Enables AI assistants to drive Aseprite for pixel-art creation, including sprite setup, grid-based drawing, layer/frame/tag management, reference image import, and export, with rendered previews after every mutation.
Enables AI assistants to create and edit pixel art and animated sprites in Aseprite through 104 tools covering drawing, layers, animation, palettes, tilemaps, exports, visual analysis, and raw Lua scripting.
Enables AI assistants to control Aseprite for creating pixel art and animated sprites, with 104 tools covering canvas, drawing, animation, palettes, effects, and more.
A Python MCP server that gives AI assistants full control over Aseprite for creating pixel art and animated sprites. It provides 104 tools across 17 categories for canvas, drawing, layers, animation, palettes, effects, and more.
An MCP server that lets AI agents draw in a live Aseprite editor or headless mode, featuring one-action Unity sprite-sheet export, art-QA sweeps, and game-dev tools.
A Python MCP server enabling programmatic interaction with Aseprite for pixel art creation and manipulation with features like drawing operations, palette management, and batch processing.
Enables local-first creation, editing, and animation of pixel-art Aseprite documents through MCP stdio, with atomic previews, canvas drawing, layers, frames, palettes, tags, slices, tilemaps, and cast tools. It also supports strict asset validation and verified Phaser/game-asset export from reopened native masters.
Enables AI to generate and compile Aseprite game art, producing sprite files, sheets, and engine JSON with tools for initialization, briefs, pixel painting, building, validation, and opening in Aseprite.
Enables AI clients to drive pixel-art workflows through 169 tools spanning Retro Diffusion generation, Aseprite editing, and Krita painting, with independently gated subsystems.
Enables AI coding agents to create, draw, and refine Aseprite documents through deterministic canvas, layer, frame, tag, and palette tools, with pixel analyzers, style validation, and preview/diff visual feedback. It also supports spritesheet and animated GIF export, producing multi-layer game-ready assets.