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672,232 tools. Updated 2026-10-18 07:44

"A resource for skinning and rigging 3D models" matching MCP tools:

  • List finished 3D models by date, showing task IDs, types, and downloadable formats; defaults to image-to-3d results, with task_types to include more.
    MIT
  • Retrieve all Lifecycle Manager resource models from Itential Platform to access structured templates for managing network services and infrastructure components throughout their lifecycle.
    GPL 3.0
  • Remove orphaned 3D-model data from PcbLib files by deleting unreferenced embedded models and fixing body references to missing STEP models, resolving library validation errors.
    GPL 3.0
    Destructive

Matching MCP Servers

  • A
    license
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    Classifies development task complexity (LIGHT/MEDIUM/HEAVY) and recommends the most cost-efficient AI model per provider, enabling optimized model selection for coding tasks.
    3
    32 npm
    MIT

Matching MCP Connectors

  • Checks the structural integrity of translated resource dictionaries against a source dictionary y...

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  • Export PCB designs as 3D models in STEP, STL, VRML, or OBJ, with optional copper, solder mask, silkscreen, and component models.
    MIT
    Destructive
  • Produce 3D models from text descriptions and export to GLB, FBX, OBJ, or USDZ with a preview video.
    MIT
  • Attach a CollisionShape2D/3D to a physics body or Area. Use built-in shapes with custom sizes for 2D (pixels) or 3D (metres).
    MIT
  • Add a Skin modifier to mesh objects, preparing them for skin deformation and rigging.
    MIT
    Destructive
  • List recently generated 3D models from Meshy, including task IDs, prompts, statuses, and download links.
    MIT
  • Reduce 3D model file size and improve web performance by baking normal maps, decimating polygon counts, and Draco-compressing GLTF assets for use in 3D web engines or metaverse platforms.
    MIT
  • Find 3D assets like PBR materials, HDRIs, decals, and models by keyword or type. Filter by free CC0 or AI-generated sources to get pricing and download links.
    MIT
  • Convert a Godot 3D scene into a MeshLibrary .res resource for GridMap placement. Specify project, scene, output paths, and optional mesh items.
    MIT
  • Import 3D models, images, vectors, video, or audio into an After Effects project, and optionally add the asset directly as a layer in a composition.
    MIT