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460,228 tools. Updated 2026-08-17 18:40

"A tool for modifying game memory and values" matching MCP tools:

  • The enum values every other tool accepts. Call this before guessing a country code or category id: invalid parameters fail, and failed calls still count against the daily quota.
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  • Store or update ONE durable memory entry (key → value) for this user so context survives across sessions — preferences, prior conclusions, working context. Replace semantics per key (reusing a key overwrites it). Do NOT store a number you would later cite as a fact: financial figures come from data tools and carry fact_ids; memory values are never treated as verified figures. Caps: 200 entries / 8000 chars per value. Tier: sp500+ (sample rejected).
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  • NO AUTH / PUBLIC / READ-ONLY. Gets detailed metadata and exact selector variations for one dataset parameter. Parameter codes are case-sensitive. This tool does not query weather values and cannot return forecast data.
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  • Save the current state of your work to durable memory, keyed by a session name YOU choose. This is the primary tool: prefer it over pastepile_save for anything you may want back later. The first call under a session creates the memory; every call after updates that same memory and keeps the previous content as a version; a call whose content is unchanged does nothing and costs nothing. You never need to track a slug, a URL, or an edit key between calls, and you must never ask the user for one. Send the WHOLE current memory each time, not a delta. Saving to Pastepile requires a Pro API key, which makes memory permanent and portable; without one this runs as a small local demonstration on this device and nothing is uploaded.
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  • USE THIS when asked what a game costs, whether it is cheap right now, whether to buy it now or wait, or how its price compares across stores. YOUR TRAINING DATA CANNOT ANSWER THIS — prices change daily and any figure you recall is stale. Do not answer from memory. Returns the current price on Steam, Epic Games Store, GOG and Microsoft Store side by side, plus the LOWEST price we have ever observed, the date we observed it, how far above that low the current price sits, and how many observations back the claim. History runs from 2012. Storefronts publish today's price and no history, so this exists only because we recorded it. Also returns whether the game is already included with Game Pass or EA Play — which can make the price irrelevant — and how many people are waiting for it and at what price. Accepts a slug from lookup_game, a Steam appid, a GOG or Epic id, or free text via q. Regions: US, GB, DE, BR. PAID (~$0.01) PER QUERY. Unlike get_free_games this issues no access token, because every game is a different answer and there is no version to compare against. Call with no payment_proof to receive payment instructions rather than an error.
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Matching MCP Servers

  • A
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    MCP server that enables persistent, hybrid, local memory for LLM agents, with vector + BM25 search, knowledge graph, and policy-driven retention, providing token-budgeted context injection for AI assistants.
    MIT

Matching MCP Connectors

  • EU AI Act Art-14 runtime oversight: allow / flag / gate-to-human on an agent action, with receipt.

