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646,321 tools. Updated 2026-10-07 07:03

"A search for creating animations using Blender" matching MCP tools:

  • FREE, no AI. Carve ONE multi-state clip into separate game-phase animations by frame windows — the classic case is a jump becoming crouch/rise/fall/land, with fall looping while airborne and the rest playing once. Each phase becomes a real exportable animation; the source animation is untouched. Jump-family animations often carry a ready-made suggestion: get_character → animations[<anim>].phaseProposal — pass its phases through verbatim. Frame windows index the FULL capture. Returns { jobId, created } — poll get_job.
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  • Existing exact HLS request ID only: read-only lifecycle lookup. It does not create or modify a request/order or authorize payment. For long-running or manual work, check status or wait rather than creating another request. Returns only bounded public state, question, quote/payment instruction, fulfillment/shipping update, and next action; it does not list or search requests.
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  • Search saved items by meaning using a Chinese or English query; optional setId limits results to a share page. Returns {id,title,url,text} results; read with fetch. For tags, dates or provenance use search_hub.
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  • Queue a bounded Blender recipe, never arbitrary Python. Saves GLB and .blend in the workspace as an unvalidated work version with a shared Scene Studio link. Read gripforge_scene_schema for recipe fields. Supports original primitive/custom meshes, PBR colors and keyed transforms. Poll gripforge_generation_read; final visual approval must use GripForge rendering, not Blender screenshots.
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  • Recolor a Low-Poly model's textures with the image color tools and save the result as a new version (returns the model). Color Reducer and Palette Converter are free; Color Style Transfer costs $0.01. Later revisions and animations keep the new colors.
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  • Recolor a Low-Poly model's textures with the image color tools and save the result as a new version (returns the model). Color Reducer and Palette Converter are free; Color Style Transfer costs $0.01. Later revisions and animations keep the new colors.
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  • Web search for AI agents. Ranked results with page passages already extracted, plus URL to markdown.

