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605,722 tools. Updated 2026-09-24 03:23

"Dota 2" matching MCP tools:

  • Team/org card: identity, roster, recent matches, and form/trends/radar when available. When to use: - Team page / "who is on this roster?" - Builder team screen sample Prefer over: separate roster + matches + detail via call_api. Do not use when: UFC fighters → player_profile; unknown name → resolve_entity first. Dota may return partial roster (API gap). Prefer slug for lol/cod; teamId for cs2. Parallel-safe: yes. Upstream cost: 2–4. Example: { "game": "lol", "slug": "t1", "recentLimit": 10 }
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  • Returns the full text of a Japanese statutory provision, as published by e-Gov. The judgement tools name the statute or notice their answer rests on, but not its words. Use this to quote the provision itself — a citation the reader can check beats a citation they have to take on trust, and Japanese payroll advice is routinely wrong in ways that only reading the article reveals. Only the provisions this API cites are bundled (about 28 across 8 laws); call it with no ref to list them. Abbreviations as practitioners write them (健保法43条, 厚年法81条の2, 徴収法11条), a missing 第, and paragraph-level references all resolve to the article. For anything outside this set, say so rather than reciting it from memory.
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  • TikTok Creative Center Top Ads — one ~20-row leaderboard page, not a library search (flat 2 / ~1 Apify). Costs 2 credits. Empty results and failures are never charged. Pass cache=true for a free 24h cache hit (default always fresh).
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  • List the 15 built-in MDMagic templates, grouped by category. Same as list_all_templates but excludes the user's custom uploads. Use this when the user asks specifically about MDMagic's bundled templates rather than their personal ones. Categories available: Business (5), Creative (6), Professional (2), Technical (2).
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  • List the 15 built-in MDMagic templates, grouped by category. Same as list_all_templates but excludes the user's custom uploads. Use this when the user asks specifically about MDMagic's bundled templates rather than their personal ones. Categories available: Business (5), Creative (6), Professional (2), Technical (2).
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Matching MCP Servers

