Makes ONE image holding several separate elements laid out so each can be cut out: an animation cycle, a sprite sheet, an icon set, stickers, props. COSTS CREDITS: one image at the planned tier; quote with dry_run:true first, free. The asserted count, the keyable ground, no lines or labels, a grid whose cells cut cleanly and cells big enough to use are all built here, so never write this prompt yourself and never call generate_image for a sheet.
Pick by job:
- An animation of one subject (a walk, a face laughing, a coin spinning): kind frames + sequences from sheet_options ({family, type, id, level}; smooth = an in-between after every drawing, the default) + subject + art_style (photograph, film-still, studio-portrait, render-3d, stop-motion for a real subject; inked-cel, anime-cel, watercolour and the rest for a drawn one).
- Pixel-art game sprites: kind sprites + sequences by game type. No art_style: pixel art is the style.
- Icons, stickers, props: kind + items, one short description each.
@slug in subject or entity_ids attach a saved entity's sheet (list_entities). get_sheet_atlas then gives frame rects and tags for any engine.