or focusing it. Automate window visibility to streamline your workflow.
    MIT
  • Execute system functions like sleep, restart, and shutdown via Raycast, with a confirmation dialog for destructive actions.
    MIT
  • Set up, validate, audit, or run OAuth authentication for Raycast and connected services such as GitHub, Notion, Slack, Figma, Linear, and Jira.
    MIT
  • Manage Raycast extensions from your AI assistant: list, search, install, uninstall, update, and publish store extensions using a single action parameter.
    MIT
  • List RayCast and ShapeCast nodes in Godot projects, with filters for node type and scene path.
    AGPL 3.0
  • Retrieve a complete Three.js/WebGL recipe by ID, including when-to-use guidance, ready-to-paste r160+ ESM code, and expert notes.
    MIT
  • Execute Groovy code in a running Minecraft session to explore the Java API or perform custom operations not covered by native tools.
    MIT
  • Build 3D levels in Godot with undoable actions: create meshes, CSG blockouts, materials, lights, cameras, environments, and scatter props. Positions in meters, colors in hex, inputs validated.
    MIT
  • Control Studio's 3D view and selection: select instances, frame the camera on builds, raycast to find what occupies space, and audit UI layout and text fits.
    MIT
  • Execute Luau programs in Roblox Studio against the resident S API, building, querying, and verifying in one call and returning a JSON-safe summary.
    MIT
    Destructive
  • Inspect and manipulate a running Godot project: query live scene tree, set node state, call methods, evaluate expressions, and control time for debugging and testing.
    MIT
  • Search the official Godot class reference for your installed engine version. Check 3→4 migration notes and access built-in game-dev guides.
    MIT
  • Create and configure Godot bodies, collision shapes, layers, joints, raycasts, and project settings like gravity or tick rate.
    MIT