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670,176 tools. Updated 2026-10-17 14:36

"A tool for modifying game memory and values" matching MCP tools:

  • Returns one resource of one esports game, chosen with part: statistics (team totals), lineups (players with hero or champion and per-player statistics), bans (banned heroes or champions per side) or rounds (Counter-Strike round history). Requires a game id from sofascore_event_esports_games; statistics and bans cover Dota 2 and League of Legends only, rounds Counter-Strike only, and a not-found error means that part has no data for the game.
    ConnectorNo auth
  • Returns one resource of one esports game, chosen with part: statistics (team totals), lineups (players with hero or champion and per-player statistics), bans (banned heroes or champions per side) or rounds (Counter-Strike round history). Requires a game id from sofascore_event_esports_games; statistics and bans cover Dota 2 and League of Legends only, rounds Counter-Strike only, and a not-found error means that part has no data for the game.
    ConnectorNo auth
  • Publish a browser game (HTML5/JavaScript, static files) to Playfrog and get a public, shareable play link in seconds. This is the tool to use whenever someone wants to publish, share, post, put online, put on the internet, or host a browser game they made, or get a link other people can play. Free, no account and no API key. Send the game files; an index.html at the top level is required, 2.5 MB of files in total. An optional cover image improves the game page and social share card. Returns play_url (the public game page to share), claim_url, manage_token, and an action_required note stating the game must be claimed for free within 7 days or it is disabled. Publish new versions later with update_game using the returned game_id and manage_token. Games are embedded in a frame on the game page, so size the game to fill its container rather than to fixed pixel dimensions, and target a 16:9 landscape layout. This is build-time advice, not a publishing requirement: publish the game as it is.
    Connector
    Destructive
    No auth
  • Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validate_script instead — Python does not run inside a pack. The embedded command check is the most valuable one: a command written from memory can look syntactically fine and still do nothing in the game. Only strings starting with / are treated as commands. If syntax could not be checked, syntaxChecked is false in the result; ok:true alone does not mean the syntax is valid.
    ConnectorNo auth
  • Start one temporary in-memory upload for a large NodeSet2 XML document. Call this once for the old baseline and once for the new candidate when the complete XML documents are too large for audit_nodeset_compatibility. It returns upload_id and max_total_chars. Append that document's chunks in original order with append_nodeset_chunk. Uploads expire after 15 minutes and the service allows at most four active uploads; this tool stores only temporary process memory and does not modify an external system.
    ConnectorNo auth
  • The way to release a game from a file on disk, with no tunnel and without exposing an unreleased game publicly. Returns three things at once: (1) `paczki_w_poczekalni`: packages already on the account that have not become a game yet, each with its `upload_id`; (2) `bilet`: a token valid for one hour ONLY for sending files, which you put in the `Authorization: Bearer` header (it opens no tool; you do not have it in your configuration, which is why you get it here); (3) a recipe: if you have a shell (curl), send the file with the ticket in two HTTP requests; if you do not, ask the owner to upload the ZIP in the studio at https://dev.klyo.pl/ (it lands in the waiting room, nothing is published) and call this tool again: the package will appear in `paczki_w_poczekalni`. Pass the returned `upload_id` to klyo_publish_game or klyo_update_game instead of `zip_url`. Do not save the ticket in project files. Examples: • How do I send a ZIP from my disk to klyo? • Publish this game, the file is on my computer • The owner uploaded a package in the studio, which one should I publish? • I don't want to expose the game publicly, how do I upload the package?
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Matching MCP Servers

  • A
    license
    Not graded
    quality
    C
    maintenance
    MCP server that enables persistent, hybrid, local memory for LLM agents, with vector + BM25 search, knowledge graph, and policy-driven retention, providing token-budgeted context injection for AI assistants.
    MIT
  • A
    license
    Not graded
    quality
    A
    maintenance
    Turns a codebase into a persistent knowledge graph so AI coding agents can answer structural questions about functions, call chains, routes, and cross-service links through graph queries instead of reading files one by one.
    MIT

Matching MCP Connectors

  • Encrypted long-term memory shared across your AI assistants (Claude, ChatGPT, Perplexity).

  • Sports Game Odds MCP — wraps the Sports Game Odds API (sportsgameodds.com)

