A local-first MCP adapter for Vicon Shogun Post that provides read-only inspection of motion-capture scenes, including subject markers and trajectory queries via the official SDK.
Bridges AI assistants to Autodesk ShotGrid (Flow Production Tracking) data, enabling CRUD, search, batch operations, and schema exploration via typed MCP tools with progressive loading.
Typed DCC-MCP control for Marmoset Toolbag 4.03+ and 5.x, enabling shell-capable agents to interact with Toolbag scenes via a shared CLI and MCP gateway.
Enables automated graphics capture and replay with RenderDoc, allowing agents to launch executables, inspect captures, and export thumbnails or timeline JSON for regression triage.
Enables typed, native control of OBS Studio—scene/source discovery and recording start/stop/pause/resume with status readbacks—through a secure loopback WebSocket interface.
Adapter that runs an MCP server inside Substance 3D Designer, enabling tools to inspect and interact with the active designer session and its packages through natural language.
Enables secure acquisition of itch.io game assets via official RSS feeds and authenticated Butler daemon downloads, and preview-gated publishing of game builds with hash-bound receipts and license verification.
Enables typed, transactional automation of LiquiGen node graphs, fixed host commands for one LiquiGen process, and validation of LiquiGen-to-Unreal export bundles.
Enables interaction with Audiokinetic Wwise Authoring through WAAPI, allowing project inspection, sound and music imports, event management, and audible previews.