Skip to main content
Glama
738,282 tools. Updated 2026-11-03 04:04

"Fortnite" matching MCP tools:

  • List all Game Rant RSS section slugs, including platform, franchise, anime, and review feeds, so you can choose valid sections for gamerant-headlines requests.
    MIT
  • Search for currently live YouTube videos matching your query. Get active broadcasts with details like video ID, title, channel, and thumbnail.
    MIT
  • Retrieve ranked standings and points tables for esports tournaments, with teams sorted by placement from the current round.
    MIT
  • Run Python code inside Unreal Editor for Fortnite to explore assets, inspect actor classes, and access engine APIs not exposed by other tools.
    -
  • Spawn actors into the loaded level by providing a class path and optional position, rotation, scale, and label.
    -
  • Search the Fortnite content browser for assets by class and path, with recursive search and result limits.
    -

Matching MCP Servers

  • F
    license
    A
    quality
    B
    maintenance
    MCP server that enables AI assistants to inspect and build Fortnite maps by driving a running Unreal Editor for Fortnite instance via Python, exposing tools for spawning actors, browsing content, and executing editor operations.
    11
    1
    -
  • A
    license
    Not graded
    quality
    A
    maintenance
    Exposes the Unreal Editor for Fortnite to AI assistants via MCP, enabling actor manipulation, device property editing, Verse building, and more through a Python bridge.
    3
    GPL 3.0
  • Retrieve the world transform (location, rotation, scale) of an actor by its label to inspect or edit its placement in Fortnite maps.
    -
  • Save the current level to persist your Fortnite map edits, or enable all_dirty to save all modified levels at once.
    -
  • Delete an actor from the Fortnite map by specifying its World Outliner label. Removes actors by name to clean up your scene.
    -
  • Power escape hatch: allowlisted Cito REST call with unshaped raw JSON in data.raw. When to use: - Long-tail paths not yet curated (Fortnite, CS2 leaderboards, niche stats) - Debugging payloads while building an app - User explicitly knows an OpenAPI path Prefer curated tools for all standard jobs (live, schedule, profiles, standings, H2H, previews). Do not use when: a curated tool covers the outcome. Avoid parallel storms; same plan rate limits apply. Path must start with / and match allowlisted prefixes: /health, /lol, /cs2, /dota2, /cod, /ufc, /fortnite, /apex, /tennis, /raf, /bkfc, /bellator, /pride, /strikeforce, /wec, /dream, /elitexc, /affliction, /pfl, /oktagon, /mma. Rejects absolute URLs and path traversal → PATH_NOT_ALLOWED. Parallel-safe: yes but discouraged in bulk. Upstream cost: 1. Example: { "method": "GET", "path": "/cs2/rankings/teams", "queryJson": "{\"page\":1,\"limit\":20}" }
    ConnectorOAuth
  • Live player counts from official public sources only: Epic's Fortnite Data API (all platforms), Jagex for OSRS (all platforms) and the Steam Web API (Steam players only, not the game's total). Each count has by, scope (total or steam_only) and as_of. Always say the source and scope when you quote a number; games without a legit count come back with the reason instead. Never estimate a missing count.
    ConnectorNo auth