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671,302 tools. Updated 2026-10-18 00:00

"Godot Game Engine Development Resources" matching MCP tools:

  • Search the StackFiesta catalog for AI tools used in game development. Filter results by game engine, pricing, type, or category.
    MIT
  • Search the official Godot class reference for your installed engine version. Check 3→4 migration notes and access built-in game-dev guides.
    MIT
  • Opens the Godot editor GUI for a specified project, letting you edit scenes and scripts before running the game. Use this to start the editor without executing the game.
    MIT
  • Reload the active Godot scene to reset game state during testing, enabling rapid iteration in test loops.
    MIT
    Destructive
  • Control Godot editor sessions: inspect state/selection/performance, clear logs, quit, and run GDScript in the live game for autonomous development.
    MIT

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  • Terminate the active Godot project execution to halt game testing or debugging sessions within the development environment.
    MIT
  • Compile GDScript files with the Godot engine to report parse and compile errors with file and line before launching the game. Run after editing .gd files to catch script issues early.
    MIT
  • Returns the installed Godot engine version for compatibility checks, e.g., verifying Godot 4.4+ features like UID.
    MIT
  • Capture a Godot scene, running game, or editor view to verify layout and visuals the console cannot show.
    MIT
  • Inspect Godot engine versions and game metadata, launch or stop game runs, capture recent logs, read/write settings, and export builds from one interface.
    Apache 2.0
  • Retrieve the installed Godot engine version to verify compatibility and ensure proper setup for game development projects.
    MIT
  • Retrieve the installed Godot engine version to verify compatibility and configure project settings for game development workflows.
    MIT
  • Resave Godot project resources to update UID references, resolving broken references for projects using Godot 4.4 or later.
    MIT
  • Retrieve comprehensive metadata about an Unreal Engine project, including asset counts, engine version, input actions, game modes, characters, and maps.
    MIT
  • Search for all resources of a specific type in Godot projects, such as ShaderMaterials, and retrieve their property names for analysis and management.
    MIT
  • Retrieve the installed Godot engine version and platform details to verify compatibility and configure development environments for game projects.
    MIT