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136,414 tools. Last updated 2026-05-26 02:10

"A-Frame" matching MCP tools:

  • Test websites for clickjacking vulnerabilities by checking X-Frame-Options and CSP headers, then generate proof-of-concept HTML if protections are missing.
    MIT
  • Fetch the latest decoded video frame from a live Luxxon session as a JPEG, ready for direct input to a vision model. Retry if a 404 is returned during initial keyframe arrival.
    MIT
  • Insert a real library component instance from a design system into a Figma frame. Provide component key, node ID, and file key to place navigation bars, buttons, or any published component while preserving library instance connections.
    MIT
  • Test sandbox attribute bypass for JavaScript frame busters. Generates PoC HTML that uses iframe sandbox='allow-forms' to disable JavaScript execution while allowing form submission for clickjacking.
    MIT
  • Replace any Figma node with a new component instance at the same position in its parent, correcting wrong component insertions without rebuilding the frame.
    MIT
  • Create an auto-layout frame for app shells, content containers, cards, rows, or columns. Control direction, gap, padding, sizing, alignment, fills, strokes, and corner radius using design system variables or direct values.
    MIT

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  • Get real-time health metrics like bitrate, frame rate, and latency for a specific stream. Monitor stream performance and identify issues promptly.
    MIT
  • Step emulation by a specified number of frames synchronously to enable frame-precise input automation and timing against in-game animations. Returns the updated frame count.
    MIT
  • Advance emulation by a specified number of frames for frame-precise input automation or animation inspection. Returns the new framecount after each step.
    MIT
  • Set GameCube controller state for one frame. Specify buttons and axes to press; omitted inputs are released. Use with frame advance for TAS sequences.
    MIT
  • Create a linked copy of a component master and append it to a parent frame or the page root. Use to reuse design system components in layouts.
    MIT
  • Extends a video from its last frame using a prompt; specify a URL and optional extension length.
    MIT
  • Set joypad button state for one player for the next emulated frame only. Interleave with frame advance to hold buttons across multiple frames.
    MIT
  • Step emulation forward one frame at a time while paused. Use for precise input timing, animation inspection, or letting emulation initialize after a reset.
    MIT
  • Play a series of joypad inputs frame-by-frame in a single round-trip, optionally capturing screenshots and memory reads at fixed intervals, and abort if a specified memory address changes.
    MIT
  • Blocks until a specified number of frames have rendered in Dolphin, enabling frame-precise TAS sequencing by waiting for the frame counter to advance.
    MIT