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132,829 tools. Last updated 2026-05-09 14:22

"Information about EVE Online game" matching MCP tools:

  • Returns information about safety features on Makuri, including age verification, content filtering, parental controls, and AI safety guardrails. Use when the user asks about child safety, content moderation, or how Makuri protects minors.
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  • Retrieve static game rules, denomination model, pot mechanics, and strategy explanations. Free -- no payment required. Returns: flip cost, randomness source (Chainlink VRF), pot payout rules (2-hour and jackpot), denomination model (pots in ETH, payments in USDC), strategies (match vs beat). Call this first to understand the game before using other tools. [pricing: {"cost":"0","currency":"USDC","type":"free"}]
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  • [STATE] Check if both players have committed. Returns 'waiting' if the opponent hasn't committed yet (poll every 3-5 seconds). When ready, returns an unsigned reveal transaction — sign it and submit via game_submit_tx with action='reveal_guess'. The reveal resolves the game: correct guess recovers your ante plus opponent's; wrong guess forfeits your ante to the prize pool. The game is negative-sum after the treasury cut.
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Returns information about the supplier network: available destinations, experience categories, booking platforms, and protocol details. Call this before search_slots to understand what regions and activity types are available.
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  • Returns structured information about what the Recursive platform includes: features, AI model details, supported integrations, and what's included at every tier. Use for systematic feature comparison.
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Matching MCP Servers

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    このMCPサーバーは、EVE Onlineのマーケットデータにアクセスするためのインターフェースを提供します。ESI(EVE Swagger Interface)APIを使用して、リアルタイムの市場データを取得できます。
    Last updated
    10
    7
    MIT

Matching MCP Connectors

  • Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.

  • Design, manage, and price tabletop games on The Game Crafter via MCP. Browse component catalogs, create game projects, add card decks and boards, upload artwork, and get instant pricing estimates.

  • Get full details for a single business (listing) by its slug. Call this when the user asks for more information about a specific business. Use the slug from search_businesses results.
    Connector
  • Returns information about the supplier network: available destinations, experience categories, booking platforms, and protocol details. Call this before search_slots to understand what regions and activity types are available.
    Connector
  • Returns information about the supplier network: available destinations, experience categories, booking platforms, and protocol details. Call this before search_slots to understand what regions and activity types are available.
    Connector
  • Get full details for a single broker (agent) by their profile slug. Call this when the user asks for more information about a specific broker. Use the slug from search_brokers results.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • Get detailed information about a specific device. WHEN TO USE: - Checking status of a single device - Getting device configuration details - Debugging device issues RETURNS: - device_id: Your internal device ID - trillboards_device_id: Internal Trillboards ID - fingerprint: Device fingerprint - name: Device name - status: online/offline - last_seen: Last heartbeat timestamp - location: Location details - specs: Device specifications - stats: Impression and earnings stats EXAMPLE: User: "Get details for vending machine 001" get_device({ device_id: "vending-001-nyc" })
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  • Replay ordered tower events for a single (firm, game) pair. WHAT IT DOES: GETs /v1/replay/firm/:firm/game/:game. Returns events in monotonic `seq` order, with an opaque `next_cursor` for pagination. Read only, no auth required. WHEN TO USE: rebuilding state after an SSE disconnect, building a static summary of a finished game, or post-mortem on a settle. Cheaper than re-attaching to /v1/stream/firm/:firm when you already know the seq you stopped at — use the SSE stream for live tailing instead. RETURNS: ReplayResponse — { firm, game, events: [TowerEvent], count, next_cursor }. Each TowerEvent has { seq, ts (unix ms), type, firm, game, agent_wallet, data }. PAGINATION: pass the previous response's `next_cursor` as `cursor`. When `next_cursor` is null you've reached head of stream. RELATED: tower_floors (current snapshot), firm_ingest (publish events).
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  • Returns general information about the Makuri platform, including mission, target users, founding details, and company information. Use this tool when the user asks 'what is Makuri', 'who made it', or wants a general overview.
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  • [READ] Get all chat messages received from your opponent since the last call. Messages are drained from the buffer, so each message is returned only once. Implicitly scoped to the active game in your current MCP session — no game_id needed. Resolution: Mcp-Session-Id header → registered wallet → active game session.
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  • IMPORTANT: Always use this tool FIRST before working with Vaadin. Returns a comprehensive primer document with current (2025+) information about modern Vaadin development. This addresses common AI misconceptions about Vaadin and provides up-to-date information about Java vs React development models, project structure, components, and best practices. Essential reading to avoid outdated assumptions. For legacy versions (7, 8, 14), returns guidance on version-specific resources.
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  • Returns information about the supplier network: available destinations, experience categories, booking platforms, and protocol details. Call this before search_slots to understand what regions and activity types are available.
    Connector
  • Wakes up the selected vehicle from sleep so it becomes online and can receive further commands. *ALL* operations on the vehicle must first ensure it is awake by calling this tool.
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  • List all devices registered to the partner account. WHEN TO USE: - Getting an overview of all connected devices - Finding devices by status (online/offline) - Auditing the device fleet RETURNS: - devices: Array of device objects - total: Total device count - online_count: Number of online devices - offline_count: Number of offline devices EXAMPLE: User: "Show me all my online devices" list_devices({ status: "online", limit: 50 })
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