  • iTunes Search MCP — Apple's public catalog search

  • Search actual asset models, materials and animations, independently of Game Kit modules. Returns provenance, import requirements and Library ids. Results are ranked best first by fitness for a GripForge game (score/100, grade A–D, reasons: triangle budget for the target, rigged and clean rig, clips, empty-handed characters, attachable weapons, classified, file size, adoption); `best` is the top pick across sources. Prefer grade A/B; read the reasons before choosing a C/D. Search both sources before manufacturing missing roles. An empty kit search does not mean there are no assets. Search is free; never substitutes proxy geometry for finished models. In a Game Kit project, use it to fill what gripforge_game_audit reports missing (a creature slot gets ranked proposals from gripforge_gamekit_creatures; a character without clips is animated, not left idle).
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  • Queue creation of 1–100 unique BYOP participants. Poll get_participant_job until succeeded, then list participants. Before creating participants, call get_study, require provisioning_status=provisioned, and verify or obtain explicit approval of the current plan. Carry a trusted unchanged approval forward using study_id and updated_at; changed plan or invitation settings invalidate it. Invitations send unless silent is true.
    ConnectorOAuth
  • Orient yourself: list available doc categories and their namespaces. Use once at session start (or when unsure) before applying a `category=` / `namespace=` filter to `browse` / `semantic_search`. NOT a content search. Categories: `natives` (PLAYER, ENTITY, VEHICLE, …), `vorp`, `rsgcore`, `oxmysql`, `discoveries` (AI, weapons, peds, animations, clothes, objects, …), `jo_libs` (menu, notification, callback, framework-bridge, …, dev_resources, redm_scripts), `cfx` (Cfx runtime/scripting API from docs.fivem.net: scripting-reference, scripting-manual, server-manual, client-manual, resources, cookbook, …), `guides`, `learnings`.
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  • Define a new custom post type (e.g. "treatment", "service"). Required before creating posts of that type. After creating a post type, use create_post_type_field to define its structured field schema. Those fields are stored in meta on each post — do not use excerpt for structured data.
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  • Search forum topics and posts. Supports Discourse search syntax: #category-slug to filter by category, @username to filter by author. Always search before creating a bug report or feature request to avoid duplicates.
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  • Orient yourself: list available doc categories and their namespaces. Use once at session start (or when unsure) before applying a `category=` / `namespace=` filter to `browse` / `semantic_search`. NOT a content search. Categories: `natives` (PLAYER, ENTITY, VEHICLE, …), `vorp`, `rsgcore`, `oxmysql`, `discoveries` (AI, weapons, peds, animations, clothes, objects, …), `jo_libs` (menu, notification, callback, framework-bridge, …, dev_resources, redm_scripts), `cfx` (Cfx runtime/scripting API from docs.fivem.net: scripting-reference, scripting-manual, server-manual, client-manual, resources, cookbook, …), `guides`, `learnings`.
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  • Define a new custom post type (e.g. "treatment", "service"). Required before creating posts of that type. After creating a post type, use create_post_type_field to define its structured field schema. Those fields are stored in meta on each post — do not use excerpt for structured data.
    ConnectorNo auth
  • GET /places/search — Search Google Places Search for places by name. Use this to look up a Google Place ID before creating a trip or referencing a venue. Results include a `type` field that classifies each match as `city` (a chapter-level locality usable for trips) or `venue` (a specific establishment, address, or country/region match — usable for events/meetups but rejected by `POST /trips`). Filter on `type === "city"` if you're building a trip-creation flow; pass either type to event/meetup APIs. Every result also includes the full enriched location (`description`, `lat`, `lon`, `region`, `regionCode`, `utcOffsetMins`) so the same payload can be passed straight to `POST /trips` without a follow-up `GET /places/:placeID` lookup.
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  • Search CSS features on the Web Platform Dashboard (webstatus.dev) by keyword, Baseline status, and the date range in which they reached Baseline. Use this to answer questions like "which CSS features for scroll animations are Baseline yet?" or "what limited-support CSS is there for anchoring?". Returns live Baseline data. For the browser versions a specific property shipped in, use check_support instead.
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  • FREE, no AI. Promote a pose into a real 1-frame animation (a still/idle) that is scaled to match the character's other animations and exports to every engine. Pass poseId "__idle__" to use the character's default image when it has no poses. Returns a jobId — poll get_job.
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  • Update a project's human-readable name (shown in the editor's project picker). Pass an empty string to clear the name and fall back to the id. Doesn't touch any layers, animations, or styles — only the picker label.
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    Destructive
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  • Repoint an existing image layer at a different uploaded asset — keeps the layer's id, position, size, animations, and styles; only the bitmap changes. The asset must already exist at users/<userId>/assets/<projectId>/<filename> (the editor's drag-drop, upload_image, create_upload_link, or POST /api/upload-asset/<projectId> with the raw bytes and an X-Upload-Name header); pass the `filename` the upload returned, and its `name` as the label. Use this to swap a layer's image WITHOUT losing its keyframes — `remove_layer` + `add_image_layer` would mint a new id and drop the animations.
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    Destructive
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  • Add an animation to a Low-Poly model version, or change an existing one by passing its name as animation (paid, priced by size). The first animation rigs the model for free. Animations attach to the version; they do not create a new version. Poll get_lowpoly_job(task_id).
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  • Add an animation to a Low-Poly model version, or change an existing one by passing its name as animation (paid, priced by size). The first animation rigs the model for free. Animations attach to the version; they do not create a new version. Poll get_lowpoly_job(task_id).
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  • Rebuild the skeleton of a rigged Low-Poly model version (paid, priced by size), e.g. to move a pivot or add bones. The version is updated in place; animations whose bones the new rig still has are kept. Versions without a rig are rigged for free by their first animation instead. Poll get_lowpoly_job(task_id).
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