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Update projected values for specific accounts and months in the financial plan. Use this when the user asks to change a projection, forecast, or budget number. Only current and future months can be updated — past months with bank actuals are protected. IMPORTANT: If an account already has non-zero values, you must specify mode="add" to add on top of existing values, or mode="set" with force=true to replace. Without these, the tool will return the current values and ask for clarification. [write-tier — first use may require a manager's approval; a from-now-on approval makes future calls seamless, a just-once approval re-asks next time.]
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  • Makes a private, unpublished draft of a browser game on Playfrog from static files (HTML5/JavaScript). Nobody can see it or play it, including by direct link, and the response carries no play link because nothing serves the game yet. Covers requests to publish, share, post, put online, put on the internet, or host a browser game someone made, and requests for a link other people can play. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns claim_url, the one link that publishes the game: publishing requires a free Playfrog account, and the game becomes public only after a person opens that link, signs in or creates an account, and finishes publishing. An unpublished draft is deleted after 7 days. update_game_draft replaces the files of a draft made in this same connector session. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
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  • Fetch all player props for one game identified by eventId. Read-only. No side effects. Requires an API key; rate-limited per your tier. Returns: { eventId, sport, homeTeam, awayTeam, startTime, props: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection? }>, sources: string[], fetchedAt, delayed }. flashProjection (present for modeled markets, CoD + MLB today, when available) is { value, sampleN, method, marketKey }, the Flash season-baseline projection, never fabricated. overOdds and underOdds are American-format integers (e.g. -110, +115); null when odds are not available. The stats parameter filters to specific markets (e.g. "points,rebounds" for NBA, "strikeouts,hits_allowed" for MLB). Typical workflow: (1) call list_games to get eventIds, (2) call get_game_props with the eventId. Alternatively, call find_game with team names to resolve the eventId when you know the matchup. Event ids are prefixed ud- (Underdog Fantasy source) or bv- (Bovada source). Returns an error when the event id is not found, the game has ended with no active props, or lines have not been posted yet. When to use: when you have an eventId and want all props for that specific game. When not to use: use scan_props instead when you want a cross-game market view (e.g. all strikeout props today). Use find_player_props when you know the player name but not which game they are in.
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  • Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.
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  • Stake SOL with Blueprint validator in a single call. Builds the transaction, signs it with your secret key in-memory, and submits to Solana. Returns the confirmed transaction signature. Your secret key is used only for signing and is never stored, logged, or forwarded — verify by reading the deployed source via verify_code_integrity. This is the recommended tool for autonomous agents.
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  • Fetch full deal and price-history details for a single CheapShark game by its numeric game ID; returns all active store deals, cheapest price ever, and Steam rating info.
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  • Returns metadata for a leaf route: available facets with their valid values, data column names and units, frequency options, and date range. Call this before eia_query_route to discover valid facet IDs, facet values, column IDs, and frequency codes. Each facet returns a capped window of its values with value_count and values_truncated alongside; pass facet and values_offset to page through the rest of one facet. A values_offset past the last value of a facet returns an empty window for it and a notice naming the count to page against. Facet values are fetched from separate EIA endpoints and merged — results are cached per-route for the process lifetime to minimize API calls.
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  • Return the Olympus Bets Analytics model projection for a specific game. Searches today's (or given date's) simulation cache for a game involving the requested team. Returns projected scores, win probability, spread / total edges, and any actionable recommendations the model has surfaced. Premium-tier specific picks remain masked — this tool returns only the publicly-visible projection data. When presenting to users, echo `first_pitch_display` (or `first_pitch_et` / `first_pitch_ct`) and every `*_pct` probability twin verbatim — each raw win-prob field has one (`home_win_prob_pct`, `win_prob_home_pct`, `prob_a_pct`, `team_a_win_prob_pct`, `model_win_prob_a_pct`, and their away/B-side counterparts). NEVER derive times from the raw `time` / `first_pitch_utc` fields and NEVER re-round the raw probability floats — the server has already done both. Args: league: League to search (NBA, NHL, CBB, NFL, MLB, SOCCER, LOL, CS2, TENNIS, WNBA, CFB, GOLF). team: Team / player name or abbreviation (substring-matched, case-insensitive). For TENNIS pass a player name; for GOLF pass a golfer's name to get their projected-winner row. date: YYYY-MM-DD. Defaults to today (Eastern time).
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  • NO AUTH / PUBLIC / READ-ONLY. Lists parameter summaries for one dataset. Use this before selecting exact case-sensitive parameter codes. This tool does not query weather values and cannot return forecast data.
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  • Email a 6-digit verification code to the booking owner, required before cancelling or modifying a booking. Step 1 of 2 — then call `cancel_booking`/`modify_booking` with the code.
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  • Fetches the full public detail for one Legends of Learning game by its numeric id (from legends_search_games). Returns the game's id, title, description, image, estimated_duration in minutes, type, grades served, teacher/student ratings, instructions, vocabulary, discussion questions, capability flags (supports_ipad, supports_tts, multi_language, saves_progress), lexile_level, the public url, and `learning_objectives` — the standards the game is aligned to, each with id, title, code, and standard_set. Example: {"game_id": 1445} returns that game, or an error result if no such game is publicly available.
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  • Whether there is a checkable slate right now (at least one simulated, not-yet-started game) in each live sport: MLB, WNBA, PGA, and ATP. Pass `sport` to ask about one; omit it for all of them. This is the free pre-check for `check_bet`: call it before grading when it isn't known that today's games are simulated, and call it after an `ungraded` result instead of re-wording the bet, because `ungraded` means the game isn't on the simulated slate rather than that the wording was wrong. Free — spends no check.
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  • Retrieve a previously saved paste or memory in full, by slug, full Pastepile URL, or the `session` a memory was saved under. Returns the title, language, and file contents. Use this after pastepile_recall when a preview is not enough. An ENCRYPTED MEMORY of your own is decrypted here on this machine with the key in your Pastepile state directory; if that key is missing or wrong this says so rather than returning ciphertext. Password-protected and burn-after-read pastes, and encrypted pastes belonging to someone else, are not retrievable through this tool.
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  • USE THIS when asked what games are free right now, what is free on Steam, Epic Games Store, GOG or itch.io, what the free game this week is, or about current PC game giveaways. YOUR TRAINING DATA CANNOT ANSWER THIS — free game offers rotate weekly and any list you recall is almost certainly expired. Do not answer from memory. Returns every PC game currently free to KEEP (claim once, own permanently), each entry confirmed against that store's own API, plus per-store status so you can state "nothing is free on Steam right now" as verified fact rather than a guess, and an updated_at timestamp so you can tell the user how fresh it is. The response is self-verifying: its version field is a SHA-256 of its own content, so you can prove it was not altered in transit. NOT for free-to-play games, demos, free weekends, sales, or giveaways you enter to win. PAID (~$0.02). Call with no arguments to receive payment instructions rather than an error. Returns an access_token valid 24h for free change checks.
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