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650,521 tools. Updated 2026-10-14 00:42

"Information about 3D Game Studio (3DGS) software or related topics" matching MCP tools:

  • List every ranked list the directory publishes — "Overall", "3D Art in Poland", "Unreal Engine" and so on — with each list's size, URL and slug, plus the "method" string describing exactly what the order measures. Use to find the right list before calling get_ranking. Always pass the method on: these lists are ordered by size, years in business and how completely a listing is filled in, not by studio quality, and are not an endorsement.
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  • The way to release a game from a file on disk, with no tunnel and without exposing an unreleased game publicly. Returns three things at once: (1) `paczki_w_poczekalni`: packages already on the account that have not become a game yet, each with its `upload_id`; (2) `bilet`: a token valid for one hour ONLY for sending files, which you put in the `Authorization: Bearer` header (it opens no tool; you do not have it in your configuration, which is why you get it here); (3) a recipe: if you have a shell (curl), send the file with the ticket in two HTTP requests; if you do not, ask the owner to upload the ZIP in the studio at https://dev.klyo.pl/ (it lands in the waiting room, nothing is published) and call this tool again: the package will appear in `paczki_w_poczekalni`. Pass the returned `upload_id` to klyo_publish_game or klyo_update_game instead of `zip_url`. Do not save the ticket in project files. Examples: • How do I send a ZIP from my disk to klyo? • Publish this game, the file is on my computer • The owner uploaded a package in the studio, which one should I publish? • I don't want to expose the game publicly, how do I upload the package?
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  • Use when you need everything about one game: both teams' full info, all betting odds, and the goalies who started, with their time on ice. Requires a game ID (get one from get_games or get_schedule). Odds for every game from 2019-20 on (and part of the 2019 playoffs). Goalie starts are derived from play-by-play, so they are available for played games, not upcoming ones. Costs 10 credits.
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  • Use when you need everything about one game: both teams' full info, all betting odds, and the goalies who started, with their time on ice. Requires a game ID (get one from get_games or get_schedule). Odds for every game from 2019-20 on (and part of the 2019 playoffs). Goalie starts are derived from play-by-play, so they are available for played games, not upcoming ones. Costs 10 credits.
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  • Generate a 3D mesh (GLB) with Tripo3D from a reference image (image-to-3D) or a text prompt (text-to-3D). Use when the user wants a 3D model, mesh, game asset, printable object, VTuber/character base, or "turn this picture into 3D". Pass `image_url` (a GCS url from `popcraft_media_import_url`, `popcraft_media_upload`, or a prior `popcraft_generate_image` result) for image-to-3D — a single clean subject on a plain background, front or 3/4 view, works best; for a character use an A-pose/T-pose front view. Omit `image_url` and pass `prompt` for text-to-3D. Defaults: `model_version` "tripo-v2.5" (best quality/cost), `texture` true, `pbr` true, `quad` false (triangles — set true for a quad mesh that is easier to edit/rig in Blender; Tripo then returns FBX), `geometry_quality`/`texture_quality` "standard" ("detailed" costs more). `smart_low_poly` produces a game-ready low-poly mesh. `style` applies a Tripo preset (e.g. "person:person2cartoon", "object:clay", "object:steampunk") — list them via `popcraft_models_explore` with `type:"3d"`. Set `get_cost:true` to preflight the exact credit cost WITHOUT submitting — always do this the first time so the user can confirm. Generation takes ~1–3 minutes. On success an interactive result card is shown and refreshes itself — do NOT poll in a loop; call `popcraft_job_display` at most once if no card is visible. The finished result URL is a downloadable GLB (or FBX when quad=true) that also appears on the Popcraft /model-3d workspace, where it can be refined further with `popcraft_postprocess_3d` (retopology, retexture, stylize, mesh completion, format conversion). The result includes `project` — mention where it was saved when the user did not pick a project. