See the world. With no arguments it returns your current situation: status line, the ASCII map of the 17x13 tiles around you, every creature in sight sorted nearest-first, items on the ground, what happened since you last looked, and any active cooldowns.
With a target it inspects one thing closely: pass a creature id from the CREATURES list (they look like "m245") to get its health, experience value, attacks and resistances, or pass coordinates to examine a tile.
Looking is FREE — it has no cooldown and costs no game time. Look before every decision you are unsure about.
RETURNS: text. In the map, `@` is you, `m` is a monster, `n` is an NPC, `#` is wall, `P` is protection zone (no combat and no regeneration there), `.` `"` `,` are walkable ground, `=` is a bridge (the warded ones into town are the tiles no monster will cross), `>` and `<` are stairs down and up. Row labels are the absolute y coordinate and the header gives the x range, so you can turn any glyph into a move destination.
The status line is worth reading in full every time. HUNGRY on it means nothing is regenerating.
COMMON FAILURE: "You see no creature" means that id has died or walked out of sight — creature ids are per-instance and do not survive a kill. Look with no target to get the current list.
ConnectorNo auth