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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    14 npm
    6
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    14 npm
    6
    MIT
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    Lets AI agents build, run and live-test FiveM servers by sending server and client console commands over RCON and devcon, driving the game window with keyboard, mouse and screenshot automation, and invoking in-game natives, exports and NUI callbacks through a companion bridge resource.
    23
    93 npm
    18
    MIT
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    Enables an AI host to perform bounded Stockfish engine analysis, whole-game review, opening-knowledge lookup, tactical puzzles, and persistent position-specific tutoring sessions. It also supports graduated hints, spaced review, speech plans, and optional local synthesis or board-screenshot recognition over stdio or HTTP transports.
    58
    MIT
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    Enables local FiveM development by letting an AI assistant execute JavaScript/Lua on the server or client, automate NUI interactions, capture game screenshots, manage resources, and run repeatable tests with screenshot evidence.
    6
    MIT