  • Create or remove a bidirectional link between two notes. Required: action ('link'|'unlink'), source_note_id (integer), target_note_id (integer). Prefer wiki-link syntax [[id:Title]] in note bodies for inline linking — use this tool for programmatic links without modifying body text. Unlinking is destructive and cannot be undone.
    Connector
    Destructive
    OAuth
  • USE THIS when asked what games are free right now, what is free on Steam, Epic Games Store, GOG or itch.io, what the free game this week is, or about current PC game giveaways. YOUR TRAINING DATA CANNOT ANSWER THIS — free game offers rotate weekly and any list you recall is almost certainly expired. Do not answer from memory. Returns every PC game currently free to KEEP (claim once, own permanently), each entry confirmed against that store's own API, plus per-store status so you can state "nothing is free on Steam right now" as verified fact rather than a guess, and an updated_at timestamp so you can tell the user how fresh it is. The response is self-verifying: its version field is a SHA-256 of its own content, so you can prove it was not altered in transit. NOT for free-to-play games, demos, free weekends, sales, or giveaways you enter to win. PAID (~$0.02). Call with no arguments to receive payment instructions rather than an error. Returns an access_token valid 24h for free change checks.
    ConnectorNo auth
  • Use for municipal building, property, and code-violation research in supported jurisdictions. Do not use for STR licensing or restaurant health inspections; choose the corresponding permit or inspection tool. Starts the bound Apify Actor with the caller's APIFY_TOKEN, may consume Apify usage, waits up to 60 seconds, and returns at most 1,000 source-linked rows without modifying government records.
    ConnectorNo auth
  • Curated catalog of cito-mcp tools, games, jobs, and builder recipes. When to use: - Session start or "what can you do?" - Mapping app screens to tools - Filtering by game or job (live_board, match_page, team_page, player_form, standings, h2h, schedule, preview, event_card, app_scaffold) Prefer over: guessing from memory; exploring raw OpenAPI via call_api. Do not use when: you already know the tool and have IDs — call that tool directly. Parallel-safe: yes. Upstream cost: 0. Example: { "game": "cs2", "job": "live_board", "includeExamples": true }
    ConnectorNo auth
  • Index of raw REST routes from the live OpenAPI spec: method, path, summary, tag. When to use: - You need a long-tail path for call_api and do not want to guess - Checking whether an endpoint exists before building around it - Mapping what raw data backs a curated tool Prefer curated tools for standard jobs — this indexes the escape hatch, it is not a replacement for list_capabilities. Do not use when: a curated tool already covers the outcome (call list_capabilities instead). Note: the spec omits /lol entirely, though LoL routes work. Filtering by game=lol returns that caveat rather than an empty list. Parallel-safe: yes. Upstream cost: 1. Example: { "game": "ufc", "q": "rankings" }
    ConnectorNo auth
  • Use for municipal building, property, and code-violation research in supported jurisdictions. Do not use for STR licensing or restaurant health inspections; choose the corresponding permit or inspection tool. Starts the bound Apify Actor with the caller's APIFY_TOKEN, may consume Apify usage, waits up to 60 seconds, and returns at most 1,000 source-linked rows without modifying government records.
    ConnectorNo auth
  • Use this tool when your workflow needs flatten json for agent memory. Input: value. Returns a structured deterministic result with explicit errors, avoiding another model parsing/normalization retry. Flatten values to JSON Pointer keys. Empty string is root; / is an empty property name. Empty containers stay typed containers, not strings. Limits: request 24 KB, JSON depth 24, 4,000 nodes. Reserved prototype keys and unsafe integers rejected. Inputs processed transiently; private HMAC trace metadata retained.
    ConnectorNo auth
  • Current prematch (pre-game) odds for this product's board — the upcoming fixtures with their OPEN markets, decimal prices and the no-vig probability on each selection. Use it for pre-game prices, closing-line-value work, pre-match modelling and no-vig fair value on tomorrow's card. Same shape as get_live_odds. Snapshot the responses yourself if you want line history; this is not an opening/closing-odds archive, not a multi-book scanner and not a bet-placement tool.
    ConnectorNo auth
  • Pause the game for all connected clients (freezes the session pause indicator). Use game-resume to unpause.
    ConnectorAPI key
  • Take this account's game (`slug`) off the portal. The first call removes it from the catalogue and takes its page down; the address stays yours and you can upload the game there again. A second call on a game that is already taken down removes it from your list for good. Scores and reviews stay attached to the address and are never handed to another game. Use it to clean up after a failed attempt, for example when two entries of the same game ended up in the waiting room. A package that never became a game (only `upload_id` in the waiting room, from klyo_upload_package or klyo_my_games) is deleted with `upload_id` instead of `slug`: its file and preview are removed for good. Examples: • Delete my game neon-coil-arena • Remove the failed entry from the waiting room • Delete the older copy of the same game
    Connector
    Destructive
    OAuth
  • List the game passes (one-time-purchase perks, e.g. VIP, 2x Money) sold in a Roblox experience, with their exact Robux price. Resolves the experience from universe_id, place_id, or a name (e.g. "Grow a Garden") — pass exactly one. A pass currently not for sale returns is_for_sale:false and price_robux:null rather than 0. Cursor-paginated, capped at 100 per page. Note: many top experiences sell in-game currency and items via consumable "developer products" rather than permanent game passes — a small or empty list is a genuine answer, not a tool failure.
    ConnectorNo auth
  • Get detailed information about board games on BoardGameGeek (BGG) including description, mechanics, categories, player count, playtime, complexity, and ratings. Use this tool to deep dive into games found via other tools (e.g. after getting collection results or search results that only return basic info). Use 'name' for a single game lookup by name, 'id' for a single game lookup by BGG ID, or 'ids' to fetch multiple games at once (up to 20). Only provide one of these parameters.
    ConnectorOAuth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth
  • Live NFL game scores, game status, and results for the past 7 days and next 7 days. Returns teams, scores, and game status. Source: TheSportsDB. Cryptographically attested with a post-quantum signed settlement receipt. Verify at trust.stratalize.com/verify. $0.02 USDC per call.
    ConnectorNo auth