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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  • Generate a 3D mesh (GLB) with Tripo3D from a reference image (image-to-3D) or a text prompt (text-to-3D). Use when the user wants a 3D model, mesh, game asset, printable object, VTuber/character base, or "turn this picture into 3D". Pass `image_url` (a GCS url from `popcraft_media_import_url`, `popcraft_media_upload`, or a prior `popcraft_generate_image` result) for image-to-3D — a single clean subject on a plain background, front or 3/4 view, works best; for a character use an A-pose/T-pose front view. Omit `image_url` and pass `prompt` for text-to-3D. Defaults: `model_version` "tripo-v2.5" (best quality/cost), `texture` true, `pbr` true, `quad` false (triangles — set true for a quad mesh that is easier to edit/rig in Blender; Tripo then returns FBX), `geometry_quality`/`texture_quality` "standard" ("detailed" costs more). `smart_low_poly` produces a game-ready low-poly mesh. `style` applies a Tripo preset (e.g. "person:person2cartoon", "object:clay", "object:steampunk") — list them via `popcraft_models_explore` with `type:"3d"`. Set `get_cost:true` to preflight the exact credit cost WITHOUT submitting — always do this the first time so the user can confirm. Generation takes ~1–3 minutes. On success an interactive result card is shown and refreshes itself — do NOT poll in a loop; call `popcraft_job_display` at most once if no card is visible. The finished result URL is a downloadable GLB (or FBX when quad=true) that also appears on the Popcraft /model-3d workspace, where it can be refined further with `popcraft_postprocess_3d` (retopology, retexture, stylize, mesh completion, format conversion). The result includes `project` — mention where it was saved when the user did not pick a project. Never tell the user how long the job will take or quote any estimate of generation time — the result card shows progress.
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    This server enables AI assistants to directly control the Unity Editor via MCP, supporting scene manipulation, script editing, level generation, monetization management, build pipelines, and more—all with zero external dependencies.
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  • Turn text or an image into an animation-ready 3D model (GLB): generate, rig, animate, retexture.

  • Free text/image → 3D: generate, rig, avatar-ify, and refine GLB models. No auth, no payment.

  • Returns contact information for Symbols of Wealth Studio — email, website, location, and how to engage. Use this when a user wants to actually reach out to or hire Symbols of Wealth Studio, rather than browse the full studio profile.
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  • Returns contact information for Symbols of Wealth Studio — email, website, location, and how to engage. Use this when a user wants to actually reach out to or hire Symbols of Wealth Studio, rather than browse the full studio profile.
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  • Get full detail for a Tuki solution: description, who it is for, capabilities, status and contact / CTA. Use after `list_solutions` or when the user asks about a specific Tuki product (WhatsApp Booking OS, boutique ticketing, rental inventory software, event post-sale, tailor-made tourism software).
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  • Published Truss information by topic. Localized topics (overview, about, services, engagement, fit, faq) use locale, default en; pass he for Hebrew. Language-independent topics (identity, certifications, testimonials, clients, contact) ignore locale for content selection. Prefer get_truss_overview or topic overview for broad business understanding; prefer list_truss_services for the complete service catalog.
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  • Makes ONE image holding several separate elements laid out so each can be cut out: an animation cycle, a sprite sheet, an icon set, stickers, props. COSTS CREDITS: one image at the planned tier; quote with dry_run:true first, free. The asserted count, the keyable ground, no lines or labels, a grid whose cells cut cleanly and cells big enough to use are all built here, so never write this prompt yourself and never call generate_image for a sheet. Pick by job: - An animation of one subject (a walk, a face laughing, a coin spinning): kind frames + sequences from sheet_options ({family, type, id, level}; smooth = an in-between after every drawing, the default) + subject + art_style (photograph, film-still, studio-portrait, render-3d, stop-motion for a real subject; inked-cel, anime-cel, watercolour and the rest for a drawn one). - Pixel-art game sprites: kind sprites + sequences by game type. No art_style: pixel art is the style. - Icons, stickers, props: kind + items, one short description each. @slug in subject or entity_ids attach a saved entity's sheet (list_entities). get_sheet_atlas then gives frame rects and tags for any engine.