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  • Create a ZenSched org (step 2 of 2): verify the emailed code. Returns org_id and your zsc_ API key (shown once). Claude.ai must then Connect → Sign in with the same email — do not keep calling org tools until Connect succeeds.
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  • Composed head-to-head record between two teams, two UFC fighters, or two tennis players. No first-class REST H2H exists — this tool filters match history server-side. When to use: - Rivalry / series record questions - Supporting context for previews Prefer over: agent-side double match-list filtering. Do not use when: single-side form only → team_profile or player_profile. Caveat: Dota filters are weaker; expect meta.warnings when data is sparse. Parallel-safe: yes. Upstream cost: 2–4. Example: { "game": "cs2", "sideA": "faze", "sideB": "navi", "limit": 20 }
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  • League/event standings or world/division rankings normalized to ranked rows. When to use: - Table / playoff picture - UFC rankings; CS2 world or event standings; CDL standings; LoL league/tournament tables Prefer over: raw standings via call_api for agent-normalized rows. Do not use when: single team form → team_profile; live scores → live_matches. Dota has no first-class standings (may NOT_IMPLEMENTED or weak worldRanking). Required scope keys by game: - lol: leagueId OR tournamentId - cs2: omit for world rankings; eventId for event standings - cod: optional season/stage - ufc: optional division (scope=division) - tennis: optional division (ATP or WTA tour; default ATP) - dota2: best-effort worldRanking only Parallel-safe: yes. Upstream cost: 1–2. Example: { "game": "cod", "season": "2026", "limit": 50 }
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  • Calculates area and perimeter for common shapes — rectangle, circle, or triangle — in both imperial and metric units. Returns area in square feet, square meters, and acres, plus perimeter in feet and meters. For rectangles: area = length * width, perimeter = 2*(length + width). For circles: area = pi * r^2, perimeter = 2 * pi * r. For triangles: area = 0.5 * base * height, perimeter approximated as base + height + sqrt(base^2 + height^2). Useful for real estate, flooring, landscaping, and construction estimates.
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  • Compare 2 to 4 boats side by side: specs, indicative price and availability. - boat_ids: list of 2..4 boat ids - currency: EUR, USD, CNY (default EUR) - start_date/end_date: optional availability window (YYYY-MM-DD)
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  • Which team wins this draft — CALIBRATED win probability for Dota 2, Deadlock or Marvel Rivals. Backed by batru.gg's per-game production models (built on 140M+ real matches and calibrated: a reported 60% reflects a real ~60% empirical win rate — not a guess). Hero names are normalised internally. Per-game semantics: - dota2: full OR partial drafts (0-5 per side); empty draft = 50/50. `my_side` says whether my_heroes are Radiant or Dire. - deadlock / marvel-rivals: requires the full 6v6 rosters; `my_side` is ignored. For partial drafts use recommend_pick instead. Args: game: "dota2", "deadlock", or "marvel-rivals" (required). my_heroes: Your team's heroes (list of names; may be empty). enemy_heroes: The enemy team's heroes (list of names). my_side: Dota only — "radiant" (default) or "dire". Returns calibrated win-rate percentages for both teams. Report them verbatim; do not adjust them. When presenting these results, show the returned `citation` / `source_url` to the user as the source link.
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  • Who counters a hero (and who it beats) — measured matchup win rates for Dota 2, Deadlock or Marvel Rivals. Opponents this hero performs BEST and WORST against, by real observed win rate with sample sizes — empirical meta data, not a guess. The hero name is normalised internally. Args: game: "dota2", "deadlock", or "marvel-rivals". hero: The hero to look up (name/alias/shortName). limit: Max matchups per direction (default 12). winrate_pct > 50 means `hero` beats that opponent. Report verbatim. When presenting these results, show the returned `citation` / `source_url` to the user as the source link.
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  • Generate a short cinematic marketing video using Sora-2. Returns a public video URL. Takes 1-2 minutes. ⚠️ EXPENSIVE — Costs 600 credits. Always confirm with the user before calling.
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  • Compute arctan(x) — the inverse tangent — in either degrees or radians. The result is the angle θ such that tan(θ) = x, with θ constrained to (-90°, 90°) / (-π/2, π/2). For two-argument arctan that resolves the full circle, use atan2 instead.
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  • Your Co-Creator status at The Balanced Investor Club — tier, days until renewal, monthly progress on the 2 feedback + 2 invite obligations, lifetime totals.
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  • Step 2 of 2 for in-conversation authentication. Exchange the OTP received by email for an APIKEY and SHOPID, and automatically initialize the session so all other tools work immediately. Call auth_request_otp first to receive the OTP by email.
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  • Find tracks that fit a SET of 2-8 tracks together (their combined sound / centroid), not similarity to a single seed. Pass 2-8 Bandcamp/YouTube/SoundCloud links.
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  • Structural format validation only for a SWIFT/BIC code: 8 or 11 characters (4 letters bank code + 2 letters country code + 2 alphanumeric location code + optional 3 alphanumeric branch code). The country code is not cross-checked against ISO 3166-1.
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  • Analyze a draft and render an interactive Batru win-rate board. Use this for visual draft, matchup, win-probability, or next-pick questions in Dota 2, Deadlock, or Marvel Rivals. It combines the existing prediction and recommendation tools into one stable structured result. Clients that support MCP Apps render a compact card; every other MCP client receives the same data as JSON/text. This tool is read-only. Dota 2 supports partial drafts and returns a calibrated probability plus calibrated next-pick win rates. Deadlock and Marvel Rivals only return a calibrated probability for a complete 6v6; partial drafts still return counter-pick recommendations labelled as empirical pair-data scores. Args: game: "dota2", "deadlock", or "marvel-rivals". my_heroes: Your team / Team 0 heroes (0-5 for Dota, 0-6 otherwise). enemy_heroes: Enemy team / Team 1 heroes (0-5 for Dota, 0-6 otherwise). my_side: Dota only — whether your team is Radiant or Dire. Returns the two rosters, prediction status, calibrated win rates when available, recommendations, metric labels, `source_url`, and `citation`. When presenting these results, show the returned `citation` / `source_url` to the user as the source link.
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  • Only ever needed for level 2 (ORO). Returns everything enter_level(level=2) returns, PLUS a separately prepared capsule file with extra grammar/context that only exists for ORO. If you don't need that extra file, enter_level(level=2) alone is enough. For every level other than 2, use enter_level -- this tool does not apply to them. Read-only. Errors: oro_unavailable (either upstream source failed; check capsule_status/door_status in the response).
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