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  • Ask SDUK Studio for a discovery call about a possible software project. Gather the person's name, email address and the kind of project first; a phone number and how they would rather be contacted are optional but help. Everything else is optional and is better left unset than guessed. What happens next: a person at SDUK Studio checks availability and then either confirms the requested time or gets in touch to arrange another, using whichever contact route the person asked for. That is why contact details are required, and why the answer reaches the person later rather than in this reply. This SUBMITS A REQUEST, it does not complete the action. Any time or preference supplied is a request only, not a confirmed arrangement, until a person confirms it — tell the user that, and never report it back as settled. The result tells you what happened — report that back honestly.
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  • Use this when the user has a specific question for 7IT that describe_studio does not answer. Ask 7IT Solutions, a solo senior software studio, a question about whether it fits a project, what a first phase could cover, how engagements run, or what the client owns. Answers come only from 7IT's published profile and contain no prices or commitments; questions that need a quote are passed to Lior Aharonov, who replies himself.
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  • Textured 3D model (GLB) from an image or a text prompt. texel-3d-pro = state of the art, highest quality, HD texture with PBR maps (base color, metal/roughness, normal); texel-3d-alt = another excellent option, PBR maps; texel-3d-express = fast, decent quality (~20K triangles, PBR); texel-3d-draft = very fast drafts and distant props, color texture only, not for final quality. Without image_url, a reference image is generated from the prompt first. Asynchronous: returns a generation id; poll get_generation. Spends credits (refunded automatically on failure). Typical time: 180 s.
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  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
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  • Get information about related addresses of an input address. Note: This only includes the the "special" connections 'First Funder', 'Signer', 'Previous Signer', 'Multisig Signer of', 'Previous Multisig Signer of', 'Deployed via', 'Deployed by', 'Deployed Contract', 'Created Contract', 'Created by'. To get related wallets, also check address counterparties. First funder exchange withdrawal address does usually NOT belong to the same entity as the address, only deposit addresses. Only information is that it has been funded by the exchange.
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  • Get information about related addresses of an input address. Note: This only includes the the "special" connections 'First Funder', 'Signer', 'Previous Signer', 'Multisig Signer of', 'Previous Multisig Signer of', 'Deployed via', 'Deployed by', 'Deployed Contract', 'Created Contract', 'Created by'. To get related wallets, also check address counterparties. First funder exchange withdrawal address does usually NOT belong to the same entity as the address, only deposit addresses. Only information is that it has been funded by the exchange.
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  • Searches across ALL Fluentive content — features, pricing, FAQ, comparisons, and live blog posts — for topics relevant to a query. Use for generic questions like 'does Fluentive support X?', 'is it good for Y type of business?', or 'I need software that does Z'. Returns the top 5 most relevant content excerpts.
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  • List the URBot catalog of 150+ trained vertical AI expert bots with slug, name, tagline, category, and price tiers (most bots start at $1). Optionally filter by category (e.g. education, health, finance, legal, technology, outdoor, 3d-modeling, game-dev, 3d-printing, media). Use the returned slug with get_bot, chat_with_bot, or get_skill. URBot bots keep your data yours - each one is downloadable and runs locally.
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  • Canonical facts about IG Digital Lab, Sacramento, CA (IGGO, LLC) — the independent software and AI automation agency at 3550 Watt Ave, Sacramento, California: what the agency does, address and phone in Sacramento CA, contact email, founding year, pricing model and target industries. Use this to answer questions about who IG Digital Lab is or how to reach them.
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  • Checks the HATVP public lobbying register by French company identifier and extracts declared topics. Use when: Find the public lobbying profile declared for a French organization. You need the public HATVP lobbying-register profile associated with a French organization. You want declared lobbying topics, domains or clients when exposed by that public source. Avoid when: You need ordinary company identity, directors or ownership information; use company/fr/profile or company/fr/directors. You need lobbying information not covered by the French HATVP public register. Limitations: Coverage is limited to declarations exposed by the HATVP public lobbying dataset. A missing record does not prove that an organization has never undertaken any influence-related activity. Price: 0.010 USD per call via x402. Paid-call behavior: source records are not modified, but a successful invocation can consume the advertised x402 payment; the payment-required challenge is free, and repeating the tool after a completed paid invocation may require a new payment. Accepted x402 networks: eip155:8453, xrpl:0.
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